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= Ali Farouk (aka The Fist of Maat) = | = Ali Farouk (aka The Fist of Maat) = | ||
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Ali had a good job at the Cairo Marriott working hotel security when the maelstrom bridge dropped onto the Egyptian capitol. Like many of his fellow citizens he was transformed by the axiom wash, adopting a new perspective and faith to match their new world. At first life didn't change too much for Ali at the hotel despite how drastically reality had been altered. But he soon found that he couldn't just stand idly by as crime and corruption grew around him. Deciding to act, he made a makeshift costume for himself and went out into the night to fight for justice. He had a few early successes, including a spectacular victory against one local mobster. | Ali had a good job at the Cairo Marriott working hotel security when the maelstrom bridge dropped onto the Egyptian capitol. Like many of his fellow citizens he was transformed by the axiom wash, adopting a new perspective and faith to match their new world. At first life didn't change too much for Ali at the hotel despite how drastically reality had been altered. But he soon found that he couldn't just stand idly by as crime and corruption grew around him. Deciding to act, he made a makeshift costume for himself and went out into the night to fight for justice. He had a few early successes, including a spectacular victory against one local mobster. | ||
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== Game Stats == | == Game Stats == | ||
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'''Cosm:''' The Nile Empire ('''Magic:''' 14, '''Social:''' 20, '''Spirit:''' 18, '''Tech:''' 20) | '''Cosm:''' The Nile Empire ('''Magic:''' 14, '''Social:''' 20, '''Spirit:''' 18, '''Tech:''' 20) | ||
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'''Weapons:''' .45 Colt Automatic: Damage 14, Ammo 7, Range 10/25/40 (Tech 20), Brass Knuckles: Damage +1, Small, Uses unarmed combat (Tech15) | '''Weapons:''' .45 Colt Automatic: Damage 14, Ammo 7, Range 10/25/40 (Tech 20), Brass Knuckles: Damage +1, Small, Uses unarmed combat (Tech15) | ||
− | '''Armor & Shields:''' Mask: +2, Full Body, Only in Nile Empire where Law of Masks applies (Tech 10); Protective Ankh: +1, Holy, Full Body (Tech 8 | + | '''Armor & Shields:''' Mask: +2, Full Body, Only in Nile Empire where Law of Masks applies (Tech 10); Protective Ankh: +1, Holy, Full Body (Tech 8 |
'''Gear:''' Focus Ankh: Holy, Concentration tests become Favored (Tech 8), Shielding Ankh: +1 to defenses against physical attacks, Holy (Tech 8), 2 extra clips, Lighter (Tech 18), Flashlight (Tech 20), Lockpicks (Tech 10), First Aid Kit (Tech 19) | '''Gear:''' Focus Ankh: Holy, Concentration tests become Favored (Tech 8), Shielding Ankh: +1 to defenses against physical attacks, Holy (Tech 8), 2 extra clips, Lighter (Tech 18), Flashlight (Tech 20), Lockpicks (Tech 10), First Aid Kit (Tech 19) | ||
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'''Possibilities:''' 3 | '''Possibilities:''' 3 | ||
− | '''Wealth:''' $ | + | '''Wealth:''' $0 |
[[TE_RelicsRedux#Cast|Back to campaign home page]] | [[TE_RelicsRedux#Cast|Back to campaign home page]] |