Editing TOR: Aran, son of Arulf

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'''Culture:''' Man of the Lake
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'''Aran, son of Arulf'''
  
'''Standard of Living:''' Prosperous
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Culture: Man of the Lake
  
'''Cultural blessing:''' Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences)
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Standard of Living: Prosperous
  
'''Calling:''' Wanderer
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Cultural blessing: Tenacious
  
'''Shadow weakness:''' Wandering-madness
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Calling: Wanderer
  
'''Background:''' A middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade eventually caused his father to grudgingly allow Aran, always the least hardworking and most wayward of his sons, to strike off on his own - who knows, with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and crooning at tavern maids as usual...
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Shadow weakness: Wandering-madness
  
'''Experience:''' 0 (Total 0)
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Specialities: Minstrelsy, Trading, Folk-lore
  
'''Wisdom:''' 2
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Distinctive features: Fair-spoken, Robust
  
'''Valour:''' 1
 
  
__TOC__
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Body 5 (favoured 8)
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Heart 5 (favoured 6)
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Wits 4 (favoured 6)
  
== Traits ==
 
  
'''Specialties:''' Minstrelsy, Trading, Folk-lore
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Common Skills
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''Awe 1'', Inspire 0, ''Persuade 2''  
  
'''Distinctive features:''' Fair-spoken, Robust
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Athletics 2, Travel 2, Stealth 0
  
== Attributes ==
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Awareness 2, Insight 2, Search 0
  
'''Body:''' 5 (favoured 8)
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Explore 0, Healing 2, Hunting 0
  
'''Heart:''' 5 (favoured 6)
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''Song 3'', ''Courtesy 2'', Riddle 2
  
'''Wits:''' 4 (favoured 6)
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Craft 2, Battle 1, Lore 2
  
== Common Skills ==
 
  
; personality
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Weapon Skills
: <u>Awe 1</u>, Inspire 0, <u>Persuade 2</u>
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''Sword 3''
  
; movement
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Dagger 1
: Athletics 2, Travel 2, Stealth 0
 
  
; perception (1 AP)
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Bow 1
: Awareness 2, Insight 2, Search 0
 
  
; survival
 
: Explore 0, Healing 2, Hunting 0
 
  
; custom
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Gear
: <u>Song 3</u>, <u>Courtesy 2</u>, Riddle 2
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Sword: damage 5, edge 10, injury 16, enc 2
  
; vocation
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Bow: damage 5, edge 10, injury 14, enc 1
: Craft 2, Battle 1, Lore 2
 
  
== Weapon Skills ==
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Dagger: damage 3, edge G, injury 12, enc 0
  
<u>Sword 3</u>, Dagger 1, Bow 1
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Mail shirt: armour 3, enc 12
  
== Gear ==
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Shield: parry 2, enc 3
  
Sword (damage 5, edge 10, injury 16, enc 2)
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Rewards
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-
  
Bow (damage 5, edge 10, injury 14, enc 1)
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Virtues
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Shield-fighting
  
Dagger (damage 3, edge G, injury 12, enc 0)
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Armour: 3 (Headgear 0)
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Parry: 4 (Shield 2)
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Damage: 5 (Ranged 5)
  
Mail shirt (armour 3d, enc 12)
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Endurance: 27
 +
Fatigue from Encumbrance: 18
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Fatigue from Travel: 0
  
Shield (parry +2, enc 3)
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Hope: 13
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Temporary Shadow: 0
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Permanent Shadow: 0
  
Harp (a fine instrument made by the dwarves of the Lonely Mountain)
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Wisdom: 2
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Valour: 1
  
== Rewards ==
 
  
== Virtues ==
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Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...
 
 
Shield-fighting (when you hit, roll the Feat die again; on 8+ inflict further Endurance loss equal to your damage + shield enc)
 
 
 
== Combat ==
 
'''Armour:''' 3d (headgear 0)
 
 
 
'''Parry:''' 4 (shield +2)
 
 
 
'''Damage:''' 5 (ranged 5)
 
 
 
'''Endurance:''' 27 (max 27)
 
: Fatigue from Encumbrance: 18
 
: Fatigue from Travel: 0
 
 
 
'''Hope:''' 12 (max 13)
 
: Temporary Shadow: 0
 
: Permanent Shadow: 0
 
 
 
'''Weary:''' NO
 
 
 
'''Miserable:''' NO
 
 
 
'''Wounded:''' NO
 

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