Editing TROS in the Hammer:Characters NightHawk

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[Category:The_Riddle_of_Steel]]
 
 
Back to [[TROS in the Hammer]]
 
Back to [[TROS in the Hammer]]
  
Line 9: Line 8:
 
| Player's Name: Vic
 
| Player's Name: Vic
 
|-  
 
|-  
| Philosophy: My honour is my life.
+
| Philosophy: <em style="color:purple;font-style:normal">NEEDS ONE</em>
| Faith/Creed: Yesukrishnaity
+
| Faith/Creed: <em style="color:purple;font-style:normal">Spirit religion of the People, needs better name for both religion and tribe</em>
 
|-  
 
|-  
 
| Gifts: Beauty of Legend (Minor) - Night Hawk add +1 die to any roll where his hunkiness might be of use.
 
| Gifts: Beauty of Legend (Minor) - Night Hawk add +1 die to any roll where his hunkiness might be of use.
Line 16: Line 15:
 
|-
 
|-
 
| Allies: Peregrine, the Falcon spirit imprisoned in a totem Night Hawk stole.
 
| Allies: Peregrine, the Falcon spirit imprisoned in a totem Night Hawk stole.
| Enemies: Dots the I's, Aunt of Ghost of Cougar tribe.
+
| Enemies: <em style="color:purple;font-style:normal">INSERT TRIBE NAME HERE</em>, the tribe Night Hawk stole Peregrine's totem from.
 
|-
 
|-
| colspan="2"|Background & Notes:  
+
| colspan="2"|Background & Notes: <em style="color:purple;font-style:normal">NEED SOME</em>
 
|-
 
|-
 
| Race: Human
 
| Race: Human
 
| Social Class: Peasant
 
| Social Class: Peasant
 
|-
 
|-
| Nationality: the People
+
| Nationality: <em style="color:purple;font-style:normal">the People</em>
| Concept: Right Hand of Justice
+
| Concept: <em style="color:purple;font-style:normal">Right Hand of Justice</em>
 
|-
 
|-
| Personality:  
+
| Personality: <em style="color:purple;font-style:normal">NEEDS SOME DESCRIPTION</em>
| Appearance: 25 year old male.  5'10'' tall, 160 lbs.  Green eyes, black hair, and brown skin.  Looks just like Lou Diamond Philips in the movie Shadow of the Wolf before his charcter is scarred.
+
| Appearance: 25 year old male.  5'10'' tall, 160 lbs.  Green eyes, black hair, and brown skin.  <em style="color:purple;font-style:normal">NEED A DESCRIPTION</em>
 
|}
 
|}
 
|
 
|
 
{|border="1"
 
{|border="1"
|colspan="4"|<center>'''Skills'''</center>
+
|colspan="2"|<center>'''Skills'''</center>
 
|-
 
|-
|Hunting||4||Tracking||4
+
|Hunting||5
 
|-
 
|-
|Survival||5||Scrounging||5
+
|Tracking||4
 
|-
 
|-
|Animal Guise||6||Herbalist||7
+
|Survival||6
 
|-
 
|-
|Orienteering||4||Sneak||5
+
|Scrounging||5
 
|-
 
|-
|Camoflage||4||Climbing||7
+
|Animal Guise||6
 
|-
 
|-
|Swimming||5||Body Language (read)||7
+
|Herbalist||7
 
|-
 
|-
|Persuasion||6||Streetwise||6
+
|Orienteering||5
 
|-
 
|-
|Disguise||7||Intimidate||7
+
|Sneak||5
 
|-
 
|-
|Appraisal||8||Leadership||4
+
|Camoflage||5
 
|-
 
|-
|First Aid||8||Speech||6
+
|Climbing||7
 
|-
 
|-
|Hunting Code||6||Trade Niarchic||8
+
|Swimming||5
 +
|-
 +
|Body Language (read)||7
 +
|-
 +
|Persuasion||7
 +
|-
 +
|Streetwise||6
 +
|-
 +
|Disguise||7
 +
|-
 +
|Intimidate||7
 +
|-
 +
|Appraisal||8
 
|}
 
|}
 
{|Border="1"
 
{|Border="1"
Line 60: Line 71:
 
|Bow||'''4'''
 
|Bow||'''4'''
 
|-
 
|-
|Polearms||'''4'''
+
|Polearms||'''2'''
 
|}
 
|}
 
|}
 
|}
Line 70: Line 81:
 
|Strength (ST)||'''5'''
 
|Strength (ST)||'''5'''
 
|-
 
|-
|Agility (AG)||'''7'''
+
|Agility (AG)||'''6'''
 
|-
 
|-
 
|Toughness (TO)||'''4'''
 
|Toughness (TO)||'''4'''
Line 84: Line 95:
 
|Will Power (WP)||'''6'''
 
|Will Power (WP)||'''6'''
 
|-
 
|-
|Wit (Wit)||'''3'''
+
|Wit (Wit)||'''4'''
 
|-
 
|-
|Mental Aptitude (MA)||'''3'''
+
|Mental Aptitude (MA)||'''2'''
 
|-
 
|-
|Social (Soc)||'''3'''
+
|Social (Soc)||'''2'''
 
|-
 
|-
 
|Perception (Per)||'''6'''
 
|Perception (Per)||'''6'''
Line 110: Line 121:
 
|colspan="3"|<center>'''Spiritual'''</center>
 
|colspan="3"|<center>'''Spiritual'''</center>
 
|-
 
|-
|Drive||''to be the best there is at what he does; hunting people''||'''5'''
+
|Drive||''to be the best there is at what he does<em style="color:purple;font-style:normal">NEEDS TO BE MORE SPECIFIC, BEST RIGHT HAND?</em>''||'''2'''
 
|-
 
|-
|Passion||''Hates Dots the I's and Status Quo''||'''0'''
+
|<em style="color:purple;font-style:normal">Drive CAN ONLY HAVE ONE DRIVE</em>||''to inrease his family's stature in the tribe''||'''2'''
 
|-
 
|-
|Faith||''Yesukrishnaity''||'''1'''
+
|Faith||''in the spirits of nature <em style="color:purple;font-style:normal">NEED GOOD RELIGION NAME</em>''||'''1'''
 
|-
 
|-
|Oath||''of the Right Hands of Justice''||'''2'''
+
|Oath||''of the Right Hands of Justice''||'''1'''
 
|-
 
|-
|Destiny||''to become an icon of the bounty hunting profession (just like Dog the Bounty Hunter is now).''||'''0'''
+
|Destiny||''to become an icon of the trade <em style="color:purple;font-style:normal">YOU MEAN RIGHT HANDS?</em>''||'''1'''
 
|}
 
|}
|<center>'''Insight Points'''
+
|<center>'''Insight Points'''</center>
33</center>
 
 
|}
 
|}
 
{|
 
{|
Line 130: Line 140:
 
|'''Piece'''||'''AV'''||'''CP Mod'''||'''Other Notes'''
 
|'''Piece'''||'''AV'''||'''CP Mod'''||'''Other Notes'''
 
|-
 
|-
|Leather Jacket w/sleeves||2||-||-1 die to sneak (counts as hvy clothing).
+
|Leather Jacket w/sleeves||4||-||-
 
|}
 
|}
 
|
 
|
Line 148: Line 158:
 
|Bow||'''10'''
 
|Bow||'''10'''
 
|-
 
|-
|Polearms||'''9'''
+
|Polearms||'''7'''
 
|}
 
|}
 
|}
 
|}
Line 162: Line 172:
 
|Cut||Polearms||Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0
 
|Cut||Polearms||Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0
 
|-
 
|-
|Hook||Polearms||Hook capable wpn. Assigned CP vs. Wpn ATN.||Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8.||1
+
|Hook||Mass Wpn/Shield||Hook capable wpn. Assigned CP vs. Wpn ATN.||Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8.||1
 
|-
 
|-
|Thrust||Polearms||Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||1
+
|Thrust||Mass Wpn/Shield||Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||1
 
|-
 
|-
 
|colspan="5"|NOTE: Several additional maneuvers are available at higher Polearm proficiency.
 
|colspan="5"|NOTE: Several additional maneuvers are available at higher Polearm proficiency.
Line 174: Line 184:
 
|'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost'''
 
|'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost'''
 
|-
 
|-
|Counter||Polearms||Any swing/thrust capable weapon. Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, attackers successes added to counter-attack on next exchange.  Roll on table on pg 64 for the nature of the counter-attack.||2
+
|Block Open and Strike||Mass Wpn/Shield||Wpn+Shield or two wpns. Prof 6. Assigned CP vs. Shield/Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange, and MoS added to attack roll.||2
 +
|-
 +
|Block||Mass Wpn/Shield||Shield. Assigned CP vs. Shield DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0
 
|-
 
|-
|Parry||Polearms||Any wpn.  Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0
+
|Parry||Mass Wpn/Shield||Any wpn.  Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||1
 
|-
 
|-
 
|Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange.  If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0
 
|Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange.  If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0
Line 198: Line 210:
 
|I||Lower Legs||+1 CP vs. Shield||0
 
|I||Lower Legs||+1 CP vs. Shield||0
 
|-
 
|-
|II||Upper Legs||-||2
+
|II||Upper Legs||-||4
 
|-
 
|-
|III||Torso||-||2
+
|III||Torso||-||L10/R4
 
|-
 
|-
|IV||Downward/Shoulder||-||2
+
|IV||Downward/Shoulder||-||L10/R4
 
|-
 
|-
|V||Vertical/Head||-||0
+
|V||Vertical/Head||-||8
 
|-
 
|-
|VI||Upward/Groin||-||2
+
|VI||Upward/Groin||-||10
 
|-
 
|-
|VII||Arms||+1 CP||2
+
|VII||Arms||+1 CP||L10/R4
 
|}
 
|}
 
|
 
|
Line 219: Line 231:
 
|VIII||Lower Legs||-2 CP||0
 
|VIII||Lower Legs||-2 CP||0
 
|-
 
|-
|IX||Upper Legs||-||2
+
|IX||Upper Legs||-||4
 
|-
 
|-
|X||Groin||-||2
+
|X||Groin||-||10
 
|-
 
|-
|XI||Belly||-||2
+
|XI||Belly||-||L10/R4
 
|-
 
|-
|XII||Chest||-||2
+
|XII||Chest||-||L10/R4
 
|-
 
|-
|XIII||Head/Face||-1 CP||0
+
|XIII||Head/Face||-1 CP||8/0
 
|-
 
|-
|XIV||Arms||-1 CP||2
+
|XIV||Arms||-1 CP||L10/R4
 
|}
 
|}
 
|}
 
|}
Line 238: Line 250:
 
|'''Locale'''||'''Level'''||'''Other Effects'''
 
|'''Locale'''||'''Level'''||'''Other Effects'''
 
|-
 
|-
 +
| - || - || -
 
|}
 
|}
 
|
 
|
Line 255: Line 268:
 
|}
 
|}
 
'''Other Notes, Other Equipment Owned, etc.:'''
 
'''Other Notes, Other Equipment Owned, etc.:'''
:'''Equipment carried:''' has an outfit of Wespvlaggen armor and mask that he is carrying.
 
:'''Languages spoken:''' Speech, Hunting Code, Trade Niarchic
 
  
 
Back to [[TROS in the Hammer]]
 
Back to [[TROS in the Hammer]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)