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Drifter is our erstwhile GM.
 
Drifter is our erstwhile GM.
  
=== Chalkline - Mitchell Frost, Scout commander, scruff and League wide legend ===
+
=== Chalkline ===
 
Mitchell Frost
 
Mitchell Frost
 
Homeworld, Aurora
 
Homeworld, Aurora
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The badge of the scouts in weaponry is the shotgun. While this weapon is preferable in shipboard conflicts, it's limited range makes Frosty more willing to use other slugthrowers on-planet. He doesn't use pistols, lasers or gauss weapons.
 
The badge of the scouts in weaponry is the shotgun. While this weapon is preferable in shipboard conflicts, it's limited range makes Frosty more willing to use other slugthrowers on-planet. He doesn't use pistols, lasers or gauss weapons.
  
=== GaoGaiGar - Emily Tomlinson, Astrogator and ex-Free Trader ===
+
=== GaoGaiGar ===
 
Emily Tomlinson
 
Emily Tomlinson
 
Age 29
 
Age 29
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Several cases of rum
 
Several cases of rum
  
=== Luger? - Marek, mysterious Engineer with a hidden past. ===
+
=== ncc2010 ===
 
Free-forming a bit here, too.
 
Free-forming a bit here, too.
  
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Those that survived were outside the port facilities, almost entirely technicians and engineers with a smattering of tourists and support staff, and when Virus sealed and the facilities, killed the orbiting ships and every human that scutters and support droids could find, it was left to these several hundred folks to reestablish...and they did.
 
Those that survived were outside the port facilities, almost entirely technicians and engineers with a smattering of tourists and support staff, and when Virus sealed and the facilities, killed the orbiting ships and every human that scutters and support droids could find, it was left to these several hundred folks to reestablish...and they did.
  
In a flurry of activity, the satellite telecom dishes were cut from their comm arrays and the manual overrides released the already independent processing fuel facilities from further contamination...but the damage was done.
+
In a flurry of activity, the satellite telecom dishes were cut from their comm arrays and the manual overrides released the already independent processing fuel facilites from further contamination...but the damage was done.
  
 
The atmosphere was thin and breathable - and that was the salvation. The Technical Staff survivors made a decision that would shape their future: they would work rebuild the port facility on a manual basis, laying low, processing fuel...because one day, ships would return, and they'd be ready.
 
The atmosphere was thin and breathable - and that was the salvation. The Technical Staff survivors made a decision that would shape their future: they would work rebuild the port facility on a manual basis, laying low, processing fuel...because one day, ships would return, and they'd be ready.
  
It was an interesting time.  Many scoffed at the idea, but even the scoffers looked around and knew, that without a goal people go mad.  And the world revitalized with a people who learned how to work and pick themselves up, young and old.  Even Marek, who took his place alongside those who figured out how to rebuild a technology that could go to space, but without the computers that proved so vulnerable to the virus.  And he got one of the best apprenticeship trainings that could have been found, working with the wise ones who figured out how to build a technology base from nothing.  All to prepare for the day when ships will come back through space, using who knew what to do it.
+
And they were.
  
And the ships came. And they were ready.
+
On the fringe of DL space, Holidai Downport armed itself with the residue of Imperial Technology and fortified, and when the Traders came back, began to turn a profit - fuel and repairs and port facilities for consumables and luxuries. Eventually, even though not that important in the greater scheme of things, the population made the deciision to transition from Independent to a member of the Dawn League...
  
On the fringe of DL space, Holidai Downport armed itself with the residue of Imperial Technology and fortified, and when the Traders came back, began to turn a profit - fuel and repairs and port facilities for consumables and luxuries. Eventually, even though not that important in the greater scheme of things, the population made the decision to transition from Independent to a member of the Dawn League. Secure in their place in the world and their ability to thrive. With a generation of young men and women eager to show that they can keep up with the best.
+
...and that's when Marak was selected for the Academy.
  
...and that's when Marak was selected for the Academy.
 
  
 
Lets see...I think I've got him Squared Away...
 
Lets see...I think I've got him Squared Away...
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More to follow...but that should get him started. I hope.
 
More to follow...but that should get him started. I hope.
  
=== Nainitsuj?, Dr. Max Puissant,virus, robotics and cybernetics expert ===
+
=== Neptune Bencamp ===
 
Dr. Max Puissant, Assistant Professor, age 37
 
Dr. Max Puissant, Assistant Professor, age 37
 
8569E6-B
 
8569E6-B
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Those four years he vastly expanded his practical knowledge, and was involved in creating an AI. There he became fast friends with a computer expert, Tom Moteur. His experience wiht the AI and cybernetics put him on hte short list for the expedition.
 
Those four years he vastly expanded his practical knowledge, and was involved in creating an AI. There he became fast friends with a computer expert, Tom Moteur. His experience wiht the AI and cybernetics put him on hte short list for the expedition.
  
=== Shadowjack, Mercer "Mercy" Khimamka, army captain and groundside specialist. ===
+
=== Shadowjack ===
 +
 
 
'''Captain Mercer "Mercy" Khimamka'''
 
'''Captain Mercer "Mercy" Khimamka'''
 
  
 
'''UPP 567998-7 Human/M/32 Nike Nimbus'''
 
'''UPP 567998-7 Human/M/32 Nike Nimbus'''
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* The noted Dr. [so-and-so], whom he studied Ecology with at the Academy, and who's probably associated with the mission. They've got shared interests.
 
* The noted Dr. [so-and-so], whom he studied Ecology with at the Academy, and who's probably associated with the mission. They've got shared interests.
 
* Uhhhhhhhh… well, we're going somewhat cinematic here, right? Ex-girlfriend who's a diplomat or government official or something; met her at a League Academy / Embassy joint function. They parted on good terms; he sends letters back when there's the opportunity for a mail packet, but there's no promises or anything. Probably she's using him as an intelligence source, but what the hell.
 
* Uhhhhhhhh… well, we're going somewhat cinematic here, right? Ex-girlfriend who's a diplomat or government official or something; met her at a League Academy / Embassy joint function. They parted on good terms; he sends letters back when there's the opportunity for a mail packet, but there's no promises or anything. Probably she's using him as an intelligence source, but what the hell.
 
==Prominent NPC's==
 
 
===RCES Crew===
 
*Lilelu 'Lily' Wall: Mission commander [Rank O7]. Ex-Oriflammi Wet Navy [submersibles] and Space Navy. 5 foot even, Dark brown hair/eyes, pale skin. Has killed 13 people in personal duels.
 
*Jansxe 'Ex-Eee' Arnott: Mission XO [Rank 04]. Fiijan, ex Scout administration. Organised, frugal and prone to idle thought. 6 foot even, black hair, green eyes. Always looks distracted.
 
*Horace 'Tea time' Teatinus. Captain of the ''Seventh Son'' [Rank O5] Oriflammi, ex-Navy/scouts. Dynamic leader, ambitious. First command.
 
*Ilyanna ‘Razback’ Razzori, Ships Captain, ''Defiant Arms'' [Rank O4][Modified Scout]. Luhtalan, ex scouts. Charismatic, meticulous, driven. First command.
 
*Nash 'Gnasher' Chelmsley. Watch commander ''Seventh Son'' [Rank O4]. Oriflammi, ex-Navy/University. Educated, self-effacing. First command.
 
*''Mr'' Kriirakk. Of the Walkabout folk on Aurora. Electronics/Sensor ops [Rank O2].Irascible, proud, anarchic.
 
*''Ser'' Hogann. Nike Nimban Tactical Officer [Rank O2]. Curious, culturally inept.
 
*''Master'' Howling Lungfish. Luhtahlan comms/deck officer [Rank O1]. Cheerful, oblivious to command structures.
 
 
===DLPC Special forces===
 
*James 'J.T.' Anderuu. Snr Sgt Major [Rank E9] and Unit XO. Nike Nimban. Calm, direct, frugally brutal.
 
**Mercy's ex sergeant, training, insurgency and guerilla warfare expert.
 
*Bon 'Macca' Mackson. Sergeant[E4]. Auroran. Professional, competent, wry. Training, liaison, survival. Heavy weapons.
 
*Craig 'Cretin' Aulohahu. Sergeant [E3] Balduri. Huge, quiet, friendly. Hostile envoronments, rescue, medical.
 
*Vlendt 'Blender' Cordwainer. Nike Nimban. [E5]. Ruthless, precise, amiable. Sniper, comms, electronics.
 
*Xuahn 'Sailor' Ashenling. Aubaini. [E4]. Life of the party, talespinner, superstituos. Extreme environments [aquatic], electronics, remote ops.
 
*Brodie 'B.1' Wonder. Nike Nimban. [E3]. Cautious, efficient, courageous. Combat engineer, sensor ops, linguist.
 
*Six troopers, ranked E2 or E1 all with one term in special forces. Backup specialists.
 
**Fandiva Escalon. Spiri. [E1]. Meditative, philosophical, athletic. A trained Psion. Electrokinetic, Computer Empathy, weak Psychokinesis and Empathy. One term in Aubaini [Wet] Marines. ECM/Sensors.
 
===Emily's contacts===
 
*Senior Trader Marrakesh Helms - commands a fleet of three upgunned Far[frontier, j-3] Traders in the Diaspora. The ''Empress Marava'' was in debt to him and the three-way deal you worked out cleared it. He has been impressed by you since then and his long range 'patronage' helped you in subtle ways in the Traders since. He would be a major influence in swinging Free traders toward the League. [special contact]
 
*Captain Revence Sinbadd - Captain of the Wilds Trader ''Just 'cause''. Violently opposed to the guild.
 
 
 
 
 
So, smart troops, able to deal with strange people peacefully (and violently when necessary, of course), and used to operating out in the wilds for extended periods.
 
 
Medic, Commo operator,Drone operator,Scrounger,Techie, Heavy weapons operator,Sniper. Extra priority to people with Virus experience, multiple languages, and multi-environment training (be it as simple as "arctic" or outré as "corrosive radioactive high-pressure atmospheres").
 
 
However, Mercy wants to put some wild elements in the mix, because this is kind of a weird mission; he doesn't want to get trapped into treating it as the same sort of job they usually do, and so wants to make sure they have some unusual perspectives on the team.
 
 
He wants at least one space combat expert, preferably battle dress trained, because Mercy doesn't know anything about it, and they're going to be in space!
 
He'd like a proper combat engineer.
 
He'd be open to a teammember with police or rescue training, to get a more civil-oriented perspective.
 
  
 
== Notes on Setting and Tone ==
 
== Notes on Setting and Tone ==
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==== The Old Expanses ====
 
==== The Old Expanses ====
 
+
One of seven sectors that makes up the Trailing Cluster, the Old Expanses have been settled by humaniti for over 2,000 years. It is connected to the Greater Terran Sphere by a Starlink of 16,000ly, located at Juncture, a blue supergiant. Shunts from this Starlink reached out into all the Sector capitals, and some subsector capitals.  
[[File:http://i140.photobucket.com/albums/r14/drifterne05/map3a.jpg]]
 
One of seven sectors that makes up the Trailing Cluster, the Old Expanses have been settled by humaniti for over 2,000 years. It is connected to the Greater Terran Sphere by a Starlink of 16,000ly, located at Juncture, a blue supergiant. Shunts from this Starlink reached out into all the Sector capitals, and some subsector capitals.
 
  
 
==== Potted History ====
 
==== Potted History ====
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== Rules Information ==
 
== Rules Information ==
 
===Standard Issue equipment===
 
 
*Dawn League/RCES Issue load - long range mission ARGOS.
 
*RCES Body sleeve, gloves and hardhelm - TL10
 
*ARES Hazard suits and Tactical armour package - TL10
 
*Tailored personal TL12 Vacc suit
 
*Personal Medkit TL10
 
*300m microcomms TL12 [X2]
 
*3km Tac comm TL12
 
*Image converter binoculars TL10
 
*IR/LI goggles - [Issue] TL9
 
*Virus Electronics diagnostics kit -TL12
 
*Cold weather oversuit TL10
 
*Heat Suit TL12
 
*Hand computer TL12 [all specialist programs needed for position]
 
*Backpack with basic survival kit, TL10
 
*Personal sidearm - 7.6mm, 15mm shot, 10mm,Snub, 4 mmG only.
 
*Security longarm - 7.6mm smg, 10mmSnub smg only.
 
*Combat issue - 7mm ACR or similar, 18mm shot, 4mmGauss only.
 
*Special forces - Plasma rifles.
 
  
 
=== House Rules ===
 
=== House Rules ===
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Usually this system is mounted under the barrel of the weapon in question. CR-issued sighting systems (electronic or telescopic) interface with the USM to uplink to the HUD. Not all CR weapons have the complete functionality of the USM.
 
Usually this system is mounted under the barrel of the weapon in question. CR-issued sighting systems (electronic or telescopic) interface with the USM to uplink to the HUD. Not all CR weapons have the complete functionality of the USM.
 +
 +
  
 
==Ships of the Expedition Fleet==
 
==Ships of the Expedition Fleet==
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''Seventh Son'' is a prototype brought up to line standard, all TL12. It'll be a close match to the current vessels, but lacking a central spinal mount. "Another general note, I tend to scrap maneuver fuel, but that space is taken up by logical stuff like emergency escape pods,etc. however, for this game, we'll keep it by the book to avoid too much houseruley gear in-game. Just expect your fuel supply to shrink a little to accommodate logical additions."
 
''Seventh Son'' is a prototype brought up to line standard, all TL12. It'll be a close match to the current vessels, but lacking a central spinal mount. "Another general note, I tend to scrap maneuver fuel, but that space is taken up by logical stuff like emergency escape pods,etc. however, for this game, we'll keep it by the book to avoid too much houseruley gear in-game. Just expect your fuel supply to shrink a little to accommodate logical additions."
 
 
=== Command Structure ===
 
 
*O7 Expedition Commander. Lilelu Wall.
 
*O6
 
**Ground-Captain Khimamka, or Mercy. Commander, ground unit actions. Force commander, RCMC and League Peacekeeper combined unit.
 
**Scout-Captain Mitchell Frost, or Frosty. Captain, DLS ''Watchdog''. Commander, contact survey missions.
 
*O5
 
** Ships Captains. Ilyana Razback, Horace Teatine.
 
** !Doctor Puissant, or Max. Current position: Science Head. Commander, Special operations under Watchdog protocols.
 
** Ms. Tomlinson, or Emily, Master astrogator.Watch commander/XO DLS ''Watchdog''. Astrogation head. Liaison specialist.
 
*O4
 
** Watch commanders. Nash [xxx], others on all ships.
 
 
 
=== Ships stores ===
 
 
*Object [availability]- Crew types normally supplied - [a multiplier or set figure]- Tech Level.
 
 
*Availibility options: Common-Issue-Uncommon-Rare-Unique.
 
*Crew types: Combat, ground, space, flight, command, trained[specialists], other.
 
 
 
*Personal Transport
 
**Grav Belts - [unique] As needed - [2] TL12
 
**Grav Rails - [unique] As needed - [4] TL12
 
**Personal Re-entry kits - [Issue] - All crew - [x2] TL 10.
 
**Drop Capsules Mk I & II - [Issue] - Trained combat Sp - [x1] TL12
 
 
*Personal Protection
 
**RCES Body sleeve, gloves and hardhelm - [Issue] all crew [x4] TL10
 
**ARES Hazard suits and Tactical armour package - [Issue] ground/support crew [x2] TL10
 
**Combat Armour - [Uncommon] combat crew - [x1.5] TL12
 
**RCES - Lt Battledress - [Uncommon] Trained combat crew - [x1.5] TL12
 
**RCES - Hvy Battledress - [Rare] Trained combat crew - [x1.0] TL12
 
 
*Comms
 
**3000km Radio/Maser - [rare] - as needed - [x0.5] TL12
 
**300km Radio/Maser - [uncommon] - command/combat - [x1] TL12
 
**300km Tight beam radio uplink [issue] - away missions - [x2] TL12
 
**30 k Radio Tac comms [issue] - away missions - [x2]TL12
 
**3km Tac comm [common] - all crew - [x4] TL12
 
 
*Electronics
 
**Automated passive sensors 3km. - [uncommon] - ground security - [12]TL12
 
**Remotely piloted recon drones - [unique] - as needed - [2] TL10
 
 
*Vision enhancement.
 
**Image converter binoculars - [issue] - ground/survey- [x1.5] TL10
 
**PRIS binoculars - [uncommon] - command, engineering, combat, scout - [x1] TL12
 
**IR/LI goggles - [Issue] - all - [x2] TL9
 
 
*Virus Equipment* Much of this is in Max's lab
 
**Electronics diagnostics kits - [Issue] - any trained - [x1.5] TL12
 
**Warning canaries - [unique] - specialist - [9]TL12, [3] TL14
 
**Passive exploratory canaries [unique]- [3]TL12 [1] TL15
 
**Active exploratory canaries [unique] - [6] TL12 [1] TL14
 
 
*Virus capsules [unique] -[3]TL12 starship capsules. [1]TL15 Starship capsule.
 
*Lightning bolts: [rare] - all electronics/boarding/survey- [x1]TL12
 
 
*Medical
 
**Automed - [unique] - medical, emergency. [3]TL12
 
**Portable automed - [unique] - medical, combat, emergency [2] TL12.
 
 
*Survival/rescue
 
**Filter/respirator masks - [uncommon] maintenance, emergency [x1.5] TL9
 
**Rescue Balls - [uncommon] All [x1.5]
 
**Survival Bubble - [issue] 1 per small stateroom [x2] TL9
 
 
*Weaponry
 
*Configured armoury for
 
**-7mm ACR family of weapons [includes the Coalition multipurpose weapon system]
 
**-7.6 mm autopistol and SMGs
 
**-4mm gauss pistol and rifle, support weapons.
 
**-40mm grenade launchers
 
**-TL12 plasma weapons [powered troops only]
 
**-18mm shotgun. [autoshotgun, shotgun pistols]
 
**-10mm snub. [pistols and snub SMG]
 

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