Editing Talk:HorizonVirtual:Places

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
= Groupthink =
+
I wonder whether it's worth developing the idea of a mirrored web site as a sort of "alternate plane" to an existing server. It might not be feasible, as I imagine the back-end would probably make the actual System itself different enough that it's still easily identifiable as somewhere else, but it might meet the criteria for a spell/rewrite that shifts players to "alternate" planes.
  
== Wireless Space ==
+
--[[User:IMAGinES|IMAGinES]] 18:58, 10 Jun 2005 (PDT)
 
 
As mentioned on the main project page, I'd like to get some group input on the coversion of the AstralPlane into Wireless Space, mainly to provide background material for the conversion of the "Astral Projection" spell to the "Wireless Projection" rewrite. the basic information on Astal Space is presented below, taken from [http://www.wizards.com/default.asp?x=d20/article/srd35 the "Planes" RTF on the D20 SRD website]:
 
 
 
'''THE ASTRAL PLANE'''
 
 
 
The Astral Plane is the space between the planes. When a character moves through an interplanar portal or projects her spirit to a different plane of existence, she travels through the Astral Plane. Even spells that allow instantaneous movement across a plane briefly touch the Astral Plane.<br>
 
The Astral Plane is a great, endless sphere of clear silvery sky, both above and below. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.<br>
 
Both planar travelers and refugees from other planes call the Astral Plane home. <br>
 
The Astral Plane has the following traits.
 
* Subjective directional gravity.
 
* Timeless. Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.
 
* Mildly neutral-aligned.
 
* Enhanced magic. All spells and spell-like abilities used within the Astral Plane may be employed as if they were improved by the Quicken Spell feat. Already quickened spells and spell-like abilities are unaffected, as are spells from magic items. Spells so quickened are still prepared and cast at their unmodified level. As with the Quicken Spell feat, only one quickened spell can be cast per round.
 
 
 
Discussion is welcomed!
 
 
 
--[[User:IMAGinES|IMAGinES]] 01:01, 21 Jun 2005 (PDT)
 
  
 
= Conditions =
 
= Conditions =
Line 34: Line 17:
  
 
Rain and fog: system effects like defragmentation, or perhaps a result of system congestion.
 
Rain and fog: system effects like defragmentation, or perhaps a result of system congestion.
 
----
 
 
Some sort of regular darkness MUST be present, as webcrawlers have low light/darkvision capabilities. Perhaps representative of low power/sleep modes on a server?
 
 
--[[User:IMAGinES|IMAGinES]] 08:35, 17 Jun 2005 (PDT)
 
  
 
= Timekeeping =
 
= Timekeeping =
Line 51: Line 28:
 
Usage cycles for "always-on" PCs such as web, corporate or government servers - where usage increases during "business hours" and drops off at other points during the day - would probably be analogous to seasons.
 
Usage cycles for "always-on" PCs such as web, corporate or government servers - where usage increases during "business hours" and drops off at other points during the day - would probably be analogous to seasons.
  
--[[User:IMAGinES|IMAGinES]] 22:08, 12 Jun 2005 (PDT)
+
== Lifespans ==
 
 
See also [[Talk:HorizonVirtual:Wakers#Waker_Lifespans|Waker Lifespans]].
 
 
 
--[[User:IMAGinES|IMAGinES]] 01:04, 21 Jun 2005 (PDT)
 
 
 
= Planes =
 
 
 
I wonder whether it's worth developing the idea of a mirrored web site as a sort of "alternate plane" to an existing server. It might not be feasible, as I imagine the back-end would probably make the actual System itself different enough that it's still easily identifiable as somewhere else, but it might meet the criteria for a spell/rewrite that shifts players to "alternate" planes.
 
 
 
--[[User:IMAGinES|IMAGinES]] 18:58, 10 Jun 2005 (PDT)
 
 
 
Would the OS level be a sort of sub-plane on every system? Perhaps a substitute for the Plane of Shadow?
 
 
 
--[[User:IMAGinES|IMAGinES]] 07:44, 17 Jun 2005 (PDT)
 
 
 
I somewhat find the idea of the PCs continually messing up and forcing a User to pull out a backup again and again, ala a Virtual Groundhog Day, somewhat amusing. Maybe they stay themselves while everything changes due to their Sentience?
 
 
 
--[[User:Igtenio|Igtenio]]
 
 
 
= Language and Labelling =
 
 
 
The text makes clear in several places that, barring programmers, wakers have no grasp of a written language and cannot read. However, it then goes on to mention how data access poarts in major systems are "clearly marked" with destination information, and that maps exist. The question is, if DAPs are labelled and wakers have no understanding of (presumably) symbolic langauge, how are they even capable of understanding what said labels mean?
 
 
 
My personal theory is that, while DAPs are not labelled with actual names or descriptions, they are labelled with the IP address of their destination. I think that, while wakers may not be able to rea a written language, they have no problem with numbers, and would be able to read an IP address and think, "Ah; that's the IP address for New York Hub!"
 
 
 
--[[User:IMAGinES|IMAGinES]] 08:31, 17 Jun 2005 (PDT)
 
 
 
You could even take that one step further and say that Wakers can find their way around Systems with Internal IP Addresses. After all, I'd imagine every building would be given one, just for record keeping and locational purposes.
 
  
Plus, it'd give me an excuse to have a Character say "There's No Place like 127.0.0.1". ^_^
+
No real upper limit on a program’s lifespan; a mobile waker could live for centuries of Program Time.
  
--[[User:Igtenio|Igtenio]]
+
No time passes for programs on a shut down computer. Not dead; effectively deep hibernation.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)