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! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience !! Age
 
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience !! Age
 
|-
 
|-
| Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || 15200/15500 || 33
+
| Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || 15000/15000 || 33
 
|-
 
|-
 
|
 
|
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
|-
 
|-
| 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || 2/4 || || 0 || 0
+
| 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || 3/4 || || 0 || 0
 
|}
 
|}
 
<b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br>
 
<b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br>
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==Skills==
 
==Skills==
 
=== Active Skills ===
 
=== Active Skills ===
* '''Acrobatics''' (Agility -20, ''Movement'') '''[15]:''' Considered 'Known' when contorting.
+
* '''Acrobatics (Agility -20, ''Movement''):''' +10 (Contortionist).
* '''Athletics'''* (Agility +0, ''Movement'') '''[35]:'''
+
* '''Awareness (Perception +20):''' +30 (Equipment: Augur Array), can re-roll (Equipment: Augur Array)
* '''Awareness''' (Perception +20) '''[80]:''' +30 (Equipment: Augur Array), can re-roll (Equipment: Augur Array)
+
* '''Charm (Fellowship +0, ''Investigation/Interaction''):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Charm''' (Fellowship +0, ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Command (Fellowship +0, ''Interaction''):''' +5 (Officer on Deck),  +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Command''' (Fellowship +0, ''Interaction'') '''[37]:''' +5 (Officer on Deck),  +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Deceive (Fellowship +0), ''Investigation/Interaction):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Commerce'''* (Intelligence +0, ''Investigation/Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Dodge (Agility +0, ''Combat, Movement''):'''
* '''Deceive''' (Fellowship +0), ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Inquiry (Fellowship -20, ''Investigation/Interaction''):''' +10 (Equipment: MIU)
* '''Dodge''' (Agility +0, ''Combat, Movement'') '''[35]:'''
+
* '''Intimidate (Strength/? +0, ''Investigation/Interaction''):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Inquiry'''* (Fellowship +0, ''Investigation/Interaction''): '''[37]''' +10 (Equipment: MIU), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Logic (Intelligence -20, ''Investigation''):''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU)
* '''Intimidate''' (Strength/? +0, ''Investigation/Interaction''): '''[35/?]''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Psyniscience (Perception +20):'''
* '''Logic''' (Intelligence -20, ''Investigation'') '''[35]:''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU)
+
* '''Scrutiny (Perception +20, ''Investigation/Interaction''):'''  
* '''Psyniscience''' (Perception +20) '''[80]:''' +10 (Talented)
+
* '''Sleight of Hand (Agility +0):'''
* '''Scrutiny''' (Perception +20 '''[80]''', ''Investigation/Interaction''):'''  
+
* '''Stealth (Agility +0, ''Movement''):''' Gains +20 (Equipment: Armour Coating).
* '''Sleight of Hand''' (Agility +0) '''[35]:'''
+
* '''Tech-Use (Intelligence + 0, ''Crafting/Investigation''):''' +10 (10 minutes prep)+1 DoS (Unnatural Intelligence). +10 (Equipment: MIU).
* '''Stealth''' (Agility +0, ''Movement''): '''[35]''' Gains +20 (Equipment: Armour Coating).
 
* '''Tech-Use''' (Intelligence + 0, ''Crafting/Investigation'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence), +10 (Equipment: MIU).
 
 
''All others can be considered untrained (-20) and have no bonuses.''
 
''All others can be considered untrained (-20) and have no bonuses.''
  
 
=== Specialist Skills ===
 
=== Specialist Skills ===
* '''Common Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Common Lore (Intelligence, ''Investigation/Interaction''):''' Considered 'Known' in all specialties/+10 if trained.  Gains +20 (Cerebral Implants).  Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
 
** Imperial Navy, Koronus Expanse, War
 
** Imperial Navy, Koronus Expanse, War
* '''Scholastic Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Scholastic Lore (Intelligence, ''Investigation/Interaction''):''' onsidered 'Known' in all specialties/+10 if trained.  Gains +20 (Cerebral Implants).  Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
 
** Archaic, Astromancy, Legend, Navis Nobilite, Occult
 
** Archaic, Astromancy, Legend, Navis Nobilite, Occult
* '''Forbidden Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS. (Unnatural Intelligence).
+
* '''Forbidden Lore (Intelligence, ''Investigation/Interaction''):''' Gains +20 (Cerebral Implants).  Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
 
** Mutants, Navigators, Pirates, Psykers, Warp
 
** Mutants, Navigators, Pirates, Psykers, Warp
* '''Linguistics''' (Intelligence) '''[55]:''' +10 (10 minutes prep), Gain +1 DoS,  Can roll 'Untrained' Skill Tests.
+
* '''Linguistics (Intelligence):''' Gains +10 (10 minutes prep)Gain +1 degree of success (Unnatural Intelligence).
 
** High Gothic, Low Gothic
 
** High Gothic, Low Gothic
* '''Navigate''' (Intelligence) '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Navigate (Intelligence):''' Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
** Stellar +10 [65], Warp +20 '''[75]
+
** Stellar +10, Warp +20
* '''Operate''' (Agility) '''[35]:''' +10 (MIU).
+
* '''Operate (Agility):''' Gains +10 (when using his MIU).
 
** Spacecraft
 
** Spacecraft
* '''Trade''' (Intelligence, ''Crafting, Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Trade (Intelligence, ''Crafting, Interaction''):''' Gain +1 degree of success (Unnatural Intelligence).
** Archaeologist, Astrographer, Explorator*, Scrimshawer, Voidfarer
+
** Archaeologist, Astrographer, Scrimshawer, Voidfarer
 
 
(*) means that this skill is newly-purchased, and thus still needs to be worked into the character's fluff.
 
  
 
==Talents==
 
==Talents==
Line 86: Line 82:
 
* '''Enemy (Ecclesiarchy):''' -10 to Interaction Tests with members of the Ecclesiarchy.
 
* '''Enemy (Ecclesiarchy):''' -10 to Interaction Tests with members of the Ecclesiarchy.
 
* '''Foresight:''' Can gain +10 to Intelligence Tests with ten minutes of analysis.
 
* '''Foresight:''' Can gain +10 to Intelligence Tests with ten minutes of analysis.
* '''Infused Knowledge:''' All Common/Scholastic Lores are considered 'Known'.  +10 to Common/Scholastic Lores known.
 
 
* '''Jaded:''' Does not gain Insanity Points from non-warp events and visages.
 
* '''Jaded:''' Does not gain Insanity Points from non-warp events and visages.
* '''Light Sleeper:'''
 
 
* '''Meditation:''' Can restore fatigue with extended concentration.
 
* '''Meditation:''' Can restore fatigue with extended concentration.
 
* '''Peer:''' Gain +10 to Interaction Tests with members of the Mechanicum.
 
* '''Peer:''' Gain +10 to Interaction Tests with members of the Mechanicum.
* '''Polyglot:'''
 
* '''Resistance:''' Heat, Psychic Powers
 
 
* '''Talented (Psyniscience):''' Gain +10 to Tests with this skill
 
* '''Talented (Psyniscience):''' Gain +10 to Tests with this skill
 
* '''Total Recall:''' Has perfect memory.
 
* '''Total Recall:''' Has perfect memory.
 
* '''Warp Sense (Improved):''' Psyniscience Tests are now Free Actions to perform.
 
* '''Warp Sense (Improved):''' Psyniscience Tests are now Free Actions to perform.
* '''Weapon Training:''' Low-Tech, SP, Las, Shock
 
  
 
===Traits===
 
===Traits===
* '''Dark Vision:'''
+
* '''The Eye is Open:'''
* '''Double Jointed:''' Gain +10 to Acrobatics Tests that involving contorting.
+
** Does not suffer Corruption Points from Warp Shock.
* '''Jealous Freedom:'''
 
* '''Mutations:''' Eyes as Dark as Void, Strangely-Jointed Limbs, Strange Vitality, Teeth as Sharp as Needles
 
* '''Natural Weapons (Teeth):'''
 
* '''Navigator:''' Has a pineal (forehead) eye and can purchase Navigator Powers.
 
* '''Officer on Deck:''' Gain +5 to Command Tests.
 
* '''Regeneration:'''
 
* '''Ship-Bound Fighter:'''
 
* '''The Eye is Open:''' Does not suffer Corruption Points from Warp Shock.
 
* '''Unnatural Intelligence (x2):''' Intelligence Bonus increased by 1, gain +1 degree of success on any Intelligence-based Test.
 
* '''Void Accustomed:'''
 
  
 
===Navigator Powers===
 
===Navigator Powers===
 
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce.  Likewise, if he so wills it, it is an impenetrable barrier to his enemies.''
 
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce.  Likewise, if he so wills it, it is an impenetrable barrier to his enemies.''
** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degree of success - an unsuccessful transition does 1 Hull Damage and, of course, leaves the vessel where it is (either in the Materium or Immaterium).
+
** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degrees of success, and an unsuccessful transition does 1 Hull Damage.
 
* '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.''
 
* '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.''
 
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc).  Can be used for psychic Tracking of such.
 
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc).  Can be used for psychic Tracking of such.
 
* '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.''
 
* '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.''
** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers.  Daemons take 2d10 damage from Warp Instability and, if actually damaged, get instantly banished.
+
** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers.  Daemons take 2d10 damage from Warp Instability.
 
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.''
 
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.''
 
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has.
 
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has.
Line 130: Line 111:
 
** Can detect major disturbances in the warp (such as a ship entering/exiting or a warp portal) within 100km * PB, or within Perception Bonus in VU in Starship Combat.
 
** Can detect major disturbances in the warp (such as a ship entering/exiting or a warp portal) within 100km * PB, or within Perception Bonus in VU in Starship Combat.
  
===Mutations===
+
==Traits==
* '''Eyes as Dark as Void:''' ''Almost all Navigators are born with a third eye, but all carry some sign of the stable mutability of their ancestors.  Since the very first, Mordecai's eyes were naught but iris-less ebony orbs, although there is a red ring that resembles dancing flames that appears in his pineal eye.''
+
'''Traits:'''
* '''Teeth as Sharp as Needles:''' ''After probing strange ape-like xeno creatures that appeared to possess no eyes for signs of Warp contamination, Mordecai collapsed, waking up with a mouthful of shark-like teeth very like the ones the bizarre creatures themselves had, as well an enhanced ability to examine the gravitic impressions of space around a vessel, which can even allow him to examine a planet's surface (albeit with difficulty).''
+
* Void Accustomed
* '''Strange Vitality:''' ''Delving into the transformation of raw warp energy into purifying flame caused Mordecai significant agony as, time after time, his form sizzled and burned with uncontrolled energies.  Perhaps as a defensive measure, his body learned to quickly heal broken and burned skin and bruised organs.''
+
* Ship-bound Fighter
* '''Strangely-Jointed Limbs:''' ''The unleashing of warp-fire upon a group of servitors summoned forth an inferno like unto a sun, scouring them down to scorched components and sizzling flesh, but there were consequences other than the dancing tongues of flame that lingered for a few minutes in front of Mordecai's face.  While his ability to call forth cleansing fire upon his foes broadened to forever after contain a hint of that sunfire, his bones liquified and re-solidified in the backlash, sending him to the ground in agony and leaving his joints unnaturally pliable.''
+
* Jealous Freedom
 +
* Warp Eye
 +
* Unnatural Intelligence (x2)
 +
* Regeneration
 +
* Natural Weapons (teeth, 1d5 damage)
 +
'''Navigator Mutations:'''
 +
* Eyes as Dark as Void
 +
** ''Almost all Navigators are born with a third eye, but all carry some sign of the stable mutability of their ancestors.  Since the very first, Mordecai's eyes were naught but iris-less ebony orbs, although there is a red ring that resembles dancing flames that appears in his pineal eye.''
 +
* Teeth as Sharp as Needles
 +
** ''After probing strange ape-like xeno creatures that appeared to possess no eyes for signs of Warp contamination, Mordecai collapsed, waking up with a mouthful of needle-like teeth very like the ones the bizarre creatures themselves had, as well an enhanced ability to examine the gravitic impressions of space around a vessel, which can even allow him to examine a planet's surface (albeit with difficulty).''
 +
* Strange Vitality
 +
** ''Delving into the transformation of raw warp energy into purifying flame caused Mordecai significant agony as, time after time, his form sizzled and burned with uncontrolled energies.  Perhaps as a defensive measure, his body learned to quickly heal broken and burned skin and bruised organs.''
 +
* Strangely-Jointed Limbs
 +
** ''The unleashing of warp-fire upon a group of servitors summoned forth an inferno like unto a sun, scouring them down to scorched components and sizzling flesh, but there were consequences other than the dancing tongues of flame that lingered for a few minutes in front of Mordecai's face.  While his ability to call forth cleansing fire upon his foes broadened to forever after contain a hint of that sunfire, his bones liquified and re-solidified in the backlash, sending him to the ground in agony and leaving his joints unnaturally pliable.''
  
 
==Equipment==
 
==Equipment==
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=== Navis Nobilite Charts ===
 
=== Navis Nobilite Charts ===
* '''Nu-Alpha to Port Wander (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 31 days.
+
* '''Nu-Alpha to Port Wander (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 62 days.
* '''Port Wander to Nu-Alpha (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Indirect Route.  Base time 18 (36) days.
+
* '''Port Wander to Nu-Alpha (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Indirect Route.  Base time 36 (72) days.
* '''Viridian Fall to Nu-Alpha (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 36.5 days.
+
* '''Viridian Fall to Nu-Alpha (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 73 days.
* '''Nu-Alpha to Viridian Fall (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 34.5 days.
+
* '''Nu-Alpha to Viridian Fall (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 69 days.
* '''Bixib to For Reasons Unknown (No Chart):''' +0 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Surly Route.  Base time 9 (18) days.
+
* '''Bixib to For Reasons Unknown (No Chart):''' +0 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Surly Route.  Base time 18 (36) days.
* '''Ordu to Urjuk (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 11 days.
+
* '''For Reasons Unknown to Nu-Alpha (No Chart):'''  ??? Route.  Base time ?? days.
* '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3.5 days.
+
* '''Ordu to Urjuk (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 22 days.
* '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3 days.
+
* '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 7 days.
 
+
* '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 6 days.
==Underlings==
 
'''Under-Navigator Ritzin Damos:''' Mordecai's assistant among the Navigators of the ''Shadowless Shark''.  An adequate, if not spectacular Navigator, he's usually placed in charge of routine off-shifts; Mordecai prefers to take the most challenging parts of the duties himself.
 
'''Vigilator Alexis:''' Tankbred, as a number of Aulus servants are, this bald green-eyed woman is a lieutenant in the Aulus House Guard, and seconded to Mordecai personally after the wave of assassinations of House Aulus Navigators.
 
  
 
==Experience==
 
==Experience==
* Starting Point: 4500
+
Path: Lineage, Motivation (300 xp)<br>
* Characteristic Advances: 1300
+
Skill: Awareness (200 xp)<br>
** Toughness +5/+10, Intelligence +5, Perception +5/+10, Willpower +5/+10, Fellowship +5
+
--------------------------------------------------
* Skills, Active: 3600
+
Characteristic: Intelligence +5 (100 xp)<br>
** (see skills list)
+
Characteristic: Intelligence +10 (250 xp)<br>
* Skills, Lores: 700
+
Characteristic: Perception +5 (100 xp)<br>
** (see skills list)
+
Characteristic: Willpower +5 (100 xp)<br>
* Talents, Mundane: 2500
+
Characteristic: Willpower +10 (250 xp)<br>
** (see talents list)
+
--------------------------------------------------
* Talents, Navigator Powers: 2600
+
Characteristic: Perception +10 (250 xp)<br>
** (see powers list)
+
Characteristic: Toughness +5 (250 xp)<br>
 +
--------------------------------------------------
 +
Characteristic: Perception +15 (500 xp)<br>
 +
Talent: Navigator Power (200 xp) - Held In My Gaze<br>
 +
Skill: Navigation (Warp) +10 (200 xp)<br>
 +
--------------------------------------------------
 +
Talent: Navigator Power (200 xp) - Gaze Into the Abyss<br>
 +
EA: Talent: Navigator Power (200 xp) - Stripping the Husk<br>
 +
--------------------------------------------------
 +
Talent: Jaded (200 xp)<br>
 +
Skill: Psyniscience +10 (200 xp)<br>
 +
Talent: Warp Sense (500 xp)<br>
 +
EA: Talent: Navigator Power (200 xp) - Void Watcher<br>
 +
EA: Talent: Navigator Power (300 xp) - Held in My Gaze+<br>
 +
--------------------------------------------------
 +
Talent: Meditation (200 xp)<br>
 +
Skill: Dodge (200 xp)<br>
 +
Skill: Awareness +10 (200 xp)<br>
 +
Skill: Trade Scrimshawer (200 xp)<br>
 +
Skill: Psyniscience +10 (200 xp)<br>
 +
--------------------------------------------------
 +
Skill: Awareness +20 (200 xp)<br>
 +
Skill: Psyniscience +20 (200 xp)<br>
 +
Skill: Intimidate (100 xp)<br>
 +
Skill: Cipher Nobilite (100 xp)<br>
 +
Skill: Forbidden Lore Mutants (200 xp)<br>
 +
Talent: Foresight (200 xp)<br>
 +
--------------------------------------------------
 +
Characteristic: Toughness +5 (250 xp)<br>
 +
Talent: Navigator Power (200 xp) - Disrupting the Empyrean<br>
 +
EA: Talent: Navigator Power (300 xp) - Void Watcher+<br>
 +
EA: Talent: Navigator Power (200 xp) - Immolate the Soul<br>
 +
--------------------------------------------------
 +
EA: Talent: Navigator Power (400 xp) - Void Watcher++<br>
 +
EA: Talent: Navigator Power (300 xp) - Immolate the Soul+<br>
 +
--------------------------------------------------
 +
EA: Talent: Navigator Power (400 xp) - Immolate the Soul++<br>
 +
Skill: Contortionist (200 xp)<br>
 +
--------------------------------------------------
 +
Talent: Talented (Psyniscience) (200 xp)<br>
 +
Talent: Improved Warp Sense (500 xp)<br>
 +
--------------------------------------------------
 +
Skill: Forbidden Lore (Pirates) (200 xp)<br>
 +
Skill: Evaluate (200 xp)<br>
 +
Talent: Navigator Power (200 xp) - Lidless Eye+<br>
 +
EA: Skill: Tech-Use (300 xp)<br>
 +
--------------------------------------------------
 +
Skill: Navigation (Warp) +10 (200 xp)<br>
 +
Skill: Navigation (Warp) +12 (200 xp)<br>
 +
Skill: Interrogation (200 xp)<br>
 
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