Editing TAND:RemiNew

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 30: Line 30:
 
==Skills==
 
==Skills==
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
*Awareness: 58
+
*Awareness: 55
*Commerce: 62
+
*Chem Use: 70
*Common Lore: 82
+
*Common Lore
**Adeptus Mechanicus: 92
+
**Koronus Expanse: 80
**Machine Cult: 92
+
**Machine Cult: 90
**Tech: 92
+
**Tech: 100
 +
**War: 80
 +
*Demolition: 60
 +
*Drive
 +
**Ground Vehicle: 40
 
*Forbidden Lore
 
*Forbidden Lore
**Adeptus Mechanicus: 102
+
**Adeptus Mechanicus: 90
**Archeotech: 102
+
**Archeotech: 90
**Pirates: 82
+
**Xenos: 70
**Xenos:82
+
*Literacy: 80
*Linguistics:
+
*Logic: 80
**Explorator Binary: 62
+
*Medicae: 80
**Low Gothic: 62
+
<br>
**Techna-Lingua: 62
+
*Scholastic Lore
**Tremlett Dynasty Secret Lingo: 62
+
**Astromancy: 80
*Logic: 92
+
**Chymistry: 80
*Medicae: 82
+
*Secret Tongue
*Operate
+
**Rogue Trader: 60
**Surface: 40
+
**Tech: 60
*Scholastic Lore: 92
+
*Security: 60
**Astromancy: 102
+
*Speak Language
**Chymistry: 102
+
**Explorator Binary: 60
*Scrutiny: 58
+
**Low Gothic: 60
*Security: 62
+
**Techna-Lingua: 60
*Tech-Use: 112
+
*Tech-Use: 110
 
*Trade
 
*Trade
**Armourer: 62
+
**Armourer: 60
**Explorator: 62
+
**Technomat: 60
 +
**Explorator: 60
 
</div>
 
</div>
  
 
==Talents==
 
==Talents==
 +
*Basic Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt)
 +
*Melee Weapon Training (Chain, Shock, Power)
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
*Ambidextrous
+
*Technical Knock
*Armor of Contempt
+
*Unshakable faith
 +
*Armour of contempt
 +
*Light Sleeper
 +
*Nerves of Steel
 +
*Logis Implant
 +
*Autosanguine
 +
*Prosanguine
 +
*Mechadendrite Use (Utility)
 
*Binary Chatter
 
*Binary Chatter
*Feedback Screech
+
*Electro Graft Use
*Foresight
 
*Gun Blessing
 
*Infused Knowledge
 
*Logis Inplant
 
*Master Enginseer
 
*Machanitor Array
 
*Mechadendrite Use (Weapon, Utility)
 
*Meditation
 
*Nerves of Steel
 
 
*Peer (Adeptus Mechanicus)
 
*Peer (Adeptus Mechanicus)
*Prosanguine
 
*Sure Strike
 
*Technical Knock
 
*The Flesh is Weak
 
 
*Total Recall
 
*Total Recall
*Weapon Training(Shock, Las, Bolt, Power, Neural Liquifier)
+
*Sound Constitution x 2
 +
*Ferric Lure
 +
*Gun Blessing
 +
*Feedback Screech
 +
*Luminen Charge
 +
*The Flesh is Weak 1
 +
*Mechanitor Array
 
</div>
 
</div>
  
 
==Traits==
 
==Traits==
*Stranger to the cult: –20 penalty on Tests involving knowledge of the Imperial Creed and a –10 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings<BR>
+
*Stranger to the cult  
*Mechanicus Implants<BR>
+
*Duty to the throne
*Unnatural Intelligence + 2<BR>
+
*Mechanicus Implants
*+10 to FL: Xenos (Necrons)<BR>
+
*Unnatural Intelligence x 2
*Machine Trait<BR>
+
*+10 to FL: Xenos (Necrons)
*Mechanitor Array - 3x weight, can not swim/float<BR>
+
*Machine Spirit Empathy (Paragon Talent)
*Credo Militant:  A code of honor is what separates a warrior from a savage.  All of the mightiest warriors of the Imperium, such as the Adeptus Astarties, operate by strict codes of honour and duty.  The character possesses a code of honour which requires thing like accepting the honourable surrender of enemies, keeping your world of honour, and obeying truces and parlay. The character need not apply this code to those who have demonstrated no honour and do not reciprocate behavior, and the specifics of the code are up to the player and GM to determine.  Whenever a character breaks his code he loses one or more fate points or (if he has no fate points left) gains points of insanity instead. <BR>
+
*Machine Trait
 
+
*Mechanitor Array - 3x weight, can not swim/float
*Echos of Hard Times: Honour and integrity are nothing if not tested, for what measure is a man who abandons his principals at the first signs of trouble?  The character has faced great adversity and never gone back on his word or betrayed his cause.  Even though to do so might have cost him greatly.  Such integrity comes at a steep price and a result the character’s dynasty loses 2 points of starting Profit Factor.  The character gains his choice of the Armor of Contempt talent (even if he does not meet the prerequisites) and the Peer talents relating to a group his integrity has impressed.<BR>
 
 
 
*Writ of Authority [Adeptus Mechanicus]: You are a legitimate and senior agent of one of the many organisations of the Imperium, and bear their authority. This means that your loyalties first and foremost belong to this organization, such trusted agents are often sent to watch over the  members of Rogue Trader dynasties either in secret or in person.  This Writ of Authority is often carried in the form of a symbol or icon such as the Rosettes of the Inquisition or the badges of the Adeptus Arbites, and serves as the physical proof of your authority. Gain a +10 bonus on Command and Intimidate Tests when dealing with those who understand and either respect or fear the authority you wield. You must be identified as an agent who bears a Writ of Authority to gain this bonus.<BR>
 
  
 
==Equipment==
 
==Equipment==
Line 104: Line 108:
  
 
===Weapons===
 
===Weapons===
*Boltgun (90m; S/3/-; 1d10+5 X; Pen 4; Clip 24; Reload Full; Tearing; Red-dot Laser Site and Motion Predictor [+10 to BS])
+
*Boltgun (90m; S/2/4; 1d10+5 X; Pen 4; Clip 24; Reload Full; Tearing; Red-dot Laser Site and Motion Predictor [+10 to BS])
 +
*Flamer (20m; s/-/-; 1d10+4 E' Pen 2; Clip 6; Reload 2 Full; Flame, Reliable)
 
*Omnissian Axe(Sollex) (2d10+10 E; Pen 6; Power Field, Unbalanced, also functions as a combi-tool, +10WS)
 
*Omnissian Axe(Sollex) (2d10+10 E; Pen 6; Power Field, Unbalanced, also functions as a combi-tool, +10WS)
*Servo-Arm (2d10+14 R; Pen 10; Str 75, Unnatural ST 7, Unwieldy)
+
*Servo-Arm (2d10+12 R; Pen 2; Str 65, Unnatural x 2)
 
*The Neural Liquefier: 90m range, 30 clip, reload 1 full action, 2d10+6 pen 8 tearing (and a 20m flamer template with 1d10+4 pen 2 / Clip 5, takes 4 shots from the "normal" clip).
 
*The Neural Liquefier: 90m range, 30 clip, reload 1 full action, 2d10+6 pen 8 tearing (and a 20m flamer template with 1d10+4 pen 2 / Clip 5, takes 4 shots from the "normal" clip).
 
===Cybernetics===
 
Mind Impulse Unit (Good Quality), Cerebral Implants (Best Quality), Autosanguine Implants, Ferric Lure Implants, Luminen Capacitors, Optical Mechadendrite, Calculus Logi Upgrade, Interface Port, Servo-Arm, Medical Mechadendrite, Scribe-tines, Cranial Armor, Enhanced Potentia Coil, Interkeratic Implants
 
  
 
===Gear===
 
===Gear===
Common-Craftsmanship Boltgun, Best-Craftsmanship shock staff, Enforcer Light Carapace, Multikey, Void Suit, Injector, Sacred Unguents, Micro-bead, combi-tool, dataslate.  One Servo Skull follower. Void Suit, Injector, sacred unguents (6), Micro-bead, Combi-Tool, Opus Machina, Multikey, Dragon Scale, Boltgun, Best Quality Omnissian Axe(Sollex), Best-Quality Lingua-vox Servitor, Good-Quality Flamer<br>
+
Void Suit, Injector, sacred unguents (6), Micro-bead, Combi-Tool, Opus Machina, Multikey, Dragon Scale, Boltgun, Best Quality Omnissian Axe(Sollex), Best Quality Cortex Implants, Good Quality Mind Impulse Unit, Optical Mechadendrite, Calculus Logi Upgrade, Servo-Arm, Medical Mechadendrite, Best-Quality Lingua-vox Servitor, Good-Quality Flamer, Scribe-tines, Cranial Armor, Enhanced Potentia Coil, Interkeratic Implants<br>
 
<br>
 
<br>
 
Case of Red-dot Sights<br>
 
Case of Red-dot Sights<br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)