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DarkSir - I'm looking at the code now...I have to wonder if it would be better to rewrite the code to import the XML file that the Adventure tool creates, and use that moving forward.  There is alot of delicate fiddling going on with the RTF.  I also found a bug in the XML export in the adventure tools app.  It's not copying or dealing with recharge powers correctly.  It's almost like it doesn't care what the recharge value is.  -- Krieger
 
DarkSir - I'm looking at the code now...I have to wonder if it would be better to rewrite the code to import the XML file that the Adventure tool creates, and use that moving forward.  There is alot of delicate fiddling going on with the RTF.  I also found a bug in the XML export in the adventure tools app.  It's not copying or dealing with recharge powers correctly.  It's almost like it doesn't care what the recharge value is.  -- Krieger
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:Re the Bug: I think the bug is more like this: I can't export non-customized monster as XML. When I "copy and edit", the recharge values get lost right in the monster builder. Workaround is to insert Rechargs values by hand in monster builder. I haven't tested if this survives the export. -- Milf
 
  
 
:Re the above: If it's possible to preserve the RTF paste option, fiddly as it may be code-wise, please do so! The usability benefit of that style is enormous. Compare the workflows:
 
:Re the above: If it's possible to preserve the RTF paste option, fiddly as it may be code-wise, please do so! The usability benefit of that style is enormous. Compare the workflows:

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