Editing Talk:Mano a Mano

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==Control & Grappling==
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Should control (reach advantage) be added to grappling?
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For:
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*Longer reach gives you access to "more grips".
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*Longer weapons give you more leverage.
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*Longer weapons are harder than the soft parts of your body.
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*There are sports called "staff wrestling".
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Against:
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*Most throws require multiple points of contact with the opponent's body, and outreaching them with a long weapon also isolates them from grappling parts of your body.
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*Reach only counts if there is something to grip with at the end of the reach.
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*In staff wrestling there is just one staff for two people: these games are part of other grappling games preparing people for grappling.  This teaches people to grapple for a weapon, not because the long weapon reach gives one opponent a reach advantage over another.
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==Armor==
 
==Armor==
  
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: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
 
: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
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==Compact NPCs==
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Can we abbreviate NPC stats by omitting some details?
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* Carrying capacity, equipment mass and encumbrance are only needed to calculate movement.
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* Movement, best absorption and total cover can be assumed to be 0 if they are not listed.
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* Stun and damage can go on scratch paper.
  
 
==Editing Character Sheet==
 
==Editing Character Sheet==
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If you change the character sheet format when editing any of the following, you must update the others:  
 
If you change the character sheet format when editing any of the following, you must update the others:  
  
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* [[Mano a Mano:Character Sheet|Blank Character Sheet]]
 
* [[Mano a Mano:Example Template|Example Template]]
 
* [[Mano a Mano:Example Template|Example Template]]
 
* [[Mano a Mano:Example Character|Example Character]]
 
* [[Mano a Mano:Example Character|Example Character]]

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