Editing TROS in the Hammer:Setting Political

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[[Category:The_Riddle_of_Steel]]
 
[[Category:The_Riddle_of_Steel]]
  
=Political Entities in the World=
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==A NOTE ON LANGUAGES AND NAMING==
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I have chosen to use particular current Earth languages to represent the languages spoken in the World.  For Speech, the language of the People, it is English.  For Niarchic, it is Dutch.  For the Valongo it is Portuguese (I think, probably will change the name of the Valongo).  I've chosen these not because they actually speak those languages, but because those languages have roughly the same relationship with English that their game equivalents have with Speech, and also have roughly the same feel of "exoticness" compared to English. 
  
==A NOTE ON LANGUAGES AND NAMING==
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Therefore, when naming, the People's names should be English words or phrases, but NOT English names, and not pseudo-fantasy names like Gandalf or Elric or Kipsarnicach or somethingThis is because when the People say their names, they would hear its literal meaning, and I want the PLAYERS to have the same feeling that their CHARACTERS would have.  Things named and spoken in Speech should be familiar immediately, without translation.  Things named and spoken in Niarchic or Chuyong should feel foreign and require translation.  Example: for historical accuracy, the Native American that beat up Custer's troops at Little Big Horn is Tatanka Iyotanka.  But whenever Tatanka Iyotanka's wife called out for him to come in to dinner, the other Sioux in hearing range would have "heard" Sitting Bull, the literal meaning of his nameSo please keep things like Night Hawk, Thunder's Rumble, etc.
I have chosen to use particular current Earth languages to represent the languages spoken in the World.  For Speech, the language of the People, it is English.  For Niarchic, it is DutchFor the Valongo it is Portuguese.  I've chosen these not because they actually speak those languages, but because those languages have roughly the same relationship with English that their game equivalents have with Speech, and also have roughly the same feel of "exoticness" compared to English.   
 
  
Therefore, when naming, the People's names should be English words or phrases, but NOT English names, and not pseudo-fantasy names like Gandalf or Elric or Kipsarnicach or something.  This is because when the People say their names, they would hear its literal meaning, and I want the PLAYERS to have the same feeling that their CHARACTERS would have.  Things named and spoken in Speech should be familiar immediately, without translation.  Things named and spoken in Niarchic or Valongon should feel foreign and require translation.  Example: for historical accuracy, the Native American that beat up Custer's troops at Little Big Horn is Tatanka Iyotanka.  But whenever Tatanka Iyotanka's wife called out for him to come in to dinner, the other Sioux in hearing range would have "heard" Sitting Bull, the literal meaning of his name.  So please keep things like Night Hawk, Thunder's Rumble, etc.
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The major political groupings in the area the game takes place in are (written in a stream of consciousness manner at the moment):
  
 
==The People==
 
==The People==
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Agricultural/Hunter gatherer society, loosely based on Native American culture but with elements of other cultures (Maori, Medieval Japan, and probably some others).  This society has strong matriarchal and patriarchal threads; there is woman's society and men's society, with their own traditions and even languages.  Women's knowledge has to do with shamanism, cooking, herbalism, etc.  Men's knowledge has to do with hunting, technology, building, warfare, etc.  The People do not differentiate shamanic
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practices from other mundane skills (although the game mechanics do).    The People are divided at the highest level by tribes; large groups that have their
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own dialect, specific traditions, and geographical home area.  Within tribes there are clans; groups of families that are related to some ancestral figure.
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Oaths are very important to the People, and are the glue that keeps society running properly. Oath-breaking is just about the worst crime imaginable.  The People once were much better organized, with a tribal federation/league/union and a joint tribal council (like a Jerga in Afghanistan) as a decision making body.  But the Empire 1's conquest about 400 years ago destroyed this organization, as some tribes allied with Empire 1 and others opposed it. I think it would be REALLY cool if the religion of the People were something similar to a shamanistic version of Christianity, maybe along the lines of Voodoo or some of the Korean pentecostal churches.  The spirits could even be considered "angels" or similar.  One note; the People's lands are very rich in metals, and mining has been one of their occupations for a long time.
  
===[[TROS_in_the_Hammer:Setting_Political_People|A full description of The People]]===
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The native language of the People is just called Speech.  The People also have two other languages; Men's Hunting Code and Women's Spirit Tongue.  Men's Hunting Code is a kind of high level sign language/animal noise language/body language that the Men of the People use when hunting/fighting/speaking among themselves when the women aren't around.  Women's Spirit Tongue is a strange language that spirits find very easy to understand (a Shaman using Women's Spirit Tongue is at +1 to any Shamanic Pool) but is VERY difficult to learn.  I'll say no more about this until someone plays a female character of the people or has a chance to hear it.  These two languages are closely guarded secrets among the People and almost no one outside of the People (or even within the People if the wrong gender) will know them.
  
 
==Het Handelsgezag van Niarch==
 
==Het Handelsgezag van Niarch==
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Until about 300 years ago, the steppes, grasslands and deserts to the south and west of the People were controlled by relatively unorganized nomadic tribesmen, all culturally related to each other by a common language and ancestry but independent.  This hodgepodge of people were known collectively as the Valongo.
 
Until about 300 years ago, the steppes, grasslands and deserts to the south and west of the People were controlled by relatively unorganized nomadic tribesmen, all culturally related to each other by a common language and ancestry but independent.  This hodgepodge of people were known collectively as the Valongo.
 
    
 
    
About 300 years ago one of these tribes converted almost en masse to a new religion that was moving in from the west.  This religion was known as the Informatio, and its ancient prophet was a figure called the Pastor, living far off on the edge of the Lacuna Niger (Black Pool).  The Pastor's disciples had converted many, and the nations that came to follow the Informatio began to be known as the Pastorate.
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About 300 years ago one of these tribes converted almost en masse to a new religion that was moving in from the west.  This religion was the known as the Informatio, and its leader was a figure called the Pastor, living far off on the edge of the Lacuna Niger (Black Pool).  The Pastor's disciples had converted many, and the nations that came to follow the Knowledge began to be known as the Pastorate.
  
 
With newly found purpose (and the assistance of other nations of the Pastorate), this tribe began organizing and integrating the Valongo into a larger entity, the Associação, a process that took about 150 years to complete.   
 
With newly found purpose (and the assistance of other nations of the Pastorate), this tribe began organizing and integrating the Valongo into a larger entity, the Associação, a process that took about 150 years to complete.   
  
Being nomadic by nature, the Valongo do not have a government organized by geographical boundaries.  Instead, the Valongo tribes have all been incorporated into several Legions, named after the metals associated with the cardinal directions in Valongo folklore; the Legion do Ferro (Iron, North), the Legion do Cobre (Copper, West), the Legion do Lata (Tin, South), and the Legion do Mercurio (Quicksilver, East).  Additionally, the Legion do Ouro (Gold) occupies the central portion of Valongo lands, and is directly commanded by the supreme leader of the Associação de Valongo, the Geral-Sabio (General-Sage).
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Being nomadic by nature, the Valongo do not have a government organized by geographical boundaries.  Instead, the Valongo tribes have all been incorporated into several Legions, named after the metals associated with the cardinal directions in Valongo folklore; the Legion do Ferro (Iron, North), the Legion do Cobre (Copper, West), the Legion do Lata (Tin, South), and the Legion do Mercurio (Quicksilver, East).  Additionally, the Legion od Ouro (Gold) occupies the central portion of Valongo lands, and is directly commanded by the supreme leader of the Associação de Valongo, the Geral-Sabio (General-Sage).
  
 
Think Mongol Hordes crossed with Teutonic Knights, with some other cultures thrown in (Berber tribes, Australian Aborigines, etc.).  They
 
Think Mongol Hordes crossed with Teutonic Knights, with some other cultures thrown in (Berber tribes, Australian Aborigines, etc.).  They

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