Editing Taker Template
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− | [[ | + | [[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page |
− | = | + | =Taker Info= |
− | + | Taker Name: | |
− | <br/> | + | <br/>Crew: |
− | <br/> | + | <br/>Spots: |
− | * | + | *Weak - |
− | * | + | *Soft - |
− | * | + | *Tough - |
− | |||
− | |||
− | + | ==Potential and Skills== | |
− | == | ||
− | |||
− | |||
'''STR''' 1 | '''STR''' 1 | ||
− | <br/> | + | <br/>(Haul: 1/STR score) |
− | *Unarmed | + | *Unarmed 0 |
− | *Melee | + | *Melee 0 |
− | *Resistance | + | *Resistance 0 |
'''SPD''' 1 | '''SPD''' 1 | ||
− | *Shoot | + | *Shoot 0 |
− | *Stealth | + | *Stealth 0 |
− | *Athletics | + | *Athletics 0 |
'''ADP''' 1 | '''ADP''' 1 | ||
− | <br/> | + | <br/>(Refresh: 1/ADP score) |
− | *Awareness | + | *Awareness 0 |
− | *Self-Control | + | *Self-Control 0 |
− | *Scavenging | + | *Scavenging 0 |
− | *Drive | + | *Drive 0 |
− | *Criminality | + | *Criminality 0 |
'''INT''' 1 | '''INT''' 1 | ||
*Foresight | *Foresight | ||
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*Leadership | *Leadership | ||
'''WIL''' 1 | '''WIL''' 1 | ||
− | <br/> | + | <br/>(Will remaining 1/1) |
− | |||
− | |||
− | |||
− | |||
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− | |||
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+ | ==Dependents== | ||
+ | Number of Dependents equal to CHA. [_][_][_] | ||
− | == | + | ==References== |
− | + | Number of References equal to CHA. [_][_][_] | |
− | = | + | =Threats= |
− | + | Physical- | |
− | + | HEAD | |
− | + | 10 | |
− | + | [_][_][_] | |
− | + | [_][_][_] | |
− | + | [_][_][_] | |
− | + | [_] | |
− | + | R.ARM TORSO L.ARM | |
− | + | 5 7-9 6 | |
[_][_] [_][_][_][_] [_][_] | [_][_] [_][_][_][_] [_][_] | ||
[_][_] [_][_][_][_] [_][_] | [_][_] [_][_][_][_] [_][_] | ||
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[_][_] [_][_][_][_] [_][_] | [_][_] [_][_][_][_] [_][_] | ||
− | + | R.LEG L.LEG | |
− | + | 1-2 3-4 | |
− | + | [_][_] [_][_] | |
− | + | [_][_] [_][_] | |
− | + | [_][_] [_][_] | |
− | + | [_][_] [_][_] | |
− | + | [_][_] [_][_] | |
_ = Open, no damage | _ = Open, no damage | ||
<br/>-/ = Stun | <br/>-/ = Stun | ||
<br/>X = Kill | <br/>X = Kill | ||
− | + | Humanity- | |
− | + | <br/>Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK | |
− | <br/> | + | <br/>Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK |
− | <br/> | + | <br/>Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK |
− | <br/> | ||
− | |||
<br/><nowiki># </nowiki>= Humanity Damage | <br/><nowiki># </nowiki>= Humanity Damage | ||
− | + | =Gear= | |
− | + | Backpack | |
− | |||
*Upkeep 1 | *Upkeep 1 | ||
*Charges - Static | *Charges - Static | ||
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*Qualities - Essential, Static | *Qualities - Essential, Static | ||
− | + | Rations | |
*Upkeep 1 | *Upkeep 1 | ||
*Charges - 10 | *Charges - 10 | ||
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*Qualities - Essential, Addictive, Charged | *Qualities - Essential, Addictive, Charged | ||
− | + | '''Item Template (replace this with item name)''' | |
*Upkeep | *Upkeep | ||
*Charges - 10 | *Charges - 10 | ||
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− | = | + | =Upkeep= |
− | + | Sustenance | |
− | * | + | * |
− | * | + | * |
− | * | + | * |
− | + | Maintenance | |
− | * | + | * |
− | * | + | * |
− | * | + | * |
− | + | Incidentals | |
− | + | * | |
− | * | + | * |
− | * | + | * |
− | * | + | Break Point = |
− | + | Projected Earnings = | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | =Retirement Milestones= | ||
+ | # First Milestone (Savings: 0) | ||
+ | # Second Milestone (Savings: 0) | ||
+ | # Final Milestone (Savings: 0) | ||
− | == | + | ==Bounty Bank== |
− |