Editing Talk:DnD4eCM
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~OP Sinner Dragoon. | ~OP Sinner Dragoon. | ||
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== Online Character Builder == | == Online Character Builder == | ||
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Death Saving throws still not tracked correctly. Number of failed saves should not be reset to zero until a short/extended rest have been taken. | Death Saving throws still not tracked correctly. Number of failed saves should not be reset to zero until a short/extended rest have been taken. | ||
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Still no ability to track more than 1 Action Point per character. | Still no ability to track more than 1 Action Point per character. | ||
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Request for 1 status duration to NOT be cleared when 'end encounter' is selected (name it "persistent" or "permanent" or something similar). Most useful for tracking death penalties and/or diseases etc. Note: the following involves a lot more work, and isn't necessary; Perhaps also add a second effect named "Initial Disease" that doesn't do anything, except create a pop-up box at the end of combat that will require saves from those players that could possibly contract the disease. I'm not a strong supporter of this, but I DO need a persistent effect badly. | Request for 1 status duration to NOT be cleared when 'end encounter' is selected (name it "persistent" or "permanent" or something similar). Most useful for tracking death penalties and/or diseases etc. Note: the following involves a lot more work, and isn't necessary; Perhaps also add a second effect named "Initial Disease" that doesn't do anything, except create a pop-up box at the end of combat that will require saves from those players that could possibly contract the disease. I'm not a strong supporter of this, but I DO need a persistent effect badly. | ||
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I love the new features. Suggestion: toggle the names in the left window to italic, or note when they aren't visible to the players, so we as DM's can see their status too. It would be GREAT if we could save an encounter with the visible status already set to "don't show to players" so when it's imported into the list, the non-visible creatures are already not visible. I can save their status once combat is started, but not in their 'default' state in my saved encounter of baddies. | I love the new features. Suggestion: toggle the names in the left window to italic, or note when they aren't visible to the players, so we as DM's can see their status too. It would be GREAT if we could save an encounter with the visible status already set to "don't show to players" so when it's imported into the list, the non-visible creatures are already not visible. I can save their status once combat is started, but not in their 'default' state in my saved encounter of baddies. | ||
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Really liking the player view. I am seeing a big benefit if I could make an effect invisible to the players, so I can track it from my window, but not let the players know about that particular status effect. | Really liking the player view. I am seeing a big benefit if I could make an effect invisible to the players, so I can track it from my window, but not let the players know about that particular status effect. | ||
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Thanks for all your work thus far! - Bartimus | Thanks for all your work thus far! - Bartimus | ||
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One thing I recently noticed that might be useful. Sometimes it's easy to miss the "bloodied" word displaying. I wonder if it would be more beneficial to have monsters start out with a different color instead of red, and have the fill change to red when bloodied, as well? Since I use a small netbook, it would help save some room while using the tool. ~Ktulu | One thing I recently noticed that might be useful. Sometimes it's easy to miss the "bloodied" word displaying. I wonder if it would be more beneficial to have monsters start out with a different color instead of red, and have the fill change to red when bloodied, as well? Since I use a small netbook, it would help save some room while using the tool. ~Ktulu | ||
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