Editing Talk:MTH:Superpowers

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==System Eloquence==
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Submitted for consideration:
In general, if you are looking to add a new power, check to see if it exists under another name. Half the time it does. If you see the power having a broader application, edit the existing power rather than add one. Fewer entries make the wiki more navigable.
 
  
If the power has a completely different system than the one you feel it should have, try discussing the change with someone else prior to editing it, and check the discussion page for information first.
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A)Powers with multiple techniques are rather long entries, so;
 
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1) Should these be given a general introduction and a link to there own page?
== Categorization ==
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2) Should they be given a basic technique and then have the others exist as a 'power style:____' merit?
 
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3) Both 2 & 3
When exactly should something be considered a power or a piece of equipment?
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4) Be split into separate, lower-level powers?
 
 
Several of us are in the process of creating an equipment page for MTH, and there seems to be some discrepancies in thought on the subject. Is Iron Man's suit a Power or is his Power the ability to create such a thing? As written, the Contingent Activation Weakness can be used to allow an object to be present to use the power, and that seems to exist to allow some powers to be part of a power suit/ray gun/whatever. It would seem like that means the power can be stolen by stealing the object, and there are certainly examples of this in comic book stories.
 
 
 
Mechanically though, is this a problem? Do we want players lending powers or killing off characters to steal their power items?
 
 
 
== Second Edition Template ==
 
 
 
Thinking of going through and updating the powers to be in line with the second edition format. What I have got in mind is:
 
 
Name (dot range) - Thinking that since not every power scales neatly between 1 and 5 dots, we should list them as a range, like merits.
 
 
 
Class: Alpha, Beta, Gamma, Omega
 
 
 
Cost: Cost in Verve, Willpower, Health Levels or Experiences
 
 
 
Range: Given as a length or a radius, in yards/meters
 
 
 
Duration: Permanent, Scene, Session, or Story
 
 
 
Activation: Refelxive, Simple, Permanent
 
 
 
[introduction paragraph]
 
Dice Pool: Attribute + Skill with + Power rating were that is applicable.
 
Dramatic Failure:
 
Failure:
 
Success:
 
Exceptional Success:
 
 
 
(note: link to all referenced conditions)
 
 
 
Power Tree link (replacing extras with power tree merits)
 
 
 
Drawback Options:
 
 
 
Thoughts?
 

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