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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
|-
 
|-
| 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || 2/4 || || 0 || 0
+
| 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || 3/4 || || 0 || 0
 
|}
 
|}
 
<b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br>
 
<b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br>
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==Skills==
 
==Skills==
 
=== Active Skills ===
 
=== Active Skills ===
* '''Acrobatics''' (Agility -20, ''Movement'') '''[15]:''' Considered 'Known' when contorting.
+
* '''Acrobatics (Agility -20, ''Movement''):''' +10 (Contortionist).
* '''Athletics'''* (Agility +0, ''Movement'') '''[35]:'''
+
* '''Awareness (Perception +20):''' +30 (Equipment: Augur Array), can re-roll (Equipment: Augur Array)
* '''Awareness''' (Perception +20) '''[80]:''' +30 (Equipment: Augur Array), can re-roll (Equipment: Augur Array)
+
* '''Charm (Fellowship +0, ''Investigation/Interaction''):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Charm''' (Fellowship +0, ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Command (Fellowship +0, ''Interaction''):''' +5 (Officer on Deck),  +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Command''' (Fellowship +0, ''Interaction'') '''[37]:''' +5 (Officer on Deck),  +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Deceive (Fellowship +0), ''Investigation/Interaction):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Commerce'''* (Intelligence +0, ''Investigation/Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Dodge (Agility +0, ''Combat, Movement''):'''
* '''Deceive''' (Fellowship +0), ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Inquiry (Fellowship -20, ''Investigation/Interaction''):''' +10 (Equipment: MIU)
* '''Dodge''' (Agility +0, ''Combat, Movement'') '''[35]:'''
+
* '''Intimidate (Strength/? +0, ''Investigation/Interaction''):''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
* '''Inquiry'''* (Fellowship +0, ''Investigation/Interaction''): '''[37]''' +10 (Equipment: MIU), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Logic (Intelligence -20, ''Investigation''):''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU)
* '''Intimidate''' (Strength/? +0, ''Investigation/Interaction''): '''[35/?]''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Psyniscience (Perception +20):'''
* '''Logic''' (Intelligence -20, ''Investigation'') '''[35]:''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU)
+
* '''Scrutiny (Perception +20, ''Investigation/Interaction''):'''  
* '''Psyniscience''' (Perception +20) '''[80]:''' +10 (Talented)
+
* '''Sleight of Hand (Agility +0):'''
* '''Scrutiny''' (Perception +20 '''[80]''', ''Investigation/Interaction''):'''  
+
* '''Stealth (Agility +0, ''Movement''):''' Gains +20 (Equipment: Armour Coating).
* '''Sleight of Hand''' (Agility +0) '''[35]:'''
+
* '''Tech-Use (Intelligence + 0, ''Crafting/Investigation''):''' +10 (10 minutes prep)+1 DoS (Unnatural Intelligence). +10 (Equipment: MIU).
* '''Stealth''' (Agility +0, ''Movement''): '''[35]''' Gains +20 (Equipment: Armour Coating).
 
* '''Tech-Use''' (Intelligence + 0, ''Crafting/Investigation'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence), +10 (Equipment: MIU).
 
 
''All others can be considered untrained (-20) and have no bonuses.''
 
''All others can be considered untrained (-20) and have no bonuses.''
  
 
=== Specialist Skills ===
 
=== Specialist Skills ===
* '''Common Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Common Lore (Intelligence, ''Investigation/Interaction''):''' Considered 'Known' in all specialties/+10 if trained.  Gains +20 (Cerebral Implants).  Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
 
** Imperial Navy, Koronus Expanse, War
 
** Imperial Navy, Koronus Expanse, War
* '''Scholastic Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Scholastic Lore (Intelligence, ''Investigation/Interaction''):''' Considered 'Known' in all specialties/+10 if trained.  Gains +20 (Cerebral Implants).  Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
 
** Archaic, Astromancy, Legend, Navis Nobilite, Occult
 
** Archaic, Astromancy, Legend, Navis Nobilite, Occult
* '''Forbidden Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS. (Unnatural Intelligence).
+
* '''Forbidden Lore (Intelligence, ''Investigation/Interaction''):''' Gains +20 (Cerebral Implants).  Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
 
** Mutants, Navigators, Pirates, Psykers, Warp
 
** Mutants, Navigators, Pirates, Psykers, Warp
* '''Linguistics''' (Intelligence) '''[55]:''' +10 (10 minutes prep), Gain +1 DoS,  Can roll 'Untrained' Skill Tests.
+
* '''Linguistics (Intelligence):''' Gains +10 (10 minutes prep)Gain +1 degree of success (Unnatural Intelligence).
 
** High Gothic, Low Gothic
 
** High Gothic, Low Gothic
* '''Navigate''' (Intelligence) '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Navigate (Intelligence):''' Gains +10 (10 minutes prep).  Gain +1 degree of success (Unnatural Intelligence).
** Stellar +10 [65], Warp +20 '''[75]
+
** Stellar +10, Warp +20
* '''Operate''' (Agility) '''[35]:''' +10 (MIU).
+
* '''Operate (Agility):''' Gains +10 (when using his MIU).
 
** Spacecraft
 
** Spacecraft
* '''Trade''' (Intelligence, ''Crafting, Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
* '''Trade (Intelligence, ''Crafting, Interaction''):''' Gain +1 degree of success (Unnatural Intelligence).
** Archaeologist, Astrographer, Explorator*, Scrimshawer, Voidfarer
+
** Archaeologist, Astrographer, Scrimshawer, Voidfarer
 
 
(*) means that this skill is newly-purchased, and thus still needs to be worked into the character's fluff.
 
  
 
==Talents==
 
==Talents==
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===Navigator Powers===
 
===Navigator Powers===
 
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce.  Likewise, if he so wills it, it is an impenetrable barrier to his enemies.''
 
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce.  Likewise, if he so wills it, it is an impenetrable barrier to his enemies.''
** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degree of success - an unsuccessful transition does 1 Hull Damage and, of course, leaves the vessel where it is (either in the Materium or Immaterium).
+
** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degrees of success, and an unsuccessful transition does 1 Hull Damage.
 
* '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.''
 
* '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.''
 
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc).  Can be used for psychic Tracking of such.
 
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc).  Can be used for psychic Tracking of such.
 
* '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.''
 
* '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.''
** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers.  Daemons take 2d10 damage from Warp Instability and, if actually damaged, get instantly banished.
+
** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers.  Daemons take 2d10 damage from Warp Instability.
 
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.''
 
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.''
 
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has.
 
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has.
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* '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3.5 days.
 
* '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3.5 days.
 
* '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3 days.
 
* '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3 days.
 
==Underlings==
 
'''Under-Navigator Ritzin Damos:''' Mordecai's assistant among the Navigators of the ''Shadowless Shark''.  An adequate, if not spectacular Navigator, he's usually placed in charge of routine off-shifts; Mordecai prefers to take the most challenging parts of the duties himself.
 
'''Vigilator Alexis:''' Tankbred, as a number of Aulus servants are, this bald green-eyed woman is a lieutenant in the Aulus House Guard, and seconded to Mordecai personally after the wave of assassinations of House Aulus Navigators.
 
  
 
==Experience==
 
==Experience==

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