Editing TROS in the Hammer:Magic Spirits

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***lvl 3 - completely control the emotioins/bodily functions of a person.  For example, make a person leap on you in a fit of lust, tearing their clothes off in the process, cause a person to experience dramatic illness.
 
***lvl 3 - completely control the emotioins/bodily functions of a person.  For example, make a person leap on you in a fit of lust, tearing their clothes off in the process, cause a person to experience dramatic illness.
 
* Summoning, Banishment, Imprisonment - as written, sort of.  NOTE: Need more details here eventually.
 
* Summoning, Banishment, Imprisonment - as written, sort of.  NOTE: Need more details here eventually.
 
In the interest of game balance, the following levels of effect apply to any life damaging effect, if they are greater than another appropriate measure above:
 
Lvl 1 - Damage will cause shock and pain.
 
Lvl 2 - Damage will cause shock, pain, blood loss, and possible permanent loss of function on complete success, but not immediate death.
 
Lvl 3 - Damage will cause death if completely succesfful, shock, pain, blood loss and possible permanent damage even if only partially successful.
 
These levels are set in stone; there is NO way to get around them, even if the damage is fairly indirect (such as dropping objects on peoples heads).
 
 
Also in the interest of game balance and simplicity, any effect whose sole mechanical purpose is to provide bonus or penalty dice to an attribute of a character within human limits (i.e. 1 to 10) '''as a maintained effect''' is a lvl 1 effect, regardless of its source or mechanism, with the successes becoming the bonus or penalty.  Permanent modifications will likely require higher level effects.  An example: using "control" and "wind" to add bonus dice to a person's strength for a jump roll is a lvl 1 effect, as would be "increase" and "strength", "move" and "person", "lift" and "man", or whatever.
 
  
 
==Effect Target Number (ETN)==
 
==Effect Target Number (ETN)==

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