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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
*Awareness: 58
 
*Awareness: 58
*Commerce: 62
 
 
*Common Lore: 82
 
*Common Lore: 82
 
**Adeptus Mechanicus: 92
 
**Adeptus Mechanicus: 92
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*Infused Knowledge
 
*Infused Knowledge
 
*Logis Inplant
 
*Logis Inplant
*Master Enginseer
 
 
*Machanitor Array
 
*Machanitor Array
 
*Mechadendrite Use (Weapon, Utility)
 
*Mechadendrite Use (Weapon, Utility)
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*The Flesh is Weak
 
*The Flesh is Weak
 
*Total Recall
 
*Total Recall
*Weapon Training(Shock, Las, Bolt, Power, Neural Liquifier)
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*Weapon Training(Shock, Las, Bolt, Power)
 
</div>
 
</div>
  
 
==Traits==
 
==Traits==
*Stranger to the cult: –20 penalty on Tests involving knowledge of the Imperial Creed and a –10 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings<BR>
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*Stranger to the cult: –20 penalty on Tests involving knowledge of the Imperial Creed and a –10 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings
*Mechanicus Implants<BR>
+
*Mechanicus Implants
*Unnatural Intelligence + 2<BR>
+
*Unnatural Intelligence + 2
*+10 to FL: Xenos (Necrons)<BR>
+
*+10 to FL: Xenos (Necrons)
*Machine Trait<BR>
+
*Machine Spirit Empathy (Paragon Talent)
*Mechanitor Array - 3x weight, can not swim/float<BR>
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*Machine Trait
*Credo Militant:  A code of honor is what separates a warrior from a savage.  All of the mightiest warriors of the Imperium, such as the Adeptus Astarties, operate by strict codes of honour and duty.  The character possesses a code of honour which requires thing like accepting the honourable surrender of enemies, keeping your world of honour, and obeying truces and parlay. The character need not apply this code to those who have demonstrated no honour and do not reciprocate behavior, and the specifics of the code are up to the player and GM to determine.  Whenever a character breaks his code he loses one or more fate points or (if he has no fate points left) gains points of insanity instead. <BR>
+
*Mechanitor Array - 3x weight, can not swim/float
 +
*Credo Militant:  A code of honor is what separates a warrior from a savage.  All of the mightiest warriors of the Imperium, such as the Adeptus Astarties, operate by strict codes of honour and duty.  The character possesses a code of honour which requires thing like accepting the honourable surrender of enemies, keeping your world of honour, and obeying truces and parlay. The character need not apply this code to those who have demonstrated no honour and do not reciprocate behavior, and the specifics of the code are up to the player and GM to determine.  Whenever a character breaks his code he loses one or more fate points or (if he has no fate points left) gains points of insanity instead.  
  
*Echos of Hard Times: Honour and integrity are nothing if not tested, for what measure is a man who abandons his principals at the first signs of trouble?  The character has faced great adversity and never gone back on his word or betrayed his cause.  Even though to do so might have cost him greatly.  Such integrity comes at a steep price and a result the character’s dynasty loses 2 points of starting Profit Factor.  The character gains his choice of the Armor of Contempt talent (even if he does not meet the prerequisites) and the Peer talents relating to a group his integrity has impressed.<BR>
+
*Echos of Hard Times: Honour and integrity are nothing if not tested, for what measure is a man who abandons his principals at the first signs of trouble?  The character has faced great adversity and never gone back on his word or betrayed his cause.  Even though to do so might have cost him greatly.  Such integrity comes at a steep price and a result the character’s dynasty loses 2 points of starting Profit Factor.  The character gains his choice of the Armor of Contempt talent (even if he does not meet the prerequisites) and the Peer talents relating to a group his integrity has impressed.
  
*Writ of Authority [Adeptus Mechanicus]: You are a legitimate and senior agent of one of the many organisations of the Imperium, and bear their authority. This means that your loyalties first and foremost belong to this organization, such trusted agents are often sent to watch over the  members of Rogue Trader dynasties either in secret or in person.  This Writ of Authority is often carried in the form of a symbol or icon such as the Rosettes of the Inquisition or the badges of the Adeptus Arbites, and serves as the physical proof of your authority. Gain a +10 bonus on Command and Intimidate Tests when dealing with those who understand and either respect or fear the authority you wield. You must be identified as an agent who bears a Writ of Authority to gain this bonus.<BR>
+
*Writ of Authority [Adeptus Mechanicus]: You are a legitimate and senior agent of one of the many organisations of the Imperium, and bear their authority. This means that your loyalties first and foremost belong to this organization, such trusted agents are often sent to watch over the  members of Rogue Trader dynasties either in secret or in person.  This Writ of Authority is often carried in the form of a symbol or icon such as the Rosettes of the Inquisition or the badges of the Adeptus Arbites, and serves as the physical proof of your authority. Gain a +10 bonus on Command and Intimidate Tests when dealing with those who understand and either respect or fear the authority you wield. You must be identified as an agent who bears a Writ of Authority to gain this bonus.
  
 
==Equipment==
 
==Equipment==

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