Editing Tales of Perpetual Peace/ShanlinLoresheets

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'''Destiny Cost: 2''' (This Loresheet is free for Priests) <br>
 
'''Destiny Cost: 2''' (This Loresheet is free for Priests) <br>
 
You may choose one of the following options, or work with your Sage to design a new one; additional options may be purchased for 2 Destiny each.
 
You may choose one of the following options, or work with your Sage to design a new one; additional options may be purchased for 2 Destiny each.
 
 
*'''Shepherd of a Flock''': Whether you are Buddhist, Daoist, or an adherent of a less common philosophy, you have a devoted group of followers who look to you for spiritual guidance.   
 
*'''Shepherd of a Flock''': Whether you are Buddhist, Daoist, or an adherent of a less common philosophy, you have a devoted group of followers who look to you for spiritual guidance.   
**'''0 Bonus''': You derive strength from the belief of those whom you serve.  While among them, you never Fear an opponent's attacks (including Secret Arts uses).
 
**'''0 Bonus''': You have either a '''Inspire Specialty: Comfort''' or a '''Politics Specialty''' appropriate to the area in which you tend to your flock.
 
**'''0/5 Disadvantage''': Whatever satisfaction you derive from your ministrations, your flock nevertheless has constant need of you.  You gain one extra Destiny in a Chapter in which the people you serve make demands on you that cause you serious trouble or interfere with your own agenda.
 
 
*'''In the World, But Not of the World''': You seek Enlightenment, however you conceive it, with single-minded focus; the endless pleasures and distractions the city has to offer are but shadows on the wall to you.
 
*'''In the World, But Not of the World''': You seek Enlightenment, however you conceive it, with single-minded focus; the endless pleasures and distractions the city has to offer are but shadows on the wall to you.
**'''0 Bonus''': Your meditations have inured you to the temptations of the world.  Once per chapter, you may treat a single Passion or Inspiration condition as one step less severe for a single scene or combat; this does not remove the condition, but does allow you to ignore its effects.
 
**'''0 Bonus''': You have a +5 bonus to any Skill roll that involves physical self-denial.
 
 
*'''Prophet in the Desert''': There is something ''wrong'' in the city, an evil that transcends the personal and the political -- and only you (and those of like mind) can perceive it.  But you will convince them.  You ''must'' convince them.
 
*'''Prophet in the Desert''': There is something ''wrong'' in the city, an evil that transcends the personal and the political -- and only you (and those of like mind) can perceive it.  But you will convince them.  You ''must'' convince them.
**'''0 Bonus''': Once per chapter, you may declare that someone who hears your sermons is struck with a Trivial Passion or Inspiration (Recovery level: 40) appropriate to your message.  Your Sage will determine the details, but this condition may be manipulated as normal.
 
**'''0 Bonus''': You have either an '''Inspire Specialty: Jeremiads''' or a '''Wu Wei Specialty: Curses'''.
 
**'''0/5 Disadvantage''': The authorities have marked you as a trouble-maker, and you are routinely subject to harassment from the constabulary and even those who follow orthodox philosophies.  You gain an extra Destiny in any chapter where that harassment causes you significant problems.
 
 
*'''Local Shaman''': For most inhabitants of Perpetual Peace, the finer nuances of the various religions and philosophies are irrelevant; the favor and disfavor of spirits, ancestors, and gods is what matters.  As one intimately attuned to that world, you intercede on the common folk's behalf (perhaps for a modest fee).
 
*'''Local Shaman''': For most inhabitants of Perpetual Peace, the finer nuances of the various religions and philosophies are irrelevant; the favor and disfavor of spirits, ancestors, and gods is what matters.  As one intimately attuned to that world, you intercede on the common folk's behalf (perhaps for a modest fee).
**'''0 Bonus''': Once per chapter, you can declare someone to be afflicted by hostile spirits.  This counts as a Trivial Curse that can be manipulated as normal; your Sage will determine the exact details, but you may give the general outlines of the Curse.
 
**'''0 Bonus''': You have a '''Wu Wei Specialty: the Spirit World'''.
 
  
 
=Four Gates Valley=
 
=Four Gates Valley=

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