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==Attributes & Traits==
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 +
;Hártafl
 
: '''Culture:''' Elf of Mirkwood
 
: '''Culture:''' Elf of Mirkwood
 
: '''Standard of Living:''' Martial
 
: '''Standard of Living:''' Martial
 
: '''Cultural blessing:''' Folk of the Dusk
 
: '''Cultural blessing:''' Folk of the Dusk
 
: '''Calling:''' Wanderer '''Shadow weakness:''' Wandering Madness
 
: '''Calling:''' Wanderer '''Shadow weakness:''' Wandering Madness
: '''Specialties:''' Elven-lore, Folk-lore, Shadow-lore
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: '''Specialties:''' Elven-lore, Boating, Folk-lore
: '''Distinctive features:''' Fair-spoken, Reckless
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: '''Distinctive features:''' Fair-spoken, Hardened
 
: '''Body:''' 6 '''Heart:''' 2 '''Wits:''' 6
 
: '''Body:''' 6 '''Heart:''' 2 '''Wits:''' 6
 
: '''Body (favoured):''' 9 '''Heart (favoured)''': 3 '''Wits (favoured):''' 8
 
: '''Body (favoured):''' 9 '''Heart (favoured)''': 3 '''Wits (favoured):''' 8
  
==Common Skills==
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-Common Skills-
;Personality
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;Personality
 
: * Awe: 2  
 
: * Awe: 2  
 
: * Inspire: 0
 
: * Inspire: 0
 
: * Persuade: 0
 
: * Persuade: 0
;Movement
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;Movement  
 
: * Athletics: 3  
 
: * Athletics: 3  
 
: * Travel: 2  
 
: * Travel: 2  
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: * ''Hunting'': 1
 
: * ''Hunting'': 1
 
;Custom ••
 
;Custom ••
: * ''Song'': 3
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: * ''Song'': 2
 
: * Courtesy: 0  
 
: * Courtesy: 0  
: * Riddle: 2
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: * Riddle: 0
;Vocation ••
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;Vocation •••
 
: * Craft: 0  
 
: * Craft: 0  
 
: * Battle: 3  
 
: * Battle: 3  
 
: * ''Lore:'' 3
 
: * ''Lore:'' 3
  
==Weapon Skills==
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-Weapon Skills-
 
* ''Bow'': 2
 
* ''Bow'': 2
 
* Sword: 1
 
* Sword: 1
* Dagger: 3
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* Dagger: 2
  
==Rewards==
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-Rewards-:
 
* Grievous (Dagger)
 
* Grievous (Dagger)
* Wolfshead Stump-cap (Runes of Victory, something, something)
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-Virtues-:
 
 
==Virtues==
 
 
* Shadow-bane (+1D to Forward attack vs. Shadow creatures)
 
* Shadow-bane (+1D to Forward attack vs. Shadow creatures)
* Elvish Dreams (Recover 3 End/day of hard activity)
 
  
==Gear==
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-Gear-
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* Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1
 
* Dagger '''damage:''' 5 '''edge:''' G '''injury:''' 12 '''enc:''' 0
 
* Dagger '''damage:''' 5 '''edge:''' G '''injury:''' 12 '''enc:''' 0
* Leather Shirt '''protection:''' 1d6 '''enc:''' 4
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* Leather Corselet '''protection:''' 2d6 '''enc:''' 8
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* Buckler '''parry:''' +1 '''enc:''' 1 (= a thick cloak that doubles as a buckler when wrapped around the off-arm)
 
* travelling gear, a beautiful hand-carved chess set, a wooden flute.
 
* travelling gear, a beautiful hand-carved chess set, a wooden flute.
  
==Fatigue & Endurance==
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;Fatigue & Endurance
:'''Endurance:''' 0 '''Starting Endurance:''' 24 '''WEARY'''
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:'''Endurance:''' 24 '''Starting Endurance:''' 24
:'''Fatigue from Encumbrance:''' 4 '''Fatigue from Travel:''' 8 '''Total Fatigue:''' 12
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:'''Fatigue from Encumbrance:''' 10 '''Fatigue from Travel:''' 8 '''Total Fatigue:''' 18
:'''Default Journey Role:''' Look-out
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:'''Default Journey Role:''' ?
  
==Hope & Shadow==
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; Hope & Shadow
: '''Hope:''' 6 '''Starting Hope:''' 10
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: '''Hope:''' 8 '''Starting Hope:''' 10
: '''Temporary Shadow:''' 4 '''Permanent Shadow:''' 1 '''Total Shadow:''' 5
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: '''Temporary Shadow:''' 4 '''Permanent Shadow:''' 0 '''Total Shadow:''' 4
: '''Fellowship Focus:''' Huff
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: '''Fellowship Focus:''' unspecified
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: '''Eye Awareness:''' 6 '''Starting Eye Awareness:''' 4 '''Hunt Threshold:''' 16
  
==Protection & Damage==
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; Protection & Damage
: '''Armour:''' 1d '''Headgear:''' +0
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: '''Armour:''' 2d '''Headgear:''' +0
: '''Parry:''' 6
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: '''Parry:''' 7 (6 without buckler)
: '''Damage:''' 5 (+6) '''Ranged:''' none
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: '''Damage:''' 5 (+6) '''Ranged:''' 5 (+6)
  
==Experience & Advancement==
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; Experience & Advancement
: '''Wisdom:''' 3 '''Valour:''' 3
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: '''Wisdom:''' 2 '''Valour:''' 2
: '''Experience:''' 8 '''Total Experience:''' 28
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: '''Experience:''' 0 '''Total Experience:''' 4
: '''Fellowship:''' 7 '''Advancement:''' 6 '''Treasure:''' 17 '''Standing:''' 1
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: '''Fellowship:''' ? '''Advancement:''' 0 '''Treasure:''' 0 '''Standing:''' 0
  
==Background==
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'''Background'''
 
For most of his twentieth and thirtieth decades, Hártafl lived without a care for the outside world. He would play, or sing, or otherwise fritter his time in the delight of the company of elves. Yes, he was a master tactician, but he applied his gift only to boardgames. His carefree sense of play was once welcome, though he could be cruel in his pursuit of a victory. Even when the king would choose him as an opponent during the long nights or even an occasional embassy, Hártafl would prove an acceptable adversary (even if against him Hártafl would regularly lose). Still, no one felt he was a substantial person: he was a light elf, and there was never any sense that Elrond took him into any confidence.  
 
For most of his twentieth and thirtieth decades, Hártafl lived without a care for the outside world. He would play, or sing, or otherwise fritter his time in the delight of the company of elves. Yes, he was a master tactician, but he applied his gift only to boardgames. His carefree sense of play was once welcome, though he could be cruel in his pursuit of a victory. Even when the king would choose him as an opponent during the long nights or even an occasional embassy, Hártafl would prove an acceptable adversary (even if against him Hártafl would regularly lose). Still, no one felt he was a substantial person: he was a light elf, and there was never any sense that Elrond took him into any confidence.  
  
 
Now, on the eve of his fortieth decade, Hártafl has begun to change. The elves have begun to bore him, he says, and Hártafl wishes to see the world. For the past few years he has been more reclusive, working on his own, and retreating from all contact. Now he has emerged and is ready to wander. His friends, such as they were, think him mad. But Hártafl is entering his endgame, and this is no time live life defensively. Not if he's going to win.
 
Now, on the eve of his fortieth decade, Hártafl has begun to change. The elves have begun to bore him, he says, and Hártafl wishes to see the world. For the past few years he has been more reclusive, working on his own, and retreating from all contact. Now he has emerged and is ready to wander. His friends, such as they were, think him mad. But Hártafl is entering his endgame, and this is no time live life defensively. Not if he's going to win.

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