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'''Spending Advancement Points ''' Players spend Advancement points to raise their Common skill ranks, using the costs in the table below. Players are not obliged to spend all their Advancement points, but may save them to acquire more expensive upgrades during a later Fellowship phase. Players can also buy multiple ranks in the same Common skill, as long as they pay the cost of every new level individually. Any remaining Advancement points are kept track of on the wiki. The Advancement Points Cost table below indicates the cost for raising any Common skill. If the ability to be raised is a Favoured skill, then the player uses the costs listed in the second column to the right. House Rule: players may use Experience Points in lieu of Advancement Points. Each Experience Point counts as one Advancement Point. {| border="2" cellpadding="1" ! New Level ! Regular Cost ! Favoured Cost |- align="center" | 1 || 4 || 3 |- align="center" | 2 || 8 || 6 |- align="center" | 3 || 12 || 9 |- align="center" | 4 || 16 || 12 |- align="center" | 5 || 20 ||15 |- align="center" | 6 || 24 || 18 |} ---- '''Spending Experience Points''' Heroes may spend their accumulated Experience points to gain a new rank in either Wisdom or Valour, and to enhance their proficiency in their Weapon skills. Players are not obliged to spend all the Experience points they have received at once, but may save them from session to session to acquire more expensive upgrades, or they may spend a portion of them to get a smaller upgrade and save the remaining points for later. Whatever their choice, players should pick their options wisely, as the choices they make when spending Experience points determine the growth of a player-hero. {| border="2" cellpadding="1" ! Valour/Wisdom ! Weapon Skill ! Cost |- align="center" | - || 1 || 2 |- align="center" | 2 || 2 || 4 |- align="center" | 3 || 3 || 6 |- align="center" | 4 || 4 || 10 |- align="center" | 5 || 5 || 16 |- align="center" | 6 || 6 || 26 |}
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