Editing Talk:Mano a Mano
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− | == | + | ==3 Defense Stats== |
− | + | We are thinking about changing "unarmed combat" back to "natural weapons" and adding a "grapple" ability, to directly reflect what has been going on in Mixed Martial Arts over the last few decades. (The list of hand-to-hand abilities would then be: grapple, natural weapons, short weapons, long weapons.) Other important reasons for doing this are: A) to take grappling should-be-on-character-sheet calculations out of the combat round, and B) to make character stat-differences that-should-effect-grappling-differently-than-striking have effect in the combat round. | |
− | + | "Attack" on the character sheet would still be for "striking" for hand-to-hand weapons, and missile attack for projectile weapons, while any grapple bonus would still be listed under features. Here's how the various attack and defense bonuses would be calculated: | |
− | == | + | Missile attack = ability |
+ | Missile defense = agility + 10 | ||
− | + | Strike attack = agility + ability | |
+ | Strike Defense = agility + ability +10 | ||
− | + | Grapple attack = agility + power + ability | |
+ | Grapple defense = agility + power + ability + 10 | ||
+ | |||
+ | Grapple attack would ignore all non-grappling weapon bonuses, and could be used with or without a weapon, and would be used for all non-striking hand-to-hand attacks listed in the combat rules. | ||
+ | |||
+ | ==Compact Characters== | ||
+ | |||
+ | Compact characters could be used for NPCs who only need combat stats and a few other qualities and abilities. All of the NPCs in a particular battle could fit on two facing pages of a book, possibly with other information about the battle, which would be convenient for the GM. A bestiary can have lots of playable creatures. Compact characters could fit on cards or leave room for explaining how to do basic actions and roll dice for beginning players. Compact characters can be simpler to create by hand than an SVG file (although SVG files are plain text and this can be automated by a script) | ||
+ | |||
+ | * Carrying capacity, equipment mass and encumbrance are mostly just for calculating movement, therefore optional. | ||
+ | * Template ability modifiers, speed, agility, power, toughness, mass, length, variability and CP value are not needed for NPCs. | ||
+ | * Ground, water and air movement, best absorption and total cover can be assumed to be 0 if they are not listed. | ||
+ | * Stun and damage are only needed for characters in the middle of an adventure or battle. | ||
+ | * Lines can be broken after any comma except between parentheses, or lines can be joined with commas or other notation. | ||
+ | |||
+ | {| | ||
+ | ! align="left" | standard (similar things on each line) | ||
+ | ! align="left" | recipe (one thing on each line) | ||
+ | |- | ||
+ | | valign="top" style="white-space:nowrap" | | ||
+ | Steven (151 CP, 95 kg, 1.6 m height, adult male human robber)<br> | ||
+ | 1 speed, 0 agility, 3 power, 7 toughness, 14 stamina<br> | ||
+ | 2 unarmed combat, 4 one-handed weapons, 2 craftsmanship<br> | ||
+ | 2 hands (hand, 3 power, 2 attack, 12 defense)<br> | ||
+ | 2 feet (3 power, 2 attack, 12 defense)<br> | ||
+ | 1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, ''14 defense'')<br> | ||
+ | 4 ground movement, 10 missile defense<br> | ||
+ | | valign="top" rowspan="3" style="white-space:nowrap" | | ||
+ | Steven (151 CP, 95 kg, 1.6 m height, adult male human robber)<br> | ||
+ | 1 speed<br> 0 agility<br> 3 power<br> 7 toughness<br> 14 stamina<br> | ||
+ | 2 unarmed combat<br> 4 one-handed weapons<br> 2 craftsmanship<br> | ||
+ | 2 hands (hand, 3 power, 2 attack, 12 defense)<br> | ||
+ | 2 feet (3 power, 2 attack, 12 defense)<br> | ||
+ | 1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, ''14 defense'')<br> | ||
+ | 4 ground movement<br> 10 missile defense | ||
+ | |- | ||
+ | ! align="left" | run-on (everything on one line) | ||
+ | |- | ||
+ | | valign="top" | | ||
+ | Steven (151 CP, 95 kg, 1.6 m height, adult male human robber), | ||
+ | 1 speed, 0 agility, 3 power, 7 toughness, 14 stamina | ||
+ | 2 unarmed combat, 4 one-handed weapons, 2 craftsmanship, | ||
+ | 2 hands (hand, 3 power, 2 attack, 12 defense), | ||
+ | 2 feet (3 power, 2 attack, 12 defense), | ||
+ | 1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, ''14 defense''), | ||
+ | 4 ground movement, 10 missile defense | ||
+ | |} | ||
==Editing Character Sheet== | ==Editing Character Sheet== | ||
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If you change the character sheet format when editing any of the following, you must update the others: | If you change the character sheet format when editing any of the following, you must update the others: | ||
+ | * [[Mano a Mano:Character Sheet|Blank Character Sheet]] | ||
* [[Mano a Mano:Example Template|Example Template]] | * [[Mano a Mano:Example Template|Example Template]] | ||
* [[Mano a Mano:Example Character|Example Character]] | * [[Mano a Mano:Example Character|Example Character]] |