Editing Talk:Mano a Mano

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: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
 
: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
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==Equipment Mass==
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If we get rid of equipment mass and encumbrance, then the movement rules get a little simpler (encumbrance is not subtracted from movement.) Carrying capacity is then the amount of mass you can carry without being encumbered and half of the mass you can carry at all.
  
 
==Editing Character Sheet==
 
==Editing Character Sheet==

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