Editing TAND:Mordecai
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! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience !! Age | ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience !! Age | ||
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− | | Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || | + | | Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || 14500/15500 || 33 |
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption | ||
|- | |- | ||
− | | 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || | + | | 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || 3/4 || || 0 || 0 |
|} | |} | ||
<b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br> | <b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br> | ||
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==Skills== | ==Skills== | ||
=== Active Skills === | === Active Skills === | ||
− | * '''Acrobatics | + | * '''Acrobatics (Agility -20, ''Movement''):''' +10 (Contortionist). |
− | + | * '''Awareness (Perception +20):''' +30 (Equipment: Augur Array), can re-roll (Equipment: Augur Array) | |
− | * '''Awareness | + | * '''Charm (Fellowship +0, ''Investigation/Interaction''):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). |
− | * '''Charm | + | * '''Command (Fellowship +0, ''Interaction''):''' +5 (Officer on Deck), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). |
− | * '''Command | + | * '''Deceive (Fellowship +0), ''Investigation/Interaction):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). |
− | + | * '''Dodge (Agility +0, ''Combat, Movement''):''' | |
− | * '''Deceive | + | * '''Inquiry (Fellowship -20, ''Investigation/Interaction''):''' +10 (Equipment: MIU) |
− | * '''Dodge | + | * '''Intimidate (Strength/? +0, ''Investigation/Interaction''):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). |
− | * '''Inquiry | + | * '''Logic (Intelligence -20, ''Investigation''):''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU) |
− | * '''Intimidate | + | * '''Psyniscience (Perception +20):''' |
− | * '''Logic | + | * '''Scrutiny (Perception +20, ''Investigation/Interaction''):''' |
− | * '''Psyniscience | + | * '''Sleight of Hand (Agility +0):''' |
− | * '''Scrutiny | + | * '''Stealth (Agility +0, ''Movement''):''' Gains +20 (Equipment: Armour Coating). |
− | * '''Sleight of Hand | + | * '''Tech-Use (Intelligence + 0, ''Crafting/Investigation''):''' +10 (10 minutes prep). +1 DoS (Unnatural Intelligence). +10 (Equipment: MIU). |
− | * '''Stealth | ||
− | * '''Tech-Use | ||
''All others can be considered untrained (-20) and have no bonuses.'' | ''All others can be considered untrained (-20) and have no bonuses.'' | ||
=== Specialist Skills === | === Specialist Skills === | ||
− | * '''Common Lore | + | * '''Common Lore (Intelligence, ''Investigation/Interaction''):''' Considered 'Known' in all specialties/+10 if trained. Gains +20 (Cerebral Implants). Gains +10 (10 minutes prep). Gain +1 degree of success (Unnatural Intelligence). |
** Imperial Navy, Koronus Expanse, War | ** Imperial Navy, Koronus Expanse, War | ||
− | * '''Scholastic Lore | + | * '''Scholastic Lore (Intelligence, ''Investigation/Interaction''):''' onsidered 'Known' in all specialties/+10 if trained. Gains +20 (Cerebral Implants). Gains +10 (10 minutes prep). Gain +1 degree of success (Unnatural Intelligence). |
** Archaic, Astromancy, Legend, Navis Nobilite, Occult | ** Archaic, Astromancy, Legend, Navis Nobilite, Occult | ||
− | * '''Forbidden Lore | + | * '''Forbidden Lore (Intelligence, ''Investigation/Interaction''):''' Gains +20 (Cerebral Implants). Gains +10 (10 minutes prep). Gain +1 degree of success (Unnatural Intelligence). |
** Mutants, Navigators, Pirates, Psykers, Warp | ** Mutants, Navigators, Pirates, Psykers, Warp | ||
− | * '''Linguistics | + | * '''Linguistics (Intelligence):''' Gains +10 (10 minutes prep). Gain +1 degree of success (Unnatural Intelligence). |
** High Gothic, Low Gothic | ** High Gothic, Low Gothic | ||
− | * '''Navigate | + | * '''Navigate (Intelligence):''' Gains +10 (10 minutes prep). Gain +1 degree of success (Unnatural Intelligence). |
− | ** Stellar +10 | + | ** Stellar +10, Warp +20 |
− | * '''Operate | + | * '''Operate (Agility):''' Gains +10 (when using his MIU). |
** Spacecraft | ** Spacecraft | ||
− | * '''Trade | + | * '''Trade (Intelligence, ''Crafting, Interaction''):''' Gain +1 degree of success (Unnatural Intelligence). |
− | ** Archaeologist, Astrographer | + | ** Archaeologist, Astrographer, Scrimshawer, Voidfarer |
− | |||
− | |||
==Talents== | ==Talents== | ||
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* '''Enemy (Ecclesiarchy):''' -10 to Interaction Tests with members of the Ecclesiarchy. | * '''Enemy (Ecclesiarchy):''' -10 to Interaction Tests with members of the Ecclesiarchy. | ||
* '''Foresight:''' Can gain +10 to Intelligence Tests with ten minutes of analysis. | * '''Foresight:''' Can gain +10 to Intelligence Tests with ten minutes of analysis. | ||
− | |||
* '''Jaded:''' Does not gain Insanity Points from non-warp events and visages. | * '''Jaded:''' Does not gain Insanity Points from non-warp events and visages. | ||
− | |||
* '''Meditation:''' Can restore fatigue with extended concentration. | * '''Meditation:''' Can restore fatigue with extended concentration. | ||
* '''Peer:''' Gain +10 to Interaction Tests with members of the Mechanicum. | * '''Peer:''' Gain +10 to Interaction Tests with members of the Mechanicum. | ||
− | |||
− | |||
* '''Talented (Psyniscience):''' Gain +10 to Tests with this skill | * '''Talented (Psyniscience):''' Gain +10 to Tests with this skill | ||
* '''Total Recall:''' Has perfect memory. | * '''Total Recall:''' Has perfect memory. | ||
* '''Warp Sense (Improved):''' Psyniscience Tests are now Free Actions to perform. | * '''Warp Sense (Improved):''' Psyniscience Tests are now Free Actions to perform. | ||
− | |||
===Traits=== | ===Traits=== | ||
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===Navigator Powers=== | ===Navigator Powers=== | ||
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce. Likewise, if he so wills it, it is an impenetrable barrier to his enemies.'' | * '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce. Likewise, if he so wills it, it is an impenetrable barrier to his enemies.'' | ||
− | ** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each | + | ** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degrees of success, and an unsuccessful transition does 1 Hull Damage. |
* '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.'' | * '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.'' | ||
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | ** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | ||
* '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.'' | * '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.'' | ||
− | ** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take 2d10 damage from Warp Instability | + | ** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take 2d10 damage from Warp Instability. |
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.'' | * '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.'' | ||
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has. | ** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has. | ||
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=== Navis Nobilite Charts === | === Navis Nobilite Charts === | ||
− | * '''Nu-Alpha to Port Wander (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time | + | * '''Nu-Alpha to Port Wander (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 62 days. |
− | * '''Port Wander to Nu-Alpha (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Indirect Route. Base time | + | * '''Port Wander to Nu-Alpha (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Indirect Route. Base time 36 (72) days. |
− | * '''Viridian Fall to Nu-Alpha (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time | + | * '''Viridian Fall to Nu-Alpha (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 73 days. |
− | * '''Nu-Alpha to Viridian Fall (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time | + | * '''Nu-Alpha to Viridian Fall (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 69 days. |
− | * '''Bixib to For Reasons Unknown (No Chart):''' +0 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Surly Route. Base time | + | * '''Bixib to For Reasons Unknown (No Chart):''' +0 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Surly Route. Base time 18 (36) days. |
− | * '''Ordu to Urjuk (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time | + | * '''For Reasons Unknown to Nu-Alpha (No Chart):''' ??? Route. Base time ?? days. |
− | * '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time | + | * '''Ordu to Urjuk (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 22 days. |
− | * '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time | + | * '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 7 days. |
− | + | * '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 6 days. | |
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==Experience== | ==Experience== | ||
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* Characteristic Advances: 1300 | * Characteristic Advances: 1300 | ||
** Toughness +5/+10, Intelligence +5, Perception +5/+10, Willpower +5/+10, Fellowship +5 | ** Toughness +5/+10, Intelligence +5, Perception +5/+10, Willpower +5/+10, Fellowship +5 |