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− | Here I will place the rules and other info for players to read.
| + | q453lT <a href="http://zfntncethzam.com/">zfntncethzam</a>, [url=http://wxmhgzxulrwe.com/]wxmhgzxulrwe[/url], [link=http://itgbwamxnoio.com/]itgbwamxnoio[/link], http://lsipgnzvxzbl.com/ |
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− | Concerning starting stats
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− | Stats: Str, Dex, Con, IQ, Luck, Charisma, Speed., Mana
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− | Magical energy powering spells, is Mana/Wiz/Pow,..whatever you like to call it. I’ll call it Mana.
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− | Roll 3d6 for each attribute, except Speed. For Humans, Speed is 8 + 1d6.
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− | Other Kindred modify that according to the chart I will provide.
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− | Roll seven times, then assign the results to the stats as you choose.
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− | DARO (Doubles add and roll over).
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− | Apply Kindred modifiers after rolling and assigning the numbers.
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− | If all your original rolls (before Kindred modifiers) give results of 12 or more, you many have a Warrior/Wizard.
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− | Otherwise, your choice is Warrior, Rogue, Wizard.
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− | Concerning beginning cash:
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− | Roll 3d6x10 (Recall that DARO). The result is your starting cash in silver coins.
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− | (Note below, that I’m using a silver standard)
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− | Concerning Weight Units.
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− | The rules measure weight in Units, each equal to 1/10 of a pound. I plan to just use pounds and fractions of pounds.
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− | Concerning the weight of coins.
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− | The rules say that each coin weighs 1 weight unit. I think that’s silly.
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− | Each coin is between the size of a quarter and that of a dime. It weighs less than one ounce. Unless you have to carry hundreds of them, the weight is neglible and may be ignored.
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− | Concerning the value of coins
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− | I intend to use a silver standard.
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− | Where the rulebook says one gold, in my game that will mean one silver.
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− | Thus, as an example, : According to the book, a broadsword costs 70 gold.
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− | In this game, the same broadsword costs 70 silver.
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− | Exchange rate as follows.:
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− | 1 gold coin = 50 silver coins.
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− | 1 silver coin = 20 copper coins.
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− | Coins may lawfully (under the laws of this society) be divided, split into halves or fourths, the more easily to make small purchases.
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− | Half a coin is, of course, a “half”.
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− | One fourth of a coin, is a “farthing”.
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− | Some people refer to silver or copper coins as “Pennies” or “Pence”.
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− | Concerning the differences among Kindreds.
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− | Use this chart:
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− | Dwarf: Str and Con x2, Luck x2/3, Speed 7=1d4
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− | Dwarves have 2/3 the Ht of humans, but don’t modify their weight.
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− | ...they are as heavy as humans on average..
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− | Elf. Int and Luck x 3/2, Mana x2, Chr x2, Conx 2/3
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− | Elves are about as tall as humans, but weight 2/3 as much for their height..
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− | Hobbit (halfling) Str and Ht x ½, Con x2, Dex and Luck x 3/2. Speed=7+1d4
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− | Halflings are ½ as tall as humans, and so weigh ½ as much.
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− | Leprechuan
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− | Dex, Int and Luck all x 3/2…..Str x1/2,
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− | They are ¼ as tall as human, and weigh about 1/3 as much.
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− | Speed half that of humans (8+1d6, then divide by 2)
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− | The Leprechuan is always a Wizard. (Edit: Okay, a Wizard or a Rogue).
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− | Leprechauns may “blink out” at will, for 5 Mana cost.
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− | This works like the spell "Wink Wing" except for the listed cost.
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− | Name Description
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− | Wink Wing Allows you to transport yourself (only) up to 50' in any direction without crossing intervening space. Cost 14 Mana Range: Self only
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− | Fairies (known to some as Pixies)
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− | Str and Con x ¼, Luck, Dex and Mana x 2, Chr x2
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− | Speed: 1/5 human speed on foot: 3/2 human speed in flight.
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− | Ht 1/10 of Human scale, weight 1/10 of Human scale.
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− | Fairies can fly provided they do not carry more than ½ their carrying capacity.
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