Editing Talk:DnD4eCM

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Still loving Combat Manager, liking it the more I use it and I love how often it's updated. It's so nice to use something in such active development!   
 
Still loving Combat Manager, liking it the more I use it and I love how often it's updated. It's so nice to use something in such active development!   
βˆ’
Two suggestions/feature requests/whatever.  This might be something for fairly far in the future, or it might already be on the slate for the next version, but I've tried out a number of combat trackers before settling on Combat Manager, and it's the best but there were two really great feature in the first one I tried (Initracker: http://www.incompleteuserna.com/initracker/)  that none of the others, including Combat Manager, seem to have (CM is better in pretty much every other way).  First, if you designated a combatant as having ongoing damage, it would automatically take that damage out at the start of the turn (this is pretty much taken care of in CM with the addition of a reminder at the start of the turn, which is perhaps better anyway).  The second and even more useful feature it has, is tracking of resistances/vulnerabilities/immunities and typed damage.  That is to say when creating a combatant you could put in whatever vulnerabilities/resistances it had, and then when you were entering damage you could designate the type of damage (acid, fire, lighting etc), and it would automatically take into account those resistances/vulnerabilities.  I think if CM had those features it would do pretty much 99% of what I could possibly want from a combat tracker!   
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Two suggestions/feature requests/whatever.  This might be something for fairly far in the future, or it might already be on the slate for the next version, but I've tried out a number of combat trackers before settling on Combat Manager, and it's the best but there were two really great feature in the first one I tried (Initracker: http://www.incompleteuserna.com/initracker/)  that none of the others, including Combat Manager, seem to have (CM is better in pretty much every other way).  First, if you designated a combatant as having ongoing damage, it would automatically take that damage out at the start of the turn.  The second and even more useful feature it has, is tracking of resistances/vulnerabilities/immunities and typed damage.  That is to say when creating a combatant you could put in whatever vulnerabilities/resistances it had, and then when you were entering damage you could designate the type of damage (acid, fire, lighting etc), and it would automatically take into account those resistances/vulnerabilities.  I think if CM had those features it would do pretty much 99% of what I could possibly want from a combat tracker!   
 
Anyway, thank you again, I really really like CM and can't wait to see what's next! --DrOct
 
Anyway, thank you again, I really really like CM and can't wait to see what's next! --DrOct
  

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