Editing TROS in the Hammer:Characters NightHawk
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Back to [[TROS in the Hammer]] | Back to [[TROS in the Hammer]] | ||
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| Player's Name: Vic | | Player's Name: Vic | ||
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− | | Philosophy: | + | | Philosophy: <em style="color:purple;font-style:normal">NEEDS ONE</em> |
− | | Faith/Creed: | + | | Faith/Creed: <em style="color:purple;font-style:normal">Spirit religion of the People, needs better name for both religion and tribe</em> |
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| Gifts: Beauty of Legend (Minor) - Night Hawk add +1 die to any roll where his hunkiness might be of use. | | Gifts: Beauty of Legend (Minor) - Night Hawk add +1 die to any roll where his hunkiness might be of use. | ||
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| Allies: Peregrine, the Falcon spirit imprisoned in a totem Night Hawk stole. | | Allies: Peregrine, the Falcon spirit imprisoned in a totem Night Hawk stole. | ||
− | | Enemies: | + | | Enemies: <em style="color:purple;font-style:normal">INSERT TRIBE NAME HERE</em>, the tribe Night Hawk stole Peregrine's totem from. |
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− | | colspan="2"|Background & Notes: | + | | colspan="2"|Background & Notes: <em style="color:purple;font-style:normal">NEED SOME</em> |
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| Race: Human | | Race: Human | ||
| Social Class: Peasant | | Social Class: Peasant | ||
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− | | Nationality: the People | + | | Nationality: <em style="color:purple;font-style:normal">the People</em> |
− | | Concept: Right Hand of Justice | + | | Concept: <em style="color:purple;font-style:normal">Right Hand of Justice</em> |
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− | | Personality: | + | | Personality: <em style="color:purple;font-style:normal">NEEDS SOME DESCRIPTION</em> |
− | | Appearance: 25 year old male. 5'10'' tall, 160 lbs. Green eyes, black hair, and brown skin. | + | | Appearance: 25 year old male. 5'10'' tall, 160 lbs. Green eyes, black hair, and brown skin. <em style="color:purple;font-style:normal">NEED A DESCRIPTION</em> |
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{|border="1" | {|border="1" | ||
− | |colspan=" | + | |colspan="2"|<center>'''Skills'''</center> |
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− | |Hunting|| | + | |Hunting||5 |
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− | | | + | |Tracking||4 |
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− | | | + | |Survival||6 |
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− | | | + | |Scrounging||5 |
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− | | | + | |Animal Guise||6 |
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− | | | + | |Herbalist||7 |
|- | |- | ||
− | | | + | |Orienteering||5 |
|- | |- | ||
− | | | + | |Sneak||5 |
|- | |- | ||
− | | | + | |Camoflage||5 |
|- | |- | ||
− | | | + | |Climbing||7 |
|- | |- | ||
− | | | + | |Swimming||5 |
+ | |- | ||
+ | |Body Language (read)||7 | ||
+ | |- | ||
+ | |Persuasion||7 | ||
+ | |- | ||
+ | |Streetwise||6 | ||
+ | |- | ||
+ | |Disguise||7 | ||
+ | |- | ||
+ | |Intimidate||7 | ||
+ | |- | ||
+ | |Appraisal||8 | ||
|} | |} | ||
{|Border="1" | {|Border="1" | ||
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|Bow||'''4''' | |Bow||'''4''' | ||
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− | |Polearms||''' | + | |Polearms||'''2''' |
|} | |} | ||
|} | |} | ||
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|Strength (ST)||'''5''' | |Strength (ST)||'''5''' | ||
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− | |Agility (AG)||''' | + | |Agility (AG)||'''6''' |
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|Toughness (TO)||'''4''' | |Toughness (TO)||'''4''' | ||
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|Will Power (WP)||'''6''' | |Will Power (WP)||'''6''' | ||
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− | |Wit (Wit)||''' | + | |Wit (Wit)||'''4''' |
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− | |Mental Aptitude (MA)||''' | + | |Mental Aptitude (MA)||'''2''' |
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− | |Social (Soc)||''' | + | |Social (Soc)||'''2''' |
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|Perception (Per)||'''6''' | |Perception (Per)||'''6''' | ||
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|colspan="3"|<center>'''Spiritual'''</center> | |colspan="3"|<center>'''Spiritual'''</center> | ||
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− | |Drive||''to be the best there is at what he does; | + | |Drive||''to be the best there is at what he does<em style="color:purple;font-style:normal">NEEDS TO BE MORE SPECIFIC, BEST RIGHT HAND?</em>''||'''2''' |
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− | | | + | |<em style="color:purple;font-style:normal">Drive CAN ONLY HAVE ONE DRIVE</em>||''to inrease his family's stature in the tribe''||'''2''' |
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− | |Faith||'' | + | |Faith||''in the spirits of nature <em style="color:purple;font-style:normal">NEED GOOD RELIGION NAME</em>''||'''1''' |
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− | |Oath||''of the Right Hands of Justice''||''' | + | |Oath||''of the Right Hands of Justice''||'''1''' |
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− | |Destiny||''to become an icon of the | + | |Destiny||''to become an icon of the trade <em style="color:purple;font-style:normal">YOU MEAN RIGHT HANDS?</em>''||'''1''' |
|} | |} | ||
− | |<center>'''Insight Points''' | + | |<center>'''Insight Points'''</center> |
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|} | |} | ||
{| | {| | ||
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|'''Piece'''||'''AV'''||'''CP Mod'''||'''Other Notes''' | |'''Piece'''||'''AV'''||'''CP Mod'''||'''Other Notes''' | ||
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− | |Leather Jacket w/sleeves|| | + | |Leather Jacket w/sleeves||4||-||- |
|} | |} | ||
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|Bow||'''10''' | |Bow||'''10''' | ||
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− | |Polearms||''' | + | |Polearms||'''7''' |
|} | |} | ||
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|Cut||Polearms||Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0 | |Cut||Polearms||Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0 | ||
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− | |Hook|| | + | |Hook||Mass Wpn/Shield||Hook capable wpn. Assigned CP vs. Wpn ATN.||Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8.||1 |
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− | |Thrust|| | + | |Thrust||Mass Wpn/Shield||Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||1 |
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|colspan="5"|NOTE: Several additional maneuvers are available at higher Polearm proficiency. | |colspan="5"|NOTE: Several additional maneuvers are available at higher Polearm proficiency. | ||
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|'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | |'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | ||
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− | | | + | |Block Open and Strike||Mass Wpn/Shield||Wpn+Shield or two wpns. Prof 6. Assigned CP vs. Shield/Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange, and MoS added to attack roll.||2 |
+ | |- | ||
+ | |Block||Mass Wpn/Shield||Shield. Assigned CP vs. Shield DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0 | ||
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− | |Parry|| | + | |Parry||Mass Wpn/Shield||Any wpn. Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||1 |
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|Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 | |Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 | ||
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|I||Lower Legs||+1 CP vs. Shield||0 | |I||Lower Legs||+1 CP vs. Shield||0 | ||
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− | |II||Upper Legs||-|| | + | |II||Upper Legs||-||4 |
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− | |III||Torso||-|| | + | |III||Torso||-||L10/R4 |
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− | |IV||Downward/Shoulder||-|| | + | |IV||Downward/Shoulder||-||L10/R4 |
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− | |V||Vertical/Head||-|| | + | |V||Vertical/Head||-||8 |
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− | |VI||Upward/Groin||-|| | + | |VI||Upward/Groin||-||10 |
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− | |VII||Arms||+1 CP|| | + | |VII||Arms||+1 CP||L10/R4 |
|} | |} | ||
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|VIII||Lower Legs||-2 CP||0 | |VIII||Lower Legs||-2 CP||0 | ||
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− | |IX||Upper Legs||-|| | + | |IX||Upper Legs||-||4 |
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− | |X||Groin||-|| | + | |X||Groin||-||10 |
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− | |XI||Belly||-|| | + | |XI||Belly||-||L10/R4 |
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− | |XII||Chest||-|| | + | |XII||Chest||-||L10/R4 |
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− | |XIII||Head/Face||-1 CP||0 | + | |XIII||Head/Face||-1 CP||8/0 |
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− | |XIV||Arms||-1 CP|| | + | |XIV||Arms||-1 CP||L10/R4 |
|} | |} | ||
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|'''Locale'''||'''Level'''||'''Other Effects''' | |'''Locale'''||'''Level'''||'''Other Effects''' | ||
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+ | | - || - || - | ||
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'''Other Notes, Other Equipment Owned, etc.:''' | '''Other Notes, Other Equipment Owned, etc.:''' | ||
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Back to [[TROS in the Hammer]] | Back to [[TROS in the Hammer]] |