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''Back to [[TAND:Main_Page|the main page]]''<br> | ''Back to [[TAND:Main_Page|the main page]]''<br> | ||
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==Background== | ==Background== | ||
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'''An Inconvenience to the House'''<br> | '''An Inconvenience to the House'''<br> | ||
− | Mordecai was born on the fleet battleship "Saint Alestine" to two navigators of little consequence - at least, that's how he remembers it. He spent the first half-dozen years of his life under their tutelege and care, and then moved on to a series of other teachers, none of whom he stayed with for more than a handful of years. By the age of | + | Mordecai was born on the fleet battleship "Saint Alestine" to two navigators of little consequence - at least, that's how he remembers it. He spent the first half-dozen years of his life under their tutelege and care, and then moved on to a series of other teachers, none of whom he stayed with for more than a handful of years. By the age of 16 he had developed what was seen as moderately promising talent... and an unfortunate reputation for causing trouble for other members of the House. Whether it was by forging love letters between a particularly strict teacher and the chief gunnery officer (the latter of which was horrified and spent much of her time over the next dozen years seeking solace in the ship's shrine) or whether it was his delving into some of the less desirable deeds of his ancestors, he had made a name for himself as something of an inconvenience. By the age of 24, when his training was officially done, he had managed to alienate most of the more experienced navigators... none of whom wanted him anywhere on "their" ships. |
'''Free Thinker, Free of Responsibilities'''<br> | '''Free Thinker, Free of Responsibilities'''<br> | ||
Perhaps the most appalling for the dignity of the House was his views on the Imperial Cult and the Ecclesiarchy, which he was quite fond of expressing in ways both subtle and anything but. "Shepherds..." (which clerics sometimes liked) "... shearing the flock" was the least of his views. Corrupt, decadent, next to useless, pedantic, dull, slack-jawed fools - Mordecai thought of the members of the Ministrorum as all of these and more; a view that hasn't yet changed. The Emperor is, of course, holy (about the only thing the cassocked asses got right) - anyone who can see the eternal beacon of the Astronomicon can agree with that. But if He were to waken today (and he had to be sleeping - else He would no doubt have torched all those self-righteous pricks in a moment... Emperor knows Mordecai sometimes wished he could do so), simply seeing what the Ecclesiarchy had done to Humanity in His Name would probably put Him right back to sleep... permanently. It probably hasn't helped that most clergy he's interacted with see him as less than human, of course. | Perhaps the most appalling for the dignity of the House was his views on the Imperial Cult and the Ecclesiarchy, which he was quite fond of expressing in ways both subtle and anything but. "Shepherds..." (which clerics sometimes liked) "... shearing the flock" was the least of his views. Corrupt, decadent, next to useless, pedantic, dull, slack-jawed fools - Mordecai thought of the members of the Ministrorum as all of these and more; a view that hasn't yet changed. The Emperor is, of course, holy (about the only thing the cassocked asses got right) - anyone who can see the eternal beacon of the Astronomicon can agree with that. But if He were to waken today (and he had to be sleeping - else He would no doubt have torched all those self-righteous pricks in a moment... Emperor knows Mordecai sometimes wished he could do so), simply seeing what the Ecclesiarchy had done to Humanity in His Name would probably put Him right back to sleep... permanently. It probably hasn't helped that most clergy he's interacted with see him as less than human, of course. | ||
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'''A Dismaying Post'''<br> | '''A Dismaying Post'''<br> | ||
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==Profile== | ==Profile== | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
− | ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience | + | ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience |
|- | |- | ||
− | | Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || | + | | Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || 13950/15000 |
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− | ! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! | + | ! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage |
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− | | Battlefleet || | + | | Battlefleet || Scapegrace || Renegade (Free Thinker) || Press-Ganged || Knowledge (Knowledge is Life) || A Long and Glorious History (A Dark Secret) |
|} | |} | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption | ||
|- | |- | ||
− | | 25 || 30 || | + | | 25 || 30 || 25 || 50 || 40 || 50(x2) || 60 || 55 || 35 || || 4/9 || 3/4 || || 6 || 0 |
|} | |} | ||
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==Skills== | ==Skills== | ||
− | + | * '''Strength:''' Intimidate | |
− | * ''' | + | * '''Agility:''' Contortionist, Dodge, Pilot (Spacecraft +10), Sleight of Hand<br> |
− | * ''' | + | * '''Intelligence:''' Navigation (Stellar, Warp), Secret Tongue (Rogue Trader), Literacy<br> |
− | + | ** '''Common Lores (Int):''' Imperial Navy, Koronus Expanse, Navis Nobilite<br> | |
− | + | ** '''Scholastic Lores:''' Archaic, Astromancy, Legend, Occult<br> | |
− | + | ** '''Forbidden Lores:''' Mutants, Navigators, Warp<br> | |
− | + | ** '''Languages:''' Low Gothic, High Gothic, Ship Dialect<br> | |
− | + | ** '''Ciphers:''' Nobilite | |
− | + | * '''Perception:''' Awareness +20, Psyniscience +20, Scrutiny<br> | |
− | + | * '''Fellowship:''' Deceive<br> | |
− | + | * '''Trades:''' Astrographer, Scrimshawer<br> | |
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− | * '''Common | ||
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− | * '''Scholastic | ||
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− | * '''Forbidden | ||
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==Talents== | ==Talents== | ||
− | + | '''Navigator Powers:''' | |
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* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce. Likewise, if he so wills it, it is an impenetrable barrier to his enemies.'' | * '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce. Likewise, if he so wills it, it is an impenetrable barrier to his enemies.'' | ||
− | ** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each | + | ** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degrees of success, and an unsuccessful transition does 1 Hull Damage. |
− | * '''( | + | * '''(Adept) Gaze into the Abyss (Perception +10):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.'' |
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | ** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | ||
− | * '''( | + | ** Can detect major disturbances in the warp (such as a ship entering/exiting or a warp portal) within 100km * PB, or within Perception Bonus in VU in Starship Combat. |
− | ** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take 2d10 damage from Warp Instability | + | * '''(Adept) Held in My Gaze (opp Willpower +10):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.'' |
+ | ** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take 2d10 damage from Warp Instability. | ||
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.'' | * '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.'' | ||
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has. | ** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has. | ||
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* '''(Novice) Stripping the Husk (opp Willpower):''' ''Practiced as a method of narrowing the focus of the lethal pineal eye to a single target; a whiplash of warp-borne energy rips apart flesh and bone.'' | * '''(Novice) Stripping the Husk (opp Willpower):''' ''Practiced as a method of narrowing the focus of the lethal pineal eye to a single target; a whiplash of warp-borne energy rips apart flesh and bone.'' | ||
** On a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone. | ** On a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone. | ||
+ | * '''(Novice) The Lidless Stare (opp Willpower):''' ''A dangerous and fatiguing ability, Mordecai rarely unleashes the full force of his warp powers for fear of collateral damage.'' | ||
+ | ** Attack against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue. | ||
* '''(Master) Void Watcher (Perception +20):''' ''The eye of a skilled Navigator is hard to evade indeed; even uncounted kilometers from his ship, Mordecai can detect ships and asteroids and knows far too much about their contents for anyone's comfort...'' | * '''(Master) Void Watcher (Perception +20):''' ''The eye of a skilled Navigator is hard to evade indeed; even uncounted kilometers from his ship, Mordecai can detect ships and asteroids and knows far too much about their contents for anyone's comfort...'' | ||
** Detect objects within 30 VU (600k km) and be able to observe them. Willpower +10 Test to gain information about the nature of the object (minerals, nature of crew, etc). | ** Detect objects within 30 VU (600k km) and be able to observe them. Willpower +10 Test to gain information about the nature of the object (minerals, nature of crew, etc). | ||
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− | == | + | '''Other Talents:''' |
− | * '''Eyes as Dark as Void | + | * '''Enemy (Ecclesiarchy):''' -10 to Interaction Tests with members of the Ecclesiarchy. |
− | * | + | * '''Foresight:''' Can gain +10 to Intelligence Tests with ten minutes of analysis. |
− | * | + | * '''Jaded:''' Does not gain Insanity Points from non-warp events and visages. |
− | * | + | * '''Meditation:''' Can restore fatigue with extended concentration. |
+ | * '''Talented:''' Gain +10 to Tests for the following skills: Contortionist, Psyniscience | ||
+ | * '''Total Recall:''' Has perfect memory. | ||
+ | * '''Warp Sense (Improved):''' Psyniscience Tests are now Free Actions to perform. | ||
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+ | ==Traits== | ||
+ | '''Traits:''' | ||
+ | * Void Accustomed | ||
+ | * Ship-bound Fighter | ||
+ | * Jealous Freedom | ||
+ | * Warp Eye | ||
+ | * Unnatural Intelligence (x2) | ||
+ | * Regeneration | ||
+ | * Natural Weapons (teeth, 1d5 damage) | ||
+ | '''Navigator Mutations:''' | ||
+ | * Eyes as Dark as Void | ||
+ | ** ''Almost all Navigators are born with a third eye, but all carry some sign of the stable mutability of their ancestors. Since the very first, Mordecai's eyes were naught but iris-less ebony orbs, although there is a red ring that resembles dancing flames that appears in his pineal eye.'' | ||
+ | * Teeth as Sharp as Needles | ||
+ | ** ''After probing strange ape-like xeno creatures that appeared to possess no eyes for signs of Warp contamination, Mordecai collapsed, waking up with a mouthful of needle-like teeth very like the ones the bizarre creatures themselves had, as well an enhanced ability to examine the gravitic impressions of space around a vessel, which can even allow him to examine a planet's surface (albeit with difficulty).'' | ||
+ | * Strange Vitality | ||
+ | ** ''Delving into the transformation of raw warp energy into purifying flame caused Mordecai significant agony as, time after time, his form sizzled and burned with uncontrolled energies. Perhaps as a defensive measure, his body learned to quickly heal broken and burned skin and bruised organs.'' | ||
+ | * Strangely-Jointed Limbs | ||
+ | ** ''The unleashing of warp-fire upon a group of servitors summoned forth an inferno like unto a sun, scouring them down to scorched components and sizzling flesh, but there were consequences other than the dancing tongues of flame that lingered for a few minutes in front of Mordecai's face. While his ability to call forth cleansing fire upon his foes broadened to forever after contain a hint of that sunfire, his bones liquified and re-solidified in the backlash, sending him to the ground in agony and leaving his joints unnaturally pliable.'' | ||
==Equipment== | ==Equipment== | ||
===Armour=== | ===Armour=== | ||
− | * ''' | + | * '''Cadian-Pattern Storm Trooper Carapace w/ Hexagrammatic Wards:''' ''A prize from a pirate station, this immaculate silver-on-purple armour has been inscribed by the servants of the Ordo Malleus with countless hexagrammatic warding symbols and with a modified helmet for Mordecai's pineal eye.'' |
− | ** AP | + | ** AP 6, all locations, 15 kg, implanted devices (wrist auspex, rebreather, photo-visor, encrypted micro-bead). |
− | + | * '''Refractor Field:''' ''A prize from a pirate station, this basic defensive field is implanted in a small gorget embossed with the sign of the aquila.'' | |
− | * ''' | + | ** Protection Rating 30, 2 kg |
− | ** Protection Rating | ||
===Weapons=== | ===Weapons=== | ||
− | * '''(Common) Inferno Pistol:''' | + | * '''(Common) Inferno Pistol:''' Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg |
− | + | ** '''Laser Sight:''' | |
− | * '''(Best) Hellpistol:''' '' | + | * '''(Best) Hellpistol:''' <> |
− | + | ** '''Laser Sight:''' | |
− | * '''(Best) | + | * '''(Best) Staff:''' <> |
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===Cybernetics=== | ===Cybernetics=== | ||
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===Other Gear=== | ===Other Gear=== | ||
− | * | + | * Nobilite Robes, Silk Headscarf |
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* Charm, Emperor's Tarot | * Charm, Emperor's Tarot | ||
* Void Suit | * Void Suit | ||
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==Experience== | ==Experience== | ||
− | + | Path: Lineage, Motivation (300 xp)<br> | |
− | + | Skill: Awareness (200 xp)<br> | |
− | + | -------------------------------------------------- | |
− | + | Characteristic: Intelligence +5 (100 xp)<br> | |
− | + | Characteristic: Intelligence +10 (250 xp)<br> | |
− | + | Characteristic: Perception +5 (100 xp)<br> | |
− | + | Characteristic: Willpower +5 (100 xp)<br> | |
− | + | Characteristic: Willpower +10 (250 xp)<br> | |
− | + | -------------------------------------------------- | |
− | + | Characteristic: Perception +10 (250 xp)<br> | |
− | + | Characteristic: Toughness +5 (250 xp)<br> | |
+ | -------------------------------------------------- | ||
+ | Characteristic: Perception +15 (500 xp)<br> | ||
+ | Talent: Navigator Power (200 xp) - Held In My Gaze<br> | ||
+ | Skill: Navigation (Warp) +10 (200 xp)<br> | ||
+ | -------------------------------------------------- | ||
+ | Talent: Navigator Power (200 xp) - Gaze Into the Abyss<br> | ||
+ | EA: Talent: Navigator Power (200 xp) - Stripping the Husk<br> | ||
+ | -------------------------------------------------- | ||
+ | Talent: Jaded (200 xp)<br> | ||
+ | Skill: Psyniscience +10 (200 xp)<br> | ||
+ | Talent: Warp Sense (500 xp)<br> | ||
+ | EA: Talent: Navigator Power (200 xp) - Void Watcher<br> | ||
+ | EA: Talent: Navigator Power (300 xp) - Held in My Gaze+<br> | ||
+ | -------------------------------------------------- | ||
+ | Talent: Meditation (200 xp)<br> | ||
+ | Skill: Dodge (200 xp)<br> | ||
+ | Skill: Awareness +10 (200 xp)<br> | ||
+ | Skill: Trade Scrimshawer (200 xp)<br> | ||
+ | Skill: Psyniscience +10 (200 xp)<br> | ||
+ | -------------------------------------------------- | ||
+ | Skill: Awareness +20 (200 xp)<br> | ||
+ | Skill: Psyniscience +20 (200 xp)<br> | ||
+ | Skill: Intimidate (100 xp)<br> | ||
+ | Skill: Cipher Nobilite (100 xp)<br> | ||
+ | Skill: Forbidden Lore Mutants (200 xp)<br> | ||
+ | Talent: Foresight (200 xp)<br> | ||
+ | -------------------------------------------------- | ||
+ | Characteristic: Toughness +5 (250 xp)<br> | ||
+ | Talent: Navigator Power (200 xp) - Disrupting the Empyrean<br> | ||
+ | EA: Talent: Navigator Power (300 xp) - Void Watcher+<br> | ||
+ | EA: Talent: Navigator Power (200 xp) - Immolate the Soul<br> | ||
+ | -------------------------------------------------- | ||
+ | EA: Talent: Navigator Power (400 xp) - Void Watcher++<br> | ||
+ | EA: Talent: Navigator Power (300 xp) - Immolate the Soul+<br> | ||
+ | -------------------------------------------------- | ||
+ | EA: Talent: Navigator Power (400 xp) - Immolate the Soul++<br> | ||
+ | Skill: Contortionist (200 xp)<br> | ||
+ | -------------------------------------------------- | ||
+ | Talent: Talented (Psyniscience) (200 xp)<br> | ||
+ | Talent: Improved Warp Sense (500 xp)<br> | ||
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