Editing Talk:MTH:Powers A-H

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If looking for Empathic Manipulation, it was removed, as it effectively grants a cheaper version of several Mega Skills.
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Someone added the following note;
  
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"Note From Storyteller: This power needs to have a purpose for its Class otherwise everyone will just take Class one. :)"
  
Please do not continue adding "Energy Absorption" as a power. This power already exists as an upgrade to Force Field.  
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It's not clear what this was supposed to mean, so I've removed it. If this was yours, please clarify.
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If you are looking for Force Bolt or Claws, they were folded into Force Strike and the associated power tree. Force bolt is essentially a natural ranged weapon, and Claws are a natural melee weapon. Similarly Death Touch was removed, as it has essentially the same concept as Force Strike: Touch a target to do damage.
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Gravitic Shield was removed, as it duplicates the Force Field power. Absorbtion was removed as well, and merged into Force Field as an Extra.
  
Gravitic Shield was removed, as it duplicates the Force Field power. Absorption was removed as well, and merged into Force Field as an Extra.
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But Absorption is a very distinct power different from Force Field, why remove it? Sebastian Shaw did not have a Force Field around his person. He had Absorption. No Force Field ever went up. Absorption should be its own power.
Deleted Entropy Control, as every technique listed for it is duplicated by another power. It ends up just being a cheap way to buy multiple powers.
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Look at the mechanics, think about the variety of ways the power can be shown, and look at the way Sebastian Shaw uses it. It absorbs, but it also protects. He isn't getting hurt by what he absorbs, the way a force field stops damage.  Since he also gains from the absorption, the Absorbtion is 'Force Field+'. That's Force Field with something extra, so it is an extra.
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In the case of powers that show up under multiple techniques, we probably want to start using references, similar to the way the Animal Mastery language technique references a merit.
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Should 'Healing' be made Gamma or have some other prohibition added? One character with this power in a group has a strong tendency to turn a one scene combat into a one session combat.

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