Editing
TORDOM:Brannock
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Attributes & Traits== : '''Culture:''' Woodman of Wilderland : '''Standard of Living:''' Frugal : '''Cultural blessing:''' Woodcrafty : '''Calling:''' Scholar '''Shadow weakness:''' Lure of Secrets : '''Specialties:''' Beast-lore, Herb-lore, Rhymes of Lore : '''Distinctive features:''' Patient, Tall, Bird-Speech, Haughty : '''Body:''' 3 '''Heart:''' 5 '''Wits:''' 6 : '''Body (favoured):''' 4 '''Heart (favoured)''': 7 '''Wits (favoured):''' 9 ==Common Skills== ;Personality β’ : * Awe: 0 : * Inspire: 2 ''Advantage'' : * Persuade: 0 ;Movement β’ : * Athletics: 2 : * Travel: 2 : * Stealth: 2 ''Advantage'' ;Perception : * ''Awareness:'' 3 : * Insight: 2 : * Search: 0 ''Advantage'' ;Survival : * Explore: 3 : * ''Healing:'' 3 : * Hunting: 2 ;Custom β’ : * ''Song:'' 4 : * Courtesy: 2 : * Riddle: 1 ''Advantage'' ;Vocation β’β’β’ : * Craft: 1 : * Battle: 1 : * ''Lore:'' 3 ==Weapon Skills== * ''Long-hafted axe:'' 0 * Quarterstaff: 3 * Dagger: 1 ==Rewards== * Feathered Armour (Leather Corslet) of * Cunning Make * Brethilhiril, [[Staff of the Eldar]] (Protect Companion, Harass Enemy, Inspire, Stealth, Riddle, Search) ==Virtues-== * Herbal Remedies (Fragrant Weeds & Poison Remedies) * Staunching Song (If wounded, roll Song to get Wis/x2/x3 End back. Spend Hope to do this to another.) * Confidence (+2 to Hope, resets Hope when taken) * The Way of Warding ::Circle of Wrath (1 Hope or 1 EA) β Give up any Opening Volleys and Bonus Dice. Enemies must pass a Shadow Test or spend Hate in order to attack you. ::Guarding and Guiding (1 Hope or 1 EA) β On a Fatigue Test that produced a Hazard, if there are equal or more Gandalfs than Saurons, negate the Hazard. ==Gear== * Staff '''damage:''' 4 '''edge:''' G '''injury:''' 14 '''enc:''' 1 * Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0 * Leather Corslet '''protection:''' 2d '''enc:''' 6 ==Fatigue & Endurance== :'''Endurance:''' 12 '''Starting Endurance:''' 25 '''WEARY''' :'''Fatigue from Encumbrance:''' 7 '''Fatigue from Travel:''' 16 '''Total Fatigue:''' 23 :'''Default Journey Role:''' Scout ==Hope & Shadow== : '''Hope:''' 12 '''Starting Hope:''' 17 '''MISERABLE''' : '''Temporary Shadow:''' 10 '''Permanent Shadow:''' 3 '''Total Shadow:''' 13 : '''Fellowship Focus:''' Norori ==Protection & Damage== : '''Armour:''' 0 '''Headgear:''' 0 : '''Parry:''' 7 (6 in enclosed spaces) : '''Damage:''' 4(+3) '''Ranged:''' 0 ==Experience & Advancement== : '''Wisdom:''' 5 '''Valour:''' 4 : '''Experience:''' 0 '''Total Experience:''' 52 : '''Fellowship:''' 7 '''Advancement:''' 14 '''Treasure:''' 24 '''Standing:''' 0 ==Background== Brannock stands tall and straight as a young poplar, dressed in a brown hooded robe and cloak. He cultivates what could be called a beard if one were forgiving and his gangly frame and broad shoulders lend him a slightly startling appearance at first..... Brannock never really fit in with the other folk in his family, whilst he was happiest in the woods he never quite got the point of killing the animal when there was so much more that could be learned simple by observing it. His knowledge of herblore and edible plants kept him in good standing with the older members of his family even as he endured the ribbing of his younger brothers and cousins. But it was the first time that Brannock was allowed to visit Rhosgobel that he knew exactly what he wanted to become.......of course he knew that it was impossible....blasphemous even.....but some part of his mind locked its teeth into the idea and would not let go. If he had been within one of the great southern cities he would have buried his head in the ancient libraries and maybe never have emerged. But there were no libraries in the old wood, and he would not go to the source, as it were, he knew those impossibly ancient eyes would divulge his hunger in an instant. Instead he honed his mind and awareness even more, hoping that intense study of the natural world would reveal some glimmer, some spark, some .....shadow of the secret power he had glimpsed. Brannock does his best to make himself as useful as possible to his people; setting bones, delivering children and stitching up those who insist on playing with pointy things.......but always his eyes are searching for traces of ancient power in order that one day he may have a Greenwood to watch over of his own, where he will be known as.....not a Wizard.......certainly not......that was not for mortal men......still.........
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information