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== Excellent utility, some suggestions ==
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Love this tool! I like the idea of it being open to suisbsmions from anyone. I hope it can get going! I submitted a few of my random ideas I had written down for my game.
 
 
I have to agree that that your utility is by far the best rpg tool I have ever used. I would love a couple of add-ons if possible. I don't see this on sourceforge or other code community sites. Taht being said here are my ideas:
 
 
 
Once you start an encounter it would be awesome if it recorded what you do each turn into an encounter log. Number two is can you have an actual hot seat for whose action it is and be able to track interrupts per turn. If you ever play with a warden/bard combo there is a ton of interrupts that can occur. Having it reset them or on a creatures when it comes back around like recharge powers would be cool. And number three is more of a question, I noticed with delay/ready actions I would screw up initive orders by not click next turn and then move to top. With players it would be nice to have move up/move down if I know someone is delaying one round for something instead of taking them out of intitive.
 
 
 
Ditto on add some contact information I would love to send a personal thanks to you. I had my best session of Dming from 20 years experience from your utility. THANKS!
 
 
 
 
 
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So far, I have been using an excel sheet I designed with a few features to achieve the same purpose. This application is far superior. One can see that the programmer has been using the utility - because the features make sense and are really useable. The screen real estate is also sparingly used, which is good, except maybe on netbooks with only 600 vertical pixels avaibles.
 
 
 
Some quick and humble suggestions, now. I see that some of them have already been voiced by other people.
 
 
 
* Please provide some sort of contact information. I would like to send you a postcard to thank you for this great and very useful utility.
 
* Add cut and paste to the statblock library, so that vriants of creatures can be easily created from within your application, without a need to resort to DDI utilities (I have access to them, but not everybody has).
 
* Make it so that it is possible to highlight several creatures in the main tracker window, in order to modify them in bulk.
 
* Make the langage-dependant terms used in the app a separate XML file, so that non-programmer can help and localize it. A french version would be very handy, for instance.
 
 
 
[[Special:Contributions/62.203.197.179|62.203.197.179]] 10:25, 21 March 2010 (UTC)
 
RTRT
 
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Tork - I would like to add excelent tool.  Only few bugs are there - surge value don't adding any modifiers and missing surges per day and how many left. But everything is superb
 
 
 
 
 
 
 
Nice utility.
 
 
 
A few things I think it needs to be complete:
 
 
 
- Track healing surges (how many are available, total)
 
- Track magic item uses per day
 
- Track action points
 
- Allow granting of milestones
 
- Short/Extended Rest
 
 
 
 
 
David:  I think this is a great tool.  I would love to see it integrated with the tool being created over at: http://masterplan.habitualindolence.net/.  They have a lot of great features that this doesn't, but what they don't have is PC import from character builder files and they don't parse out the powers from the monsters.  They do however import all monsters from the compendium which I must say rocks.  So if the two could be integrated it would be amazing.
 
 
 
It crashed when I tried to load. Debugger says:
 
 
 
An unhandled exception of type 'System.InvalidOperationException' occurred in Microsoft.VisualBasic.dll
 
 
 
Additional information: An error occurred creating the form. See Exception.InnerException for details.  The error is: Font 'Arial Narrow' does not support style 'Regular'.
 
 
 
WinXP64bSP3. I don't appear to have that font installed, and I can't find anywhere that I could get it that doesn't want to charge me $30 for a 10kB file.
 
 
 
Update: Found it here: http://www.fontyukle.com/en/1,arial+narrow
 
 
 
N8Ball: Minor suggestion here, would it be possible to add some more beneficial effects to the effects menu?  Like Attack bonus, Damage bonus or Defensive bonus.  Leaders hand these effects out regularly.  Great app, btw.
 
  
 
== Knowledge Sharing Request==
 
== Knowledge Sharing Request==
Line 65: Line 14:
 
I"ve got my own request. See, I primarily use this tool on a netbook during play, and the screen size is a little odd -- 1024 x 600, to be exact. What I end up with is the windows being cut off at the bottom, and the page for editing Compendium entries lacks resizing handles. This means that the OK button, while still present, is totally inaccessible without using the Tab key and hoping I get it right. Could you tweak the windows to allow resizing, maybe with scrolling up-and-down to allow for shorter displays?
 
I"ve got my own request. See, I primarily use this tool on a netbook during play, and the screen size is a little odd -- 1024 x 600, to be exact. What I end up with is the windows being cut off at the bottom, and the page for editing Compendium entries lacks resizing handles. This means that the OK button, while still present, is totally inaccessible without using the Tab key and hoping I get it right. Could you tweak the windows to allow resizing, maybe with scrolling up-and-down to allow for shorter displays?
  
== Problem ==
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You're right about that. And I'm sure that not all sowftare is integrated into the OS/X system update but some are.  I still do all my work on Windows but it doesn't stop me from noticing when OS/X gets something right.
 
 
The reserve window has green blocks for pcs with no text and red blocks for monsters with no text. Powers window does not show list. Library does not show list. The line items are there, but text has the same color as the background. This seems to be the same for the reserve and power windows: text color = background color.  I am running Windows Vista on a Dell laptop.  Also, don't know if this is related, but the program produces the following error detail upon exiting:
 
 
 
See the end of this message for details on invoking
 
just-in-time (JIT) debugging instead of this dialog box.
 
 
 
-------------- Exception Text --------------
 
System.UnauthorizedAccessException: Access to the path 'C:\Program Files\DnD4e Combat Manager\statlibrary.dnd4.tmp' is denied.
 
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
 
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
 
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
 
  at System.Xml.XmlWriter.Create(String outputFileName, XmlWriterSettings settings)
 
  at DnD4e_Combat_Manager.StatLibrary.SaveToFile(String filename)
 
  at DnD4e_Combat_Manager.frmTracker.frmTracker_FormClosing(Object sender, FormClosingEventArgs e)
 
  at System.Windows.Forms.Form.WmClose(Message& m)
 
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
 
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
 
 
 
-------------- Loaded Assemblies --------------
 
mscorlib
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.4062 (QFE.050727-4000)
 
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
 
----------------------------------------
 
DnD4e Combat Manager
 
    Assembly Version: 1.6.0.0
 
    Win32 Version: 1.6.0.0
 
    CodeBase: file:///C:/Program%20Files/DnD4e%20Combat%20Manager/DnD4e%20Combat%20Manager.exe
 
----------------------------------------
 
Microsoft.VisualBasic
 
    Assembly Version: 8.0.0.0
 
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
 
----------------------------------------
 
System
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 
----------------------------------------
 
System.Windows.Forms
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
 
----------------------------------------
 
System.Drawing
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
 
----------------------------------------
 
System.Runtime.Remoting
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
 
----------------------------------------
 
System.Configuration
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
 
----------------------------------------
 
System.Xml
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
 
----------------------------------------
 
System.Core
 
    Assembly Version: 3.5.0.0
 
    Win32 Version: 3.5.30729.1 built by: SP
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
 
----------------------------------------
 
 
 
-------------- JIT Debugging --------------
 
To enable just-in-time (JIT) debugging, the .config file for this
 
application or computer (machine.config) must have the
 
jitDebugging value set in the system.windows.forms section.
 
The application must also be compiled with debugging
 
enabled.
 
 
 
For example:
 
 
 
<configuration>
 
    <system.windows.forms jitDebugging="true" />
 
</configuration>
 
 
 
When JIT debugging is enabled, any unhandled exception
 
will be sent to the JIT debugger registered on the computer
 
rather than be handled by this dialog box.
 
--[[User:Astromath|Astromath]] 19:14, 3 December 2009 (PST)
 
  
 
== Open source ==
 
== Open source ==
Line 605: Line 465:
 
Fiorux
 
Fiorux
  
== Error - App crashing ==
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questo video iitngmaamo come trailer di cabal e perfetto fatto benissimo=))congratulazionimi avete stupito!!!!!!!!!!!!!!!!!!!!!!!!!!non ho altro da dire
 
 
Every time I run the new version, I get an error. There was no specific error that comes up. If you need a screenshot, I can provide one if needed. I do have the 3.5 dot net installed, and this is a newly rebuilt netbook.  Any idea what might be wrong?
 
-- Krieger
 
 
 
*Update*  Turns out I had a bad .NET install when I rebuilt the netbook.  All is well now.  Thanks -- Krieger
 
  
 
== Bugs / Requests since 1.8 ==
 
== Bugs / Requests since 1.8 ==
Line 656: Line 511:
  
 
- Would like to see an XML parse for the Monsters exported from Online Adventure tools.
 
- Would like to see an XML parse for the Monsters exported from Online Adventure tools.
 
 
  
 
== Version 1.8.3 ==
 
== Version 1.8.3 ==
  
Is this project still alive?  Any word on *.monster imports from the online builder?
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Any word on when we might be able to import *.monster files from the online monster builder?
 
 
Krewl
 
 
 
In process.  Having some issues, but it should be out before Gen Con. -- DarkSir23
 
 
 
Update:  A week before Gen Con.  It's out now, see main page :)
 
 
 
== Test, just a test ==
 
 
 
Hello. And Bye.
 

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