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==Attributes & Traits== : '''Culture:''' Man of the Lake : '''Standard of Living:''' Prosperous : '''Cultural blessing:''' Tenacious : '''Calling:''' Wanderer '''Shadow weakness:''' Wandering-madness : '''Specialties:''' Boating, Trading, Folk-lore : '''Distinctive features:''' Adventurous, Steadfast : '''Body:''' 4 '''Heart:''' 6 '''Wits:''' 4 : '''Body (favoured):''' 5 '''Heart (favoured)''': 9 '''Wits (favoured):''' 6 ==Common Skills== ;Personality : * Awe: 0 : * Inspire: 1 : * ''Persuade:'' 3 ;Movement β’β’ : * Athletics: 2 : * Travel: 3 : * Stealth: 0 ;Perception : * Awareness: 1 : * Insight: 2 : * Search: 0 ;Survival : * ''Explore:'' 1 : * Healing: 2 : * Hunting: 0 ;Custom : * Song: 2 : * ''Courtesy:'' 3 : * Riddle: 2 ;Vocation β’β’ : * Craft: 3 : * Battle: 3 : * ''Lore:'' 1 ==Weapon Skills== * ''Sword:'' 4 * Bow: 2 * Dagger: 1 ==Rewards== * Serpent Scimitar * Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows) ==Virtues== * Trader's Savvy (use Custom skill to raise Tolerance) * Shield-Fighting (see below) * Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener) ::Erland, son of Will (Porter) ==Gear== * Serpent Scimitar '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' ignore Parry bonus due to shield * Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1 * Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0 * Brazen Armour '''protection:''' 4d6/2d6 '''enc:''' 12 * Shield '''parry:''' +2 '''enc:''' 3 * Tabor '''enc:''' 0 * Pearl Necklace of Westernesse '''enc:''' 0 * Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person) ==Fatigue & Endurance== :'''Endurance:''' 21 '''Starting Endurance:''' 28 :'''Fatigue from Encumbrance:''' 19 '''Fatigue from Travel:''' 0 '''Total Fatigue:''' 19 :'''Default Journey Role:''' Look-out ==Hope & Shadow== : '''Hope:''' 7 '''Starting Hope:''' 14 : '''Temporary Shadow:''' 9 '''Permanent Shadow:''' 0 '''Total Shadow:''' 9 '''MISERABLE''' : '''Fellowship Focus:''' Norori : '''Eye Awareness:''' 7 '''Starting Eye Awareness:''' 7 '''Hunt Threshold:''' 16 ==Protection & Damage== : '''Armour:''' 4d/2d '''Headgear:''' 0 : '''Parry:''' 6 (4 without shield) : '''Damage:''' 5* (+4) '''Ranged:''' 5 (+4) : * ''Feat die, 8+ means 7 damage (Body + Shield Enc) additional'' ==Experience & Advancement== : '''Wisdom:''' 4 '''Valour:''' 3 : '''Experience:''' 12 '''Total Experience:''' 43 : '''Fellowship:''' 9 '''Advancement:''' 0 '''Treasure:''' 8 '''Standing:''' 3 ==Background== If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!
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