Editing TAND:Mordecai
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption | ||
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− | | 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || | + | | 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || 3/4 || || 0 || 0 |
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<b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br> | <b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br> | ||
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* '''Charm''' (Fellowship +0, ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | * '''Charm''' (Fellowship +0, ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | ||
* '''Command''' (Fellowship +0, ''Interaction'') '''[37]:''' +5 (Officer on Deck), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | * '''Command''' (Fellowship +0, ''Interaction'') '''[37]:''' +5 (Officer on Deck), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | ||
− | * '''Commerce''' | + | * '''Commerce''' (Intelligence +0, ''Investigation/Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence). |
* '''Deceive''' (Fellowship +0), ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | * '''Deceive''' (Fellowship +0), ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | ||
* '''Dodge''' (Agility +0, ''Combat, Movement'') '''[35]:''' | * '''Dodge''' (Agility +0, ''Combat, Movement'') '''[35]:''' | ||
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* '''Intimidate''' (Strength/? +0, ''Investigation/Interaction''): '''[35/?]''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | * '''Intimidate''' (Strength/? +0, ''Investigation/Interaction''): '''[35/?]''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). | ||
* '''Logic''' (Intelligence -20, ''Investigation'') '''[35]:''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU) | * '''Logic''' (Intelligence -20, ''Investigation'') '''[35]:''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU) | ||
− | * '''Psyniscience''' (Perception +20) '''[80]:''' | + | * '''Psyniscience''' (Perception +20) '''[80]:''' |
* '''Scrutiny''' (Perception +20 '''[80]''', ''Investigation/Interaction''):''' | * '''Scrutiny''' (Perception +20 '''[80]''', ''Investigation/Interaction''):''' | ||
* '''Sleight of Hand''' (Agility +0) '''[35]:''' | * '''Sleight of Hand''' (Agility +0) '''[35]:''' | ||
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===Navigator Powers=== | ===Navigator Powers=== | ||
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce. Likewise, if he so wills it, it is an impenetrable barrier to his enemies.'' | * '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce. Likewise, if he so wills it, it is an impenetrable barrier to his enemies.'' | ||
− | ** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each | + | ** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degrees of success, and an unsuccessful transition does 1 Hull Damage. |
* '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.'' | * '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.'' | ||
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | ** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | ||
* '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.'' | * '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.'' | ||
− | ** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take 2d10 damage from Warp Instability | + | ** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take 2d10 damage from Warp Instability. |
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.'' | * '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.'' | ||
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has. | ** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has. | ||
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* '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 3.5 days. | * '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 3.5 days. | ||
* '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 3 days. | * '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries). Stable Route. Base time 3 days. | ||
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==Experience== | ==Experience== |