Editing TOR: Svar

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Cultural blessing: Redoubtable
 
Cultural blessing: Redoubtable
  
Calling: Wanderer
+
Calling: Warden
  
Shadow weakness: Wandering-madness
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Shadow weakness: Lure of Power
  
Specialities: Smith-craft, Trading, Folk-Lore
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Specialities: Mountaineer, Trading, Shadow-lore
  
Distinctive features: Hardened, Bold
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Distinctive features: Steadfast, Wary
  
  
Body: 6 Heart: 4 Wits: 4
+
Body: 5 Heart: 4 Wits: 5
  
Body (favoured): 9 Heart (favoured): 5 Wits (favoured): 6
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Body (favoured): 7 Heart (favoured): 5 Wits (favoured): 8
  
  
 
-Common Skills-
 
-Common Skills-
  
Awe: 0 Inspire: 1 Persuade: 2
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Awe: 0 Inspire: 1 ''Persuade: 2''
  
Athletics: 0 Travel: 3 Stealth: 1   (3AP)
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Athletics: 1 Travel: 3 Stealth: 1
  
'''Awareness: 2''' Insight: 2 Search: 2   (1AP)
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Awareness: 1 Insight: 1 Search: 1   (1AP)
  
''Explore: 2'' Healing: 1 Hunting: 1
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''Explore: 3'' Healing: 1 ''Hunting: 1''
  
Song: 1 '''Courtesy: 2''' Riddle: 1    
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Song: 2 Courtesy: 2 Riddle: 1
  
 
''Craft: 3'' Battle: 0 Lore: 1
 
''Craft: 3'' Battle: 0 Lore: 1
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Short sword: 1
 
Short sword: 1
  
(Bow): 1
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Bow: 1
  
  
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Dagger damage: 3 edge: G injury: 12 enc: 0
 
Dagger damage: 3 edge: G injury: 12 enc: 0
 +
 +
Bow damage: 5 edge: 10 injury: 14 enc:1
  
 
Mattock (2h) damage: 8 edge: 10 injury: 18 enc: 3
 
Mattock (2h) damage: 8 edge: 10 injury: 18 enc: 3
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Endurance: 32-18=14 Weary Starting Endurance: 32 Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14  
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Endurance: 32 Starting Endurance: 32 Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14  
  
Hope: 7 Starting Hope: 10 Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0  
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Hope: 8 Starting Hope: 10 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0  
  
  
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Experience: 0 Total Experience: 0 Spent Experience:0  
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Experience: 0 Total Experience: 5 Spent Experience:0  
 
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0  
 
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0  
  
  
 
Svar was born into a small family of wandering dwarves who from the Grey Mountains who lost their homes to the incursions of creatures of the Shadow. As he has grown older, in the course of their travels and occasional journeys back to their ancestral homeland, time and encounters with danger have resulted in Svar being the only one left in his family. This has pushed him to move more from trading to seeking out and trying to end the menace of the Shadow when he can. He still takes part in trading and using his craft skills to support himself, as he still needs to eat. With this change in his life, he has traveled to answer Saruman's call. He has wandered far, but still carries the viol he inherited from his father that he plays when he can. The weight of his experiences shows in his lean frame for a dwarf, and the grey that already shoots through his dark brown hair and beard.
 
Svar was born into a small family of wandering dwarves who from the Grey Mountains who lost their homes to the incursions of creatures of the Shadow. As he has grown older, in the course of their travels and occasional journeys back to their ancestral homeland, time and encounters with danger have resulted in Svar being the only one left in his family. This has pushed him to move more from trading to seeking out and trying to end the menace of the Shadow when he can. He still takes part in trading and using his craft skills to support himself, as he still needs to eat. With this change in his life, he has traveled to answer Saruman's call. He has wandered far, but still carries the viol he inherited from his father that he plays when he can. The weight of his experiences shows in his lean frame for a dwarf, and the grey that already shoots through his dark brown hair and beard.

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