Editing TROS in the Hammer:Characters Peregrine
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| Player's Name: Pete | | Player's Name: Pete | ||
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− | | Philosophy: | + | | Philosophy: <em style="color:purple;font-style:normal">NEEDS ONE</em> |
− | | Faith/Creed: A devotee of Sun Feather, a god of birds and truth. | + | | Faith/Creed: <em style="color:purple;font-style:normal">A devotee of Sun Feather, a god of birds and truth. NOTE: under my spirit rules, spirits have gods (higher level spirits) that they have devotion in, if they can be considered to have a religion at all</em> |
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| Gifts: | | Gifts: | ||
* Alert (Minor) - Peregrine uses TN5 when making any default Attribute tests involving Perception, and any tests involving Perception (Skill or Attribute) are open-ended (reroll 10's to gain possible extra successes). | * Alert (Minor) - Peregrine uses TN5 when making any default Attribute tests involving Perception, and any tests involving Perception (Skill or Attribute) are open-ended (reroll 10's to gain possible extra successes). | ||
− | * Dual Form (Racial) - Peregrine has two forms; a human form and a falcon form. While in either form, his attributes are identical, but his other physical capabilities are essentially those of the form he is in (i.e. can fly as a falcon, can use opposable thumbs as human). Some exceptions; as a falcon, Peregrine's move is doubled in straight line and ascending flight, quadrupled in diving flight. Also, as a Falcon, Peregrine's Perception is doubled when distance vision is involved. The transition between the two forms takes three rounds (3 to 6 seconds), during which time Peregrine is incapable of most activity. The transition can be reversed at any time (hence taking as many rounds as it has taken so far) but cannot be canceled. | + | * <em style="color:purple;font-style:normal">Dual Form (Racial) - Peregrine has two forms; a human form and a falcon form. While in either form, his attributes are identical, but his other physical capabilities are essentially those of the form he is in (i.e. can fly as a falcon, can use opposable thumbs as human). Some exceptions; as a falcon, Peregrine's move is doubled in straight line and ascending flight, quadrupled in diving flight. Also, as a Falcon, Peregrine's Perception is doubled when distance vision is involved. The transition between the two forms takes three rounds (3 to 6 seconds), during which time Peregrine is incapable of most activity. The transition can be reversed at any time (hence taking as many rounds as it has taken so far) but cannot be canceled.</em> |
| Flaws: Evil Twin (Major) - Peregrine has an evil twin, another Falcon spirit that is actively working against Peregrine and hates him. | | Flaws: Evil Twin (Major) - Peregrine has an evil twin, another Falcon spirit that is actively working against Peregrine and hates him. | ||
− | Anchored to the Talisman (Racial) - Peregrine is an anchored spirit, whose anchor | + | Anchored to the Talisman (Racial) - Peregrine is an anchored spirit, whose anchor is <em style="color:purple;font-style:normal">SOME KIND OF PHYSICAL OBJECT</em>. Peregrine can never travel more than a mile from this object, and travel more than 200 yards from this object causes pain and reduces all physical attributes by 1. Whoever possesses this object can issue commands to Peregrine which he MUST follow. The only times Peregrine can resist these commands are if they are contrary to his own spiritual attributes; in those cases he may roll his WP plus SA vs. the possessor of the Talisman's WP (TN's are other persons WP). Success means Peregrine can simply do nothing in response to that command. |
|- | |- | ||
| Allies: Night Hawk, the current possessor of his anchor, maybe. | | Allies: Night Hawk, the current possessor of his anchor, maybe. | ||
| Enemies: | | Enemies: | ||
− | * | + | *<em style="color:purple;font-style:normal">INSERT TRIBE NAME HERE</em>, the tribe Night Hawk stole Peregrine's totem from. |
− | * | + | * The evil twin. |
|- | |- | ||
− | | colspan="2"|Background & Notes: <em style="color:purple;font-style:normal"> | + | | colspan="2"|Background & Notes: <em style="color:purple;font-style:normal">NEED SOME</em> |
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| Race: Embodied Spirit | | Race: Embodied Spirit | ||
| Social Class: Slave | | Social Class: Slave | ||
|- | |- | ||
− | | Nationality: | + | | Nationality: <em style="color:purple;font-style:normal">Spirit Society</em> |
− | | Concept: Falcon spirit | + | | Concept: <em style="color:purple;font-style:normal">Falcon spirit</em> |
|- | |- | ||
− | | Personality: | + | | Personality: <em style="color:purple;font-style:normal">NEEDS SOME DESCRIPTION</em> |
− | | Appearance: | + | | Appearance: Appears to be a 20 year old male. <em style="color:purple;font-style:normal">NEED A DESCRIPTION</em> |
|} | |} | ||
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|Shamansitic Theory||9 | |Shamansitic Theory||9 | ||
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− | |Shamanistic Rituals|| | + | |Shamanistic Rituals||9 |
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|Symbolic Drawing||7 | |Symbolic Drawing||7 | ||
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|} | |} | ||
|} | |} | ||
+ | <em style="color:purple;font-style:normal">NOTE: Must have one "high" attribute, higher than all others, at character start.</em> | ||
{|border="1" | {|border="1" | ||
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|Strength (ST)||'''4''' | |Strength (ST)||'''4''' | ||
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− | |Agility (AG)||''' | + | |Agility (AG)||'''4''' |
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|Toughness (TO)||'''4''' | |Toughness (TO)||'''4''' | ||
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− | |Endurance (EN)||''' | + | |Endurance (EN)||'''4''' |
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− | |Health (HT)||''' | + | |Health (HT)||'''4''' |
|} | |} | ||
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|colspan="2"|<center>'''Mental'''</center> | |colspan="2"|<center>'''Mental'''</center> | ||
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− | |Will Power (WP)||''' | + | |Will Power (WP)||'''4''' |
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− | |Wit (Wit)||''' | + | |Wit (Wit)||'''4''' |
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− | |Mental Aptitude (MA)||''' | + | |Mental Aptitude (MA)||'''4''' |
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|Social (Soc)||'''3''' | |Social (Soc)||'''3''' | ||
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− | |Perception (Per)||''' | + | |Perception (Per)||'''4''' |
|} | |} | ||
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|colspan="2"|<center>'''Derived'''</center> | |colspan="2"|<center>'''Derived'''</center> | ||
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− | |Reflex||''' | + | |Reflex||'''4''' |
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|Aim||'''4''' | |Aim||'''4''' | ||
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− | |Knockdown||''' | + | |Knockdown||'''4''' |
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|Knockout||'''6''' | |Knockout||'''6''' | ||
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− | |Move | + | |Move||'''6''' |
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|} | |} | ||
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|colspan="3"|<center>'''Spiritual'''</center> | |colspan="3"|<center>'''Spiritual'''</center> | ||
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− | |Faith||''in the wisdom of Sun Feather''||''' | + | |Faith||''<em style="color:purple;font-style:normal">in the wisdom of Sun Feather NOTE: see faith creed above, the name of the god is open to change''</em>||'''?''' |
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− | | | + | |Oath||''to kill the evil twin <em style="color:purple;font-style:normal">NOTE: Oath to whom? Unless there is some party you make the oath to, it really can't be an oath</em>''||'''?''' |
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− | | | + | |<em style="color:purple;font-style:normal">Drive CAN ONLY HAVE ONE DRIVE</em>||''to overthrow Empire 1''||'''?''' |
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− | |Drive||''to unite the People''||''' | + | |Drive||''to unite the People''||'''?''' |
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− | |Conscience|| ||''' | + | |Conscience|| ||'''?''' |
|} | |} | ||
− | |<center>'''Insight Points''' | + | |<center>'''Insight Points'''</center> |
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|} | |} | ||
{| | {| | ||
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|'''Weapon'''||'''Length'''||'''ATN'''||'''DAM'''||'''DTN'''||'''Notes''' | |'''Weapon'''||'''Length'''||'''ATN'''||'''DAM'''||'''DTN'''||'''Notes''' | ||
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− | |Punch/Hand/Grappling||Hand||5|| | + | |Punch/Hand/Grappling||Hand||5||2b||6||Only thrusting attacks may be defended, otherwise take damage to defending limb. |
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− | | | + | |Kick||Hand||7||3b||8||Only other kicking attacks can be defended, otherwise take damage to defending limb. |
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− | | | + | |Talons+Beak||Hand||5||2c|| - || - |} |
− | |} | ||
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{|border="1" | {|border="1" | ||
|Colspan="2"|<center>'''POOLS'''</center> | |Colspan="2"|<center>'''POOLS'''</center> | ||
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− | |Brawling | + | |Brawling||'''7''' |
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− | | | + | |Wrestling (def)||'''6''' |
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− | | | + | |Dagger (def)||'''6''' |
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− | | | + | |Spirit Power||'''10''' |
|} | |} | ||
|} | |} | ||
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|'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | |'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | ||
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− | |Grapple||Brawling | + | |Grapple||Brawling/Dagger/Wrestling||See pgs 58 and 62.||See pgs 58 and 62.||2 or 4 (Brawl/Dagger), 1 or 3 (Wrestling) |
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− | | | + | |Kick||Brawling/Dagger/Wrestling||Select thrust location. Assigned CP vs. Kick ATN.||Damage. Range becomes hand.||1 (Brawl), 2 (Dagger/Wrestling) |
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− | | | + | |Punch||Brawling/Dagger/Wrestling||Select thrust location. Assigned CP vs. Punch ATN.||Damage. Range becomes hand.||0 (Brawl), 1 (Dagger/Wrestling) |
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− | | | + | |Cut||Dagger||Select swing location. Assigned CP vs. Wpn Cut ATN.||Damage. Range becomes wpn range.||0 |
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− | | | + | |Thrust||Dagger||Dagger. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||0 |
|} | |} | ||
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|'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | |'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | ||
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− | |Grapple||Brawling | + | |Grapple||Brawling/Dagger/Wrestling||See pgs 58 and 62.||See pgs 58 and 62.||2 (Brawl/Dagger), 1 (Wrestling) |
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− | | | + | |Parry||Brawling/Dagger||Assigned CP vs. Wpn/Punch/Kick DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0 |
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|Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 | |Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 | ||
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|II||Upper Legs||-||0 | |II||Upper Legs||-||0 | ||
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− | |III||Torso||-|| | + | |III||Torso||-||0 |
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− | |IV||Downward/Shoulder||-|| | + | |IV||Downward/Shoulder||-||0 |
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|V||Vertical/Head||-||0 | |V||Vertical/Head||-||0 | ||
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− | |VI||Upward/Groin||-|| | + | |VI||Upward/Groin||-||0 |
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− | |VII||Arms||+1 CP|| | + | |VII||Arms||+1 CP||0 |
|} | |} | ||
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|IX||Upper Legs||-||0 | |IX||Upper Legs||-||0 | ||
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− | |X||Groin||-|| | + | |X||Groin||-||0 |
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− | |XI||Belly||-|| | + | |XI||Belly||-||0 |
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− | |XII||Chest||-|| | + | |XII||Chest||-||0 |
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|XIII||Head/Face||-1 CP||0 | |XIII||Head/Face||-1 CP||0 | ||
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− | |XIV||Arms||-1 CP|| | + | |XIV||Arms||-1 CP||0 |
|} | |} | ||
|} | |} | ||
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|} | |} | ||
'''Other Notes, Other Equipment Owned, etc.:''' | '''Other Notes, Other Equipment Owned, etc.:''' | ||
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Back to [[TROS in the Hammer]] | Back to [[TROS in the Hammer]] |