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~OP Sinner Dragoon.
 
~OP Sinner Dragoon.
 
 
I '''LOVE''' what you have done so far so I really don't want to make this sound like I'm complaining but I have a handful of points I'd like to make.  First, I think I found a bug.  The "Round" column seems to show the current round for all encounter members.  I think it is meant to work like the app itself where it shows the player/NPC's upcoming turn number.  Secondly, the way you have the one URL "/content" that returns an HTML table makes it really hard to truly customize the layout of the page.  Returning tags that don't imply any format such as divs and lists would allow the css to do all of the formatting/presentation.  This would open the door for people to start designing "skins" for the web app.  Lastly, I have 2 feature requests.  First Request: I would find it handy to at a glance, know when one round was over and the next starting.  I think this could be represented graphically by a small red line between the last and first initiative. (Again, this could be done by css if the tag for the first person had an attribute of "firstplayer" or something.)  Second Request: In my group, I always show the players the NPC's defenses on a whiteboard.  It would be great if I could show these underneath the initiative table.  If there was a way to get that info, perhaps another service like "/attributes", I could use that information elsewhere on the page.  I don't want to sound like I'm just complaining because I'd love to get into the code and make the modifications myself, but I see it's no longer open source.  I have lots of experience doing this kind of stuff, and if you'd be interested in letting me help you out, I'd love to! Thanks again for all your hard work
 
 
- Todd
 
  
 
== Online Character Builder ==
 
== Online Character Builder ==
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Death Saving throws still not tracked correctly. Number of failed saves should not be reset to zero until a short/extended rest have been taken.
 
Death Saving throws still not tracked correctly. Number of failed saves should not be reset to zero until a short/extended rest have been taken.
 
-- Fixed -- DarkSir
 
  
 
Still no ability to track more than 1 Action Point per character.
 
Still no ability to track more than 1 Action Point per character.
 
-- Fixed -- DarkSir
 
  
 
Request for 1 status duration to NOT be cleared when 'end encounter' is selected (name it "persistent" or "permanent" or something similar). Most useful for tracking death penalties and/or diseases etc. Note: the following involves a lot more work, and isn't necessary; Perhaps also add a second effect named "Initial Disease" that doesn't do anything, except create a pop-up box at the end of combat that will require saves from those players that could possibly contract the disease. I'm not a strong supporter of this, but I DO need a persistent effect badly.
 
Request for 1 status duration to NOT be cleared when 'end encounter' is selected (name it "persistent" or "permanent" or something similar). Most useful for tracking death penalties and/or diseases etc. Note: the following involves a lot more work, and isn't necessary; Perhaps also add a second effect named "Initial Disease" that doesn't do anything, except create a pop-up box at the end of combat that will require saves from those players that could possibly contract the disease. I'm not a strong supporter of this, but I DO need a persistent effect badly.
 
-- Done -- DarkSir
 
  
 
I love the new features. Suggestion: toggle the names in the left window to italic, or note when they aren't visible to the players, so we as DM's can see their status too. It would be GREAT if we could save an encounter with the visible status already set to "don't show to players" so when it's imported into the list, the non-visible creatures are already not visible. I can save their status once combat is started, but not in their 'default' state in my saved encounter of baddies.
 
I love the new features. Suggestion: toggle the names in the left window to italic, or note when they aren't visible to the players, so we as DM's can see their status too. It would be GREAT if we could save an encounter with the visible status already set to "don't show to players" so when it's imported into the list, the non-visible creatures are already not visible. I can save their status once combat is started, but not in their 'default' state in my saved encounter of baddies.
 
-- Done (grey lettering, italics wasn't cooperating) -- DarkSir
 
  
 
Really liking the player view. I am seeing a big benefit if I could make an effect invisible to the players, so I can track it from my window, but not let the players know about that particular status effect.
 
Really liking the player view. I am seeing a big benefit if I could make an effect invisible to the players, so I can track it from my window, but not let the players know about that particular status effect.
 
-- Done -- DarkSir
 
  
 
Thanks for all your work thus far! - Bartimus
 
Thanks for all your work thus far! - Bartimus
 
  
 
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One thing I recently noticed that might be useful.  Sometimes it's easy to miss the "bloodied" word displaying. I wonder if it would be more beneficial to have monsters start out with a different color instead of red, and have the fill change to red when bloodied, as well?  Since I use a small netbook, it would help save some room while using the tool.  ~Ktulu
 
One thing I recently noticed that might be useful.  Sometimes it's easy to miss the "bloodied" word displaying. I wonder if it would be more beneficial to have monsters start out with a different color instead of red, and have the fill change to red when bloodied, as well?  Since I use a small netbook, it would help save some room while using the tool.  ~Ktulu
 
-- Done -- DarkSir
 
 
 
After I updated to 1.8.1 I was no longer able to get the secondary display working in either IE or Firefox.  When I rolled back to 1.8 it worked fine.  Just a heads up in case others are having trouble, as well. ~Ktulu
 
 
 
=-=-=-=-=-=-
 
~ Still loving this program, but I've come across an issue of late with the secondary display.  Following an update to Firefox, the secondary display seems to stop refreshing sometime after round 2ish..  At that time, I'm unable to get the browser connecting to the host again.  Not sure what the cause is, just wanted to comment in case anyone else is having the issue. ~Ktulu
 
 
== Version 1.8.1 ==
 
- Issue with tab order on Statblock Viewer.  Tabbing from the Level goes to the Trait box, tabbing from Senses in the trait box jumps down to Skills, etc.
 
 
- Would like to see an XML parse for the Monsters exported from Online Adventure tools.
 
 
 
 
== Version 1.8.3 ==
 
 
Is this project still alive?  Any word on *.monster imports from the online builder?
 
 
Krewl
 
 
In process.  Having some issues, but it should be out before Gen Con. -- DarkSir23
 
 
Update:  A week before Gen Con.  It's out now, see main page :)
 
 
== Test, just a test ==
 
 
Hello. And Bye.
 

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