Editing Talk:Mano a Mano

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 +
==Control & Grappling==
 +
 +
Control (attack and defense bonus associated with reach) should ''not'' be added to grappling because:
 +
 +
* The arguments for and against do not clearly favor changing the current rule.
 +
* You can still give a weapon both features, but an all-in-one bonus cannot be broken apart
 +
* Trade-offs are more interesting than making some weapons better than others.
 +
 +
==Character Sheets==
 +
 +
I think we may want to have "underlines" instead of "best of" listings at the bottom of the character sheet.
 +
 +
 +
It would be nice if in our google docs and wikis if we could use "comic sans" for character sheets, to show that they are supposed to be hand written. Then the underlines would be much clearer.
 +
 
==Armor==
 
==Armor==
  
Line 10: Line 25:
  
 
: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
 
: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
 +
 +
==Compact NPCs==
 +
 +
Can we abbreviate NPC stats by omitting some details?
 +
 +
* Carrying capacity, equipment mass and encumbrance are only needed to calculate movement.
 +
* Movement, best absorption and total cover can be assumed to be 0 if they are not listed.
 +
* Stun and damage can go on scratch paper.
  
 
==Editing Character Sheet==
 
==Editing Character Sheet==
Line 15: Line 38:
 
If you change the character sheet format when editing any of the following, you must update the others:  
 
If you change the character sheet format when editing any of the following, you must update the others:  
  
 +
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]
 
* [[Mano a Mano:Example Template|Example Template]]
 
* [[Mano a Mano:Example Template|Example Template]]
 
* [[Mano a Mano:Example Character|Example Character]]
 
* [[Mano a Mano:Example Character|Example Character]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)