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==Tables for faster Template/Character creation==
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===Template CP Table===
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{| style="text-align:center"
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| valign="top" |
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{| style="text-align:right"
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!              build !!
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|-
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|    no variability || -10 CP
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|-
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|    low variability ||  -5 CP
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|-
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| medium variability ||  0 CP
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|-
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|  high variability ||  5 CP
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|-
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|    ¼ speed || -30 CP
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|-
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|    ½ speed ||  0 CP
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|-
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|            1 speed ||  30 CP
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|-
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|            2 speed ||  60 CP
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|-
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|            3 speed ||  90 CP
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|-
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|    agility levels ||  15 CP
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|-
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|      power levels ||  10 CP
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|-
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|  toughness levels ||  5 CP
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|-
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|                    ||
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|-
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!          abilities !!
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|-
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|    ability levels ||  8 CP
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|}
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| width="10" | || valign="top" |
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{| style="text-align:right"
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!            qualities !!
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|-
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|              flying ||  15 CP
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|-
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|              gliding ||  10 CP
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|-
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|              soaring ||  5 CP
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|-
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|          parachuting ||  5 CP
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|-
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| perfect regeneration ||  10 CP
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|-
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|  daily regeneration ||  10 CP
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|-
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|  hourly regeneration ||  30 CP
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|-
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|  sudden regeneration ||  50 CP
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|-
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|          mechanical ||  5 CP
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|-
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|          streamlined ||  -5 CP
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|-
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|                blind || -70 CP
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|-
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|                deaf || -30 CP
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|-
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|                dumb || -10 CP
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|-
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|                mute || -15 CP
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|-
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|                lame || -30 CP
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|-
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|            immobile || -70 CP
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|-
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|                inept || -20 CP
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|-
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|        unintelligent || -40 CP
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|}
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| width="10" | || valign="top" | '''natural armor'''
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{| style="text-align:right"
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| partial cover ||  5 CP || align="left" | × cover × absorption
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|-
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|    full cover ||  50 CP || align="left" | × absorption
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|}
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'''natural weapons'''
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{| style="text-align:right"
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|                    none || -50 CP
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|-
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|                  single || -20 CP
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|-
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|                multiple ||  0 CP
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|-
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|              each hand ||  10 CP
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|-
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|        leverage levels ||  4 CP
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|-
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|          offense levels ||  5 CP
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|-
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|        meters of range ||  1 CP
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|-
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|        one sharp weapon ||  20 CP
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|-
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|  multiple sharp weapons ||  30 CP
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|-
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|      one padded weapon ||  5 CP
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|-
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| multiple padded weapons ||  8 CP
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|}
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|}
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===Character CP Table===
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{| style="text-align:right"
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|  ability levels ||  5 CP
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|-
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|      more speed ||  20 CP
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|-
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|      less speed || -20 CP
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|-
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|  agility levels ||  10 CP
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|-
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| toughness levels ||  3 CP
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|-
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|    power levels ||  5 CP
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|}
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===Equipment CP Table===
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{|
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{| style="text-align:center"
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! mass !! CP !! style="width:2em" | !! mass !! CP
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|-
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|    0.000 kg || 10 || ||          3-5 kg || -2
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|-
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|    0.001 kg ||  9 || ||          6-10 kg || -3
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|-
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|    0.002 kg ||  8 || ||        11-20 kg || -4
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|-
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|    0.005 kg ||  7 || ||        21-50 kg || -5
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|-
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|      0.01 kg ||  6 || ||        51-100 kg || -6
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|-
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|      0.02 kg ||  5 || ||      101-200 kg || -7
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|-
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| 0.03-0.05 kg ||  4 || ||      201-500 kg || -8
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|-
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| 0.06-0.10 kg ||  3 || ||      501-1000 kg || -9
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|-
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| 0.11-0.20 kg ||  2 || ||    1001-2000 kg || -10
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|-
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| 0.21-0.50 kg ||  1 || ||    2001-5000 kg || -11
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|-
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| 0.51-1.00 kg ||  0 || ||  5001-10,000 kg || -12
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|-
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| 1.01-2.00 kg || -1 || || 10,001-20,000 kg || -13
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|}
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| width="10" | ||
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{| style="text-align:right"
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|    heft levels || -10 CP ||
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|-
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|    power levels ||  10 CP ||
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|-
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| meters of range ||  1 CP ||
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|-
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|  partial cover ||  5 CP || align="left" | × cover × absorption
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|-
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|      full cover ||  5 CP || align="left" | × absorption
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|-
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|  offense levels ||  5 CP ||
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|-
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|  control levels ||  10 CP ||
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|-
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|          sharp ||  20 CP ||
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|-
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|          padded ||  5 CP ||
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|-
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|      two-handed || -10 CP ||
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|-
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|          flash ||  -5 CP ||
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|-
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|          noise || -10 CP ||
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|-
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|          smoke || -20 CP ||
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|}
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| width="10" | ||
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{| style="text-align:center"
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! width="20" | !! &nbsp;shots before&nbsp;<br>reloading !! CP value
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|-
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| || 1 || -2 &times; the reload time
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|-
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| || 2 || &nbsp;5 - 2 &times; the reload time
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|-
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| || 3 || 10 - 2 &times; the reload time
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|-
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| || 4 || 12 - 2 &times; the reload time
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|-
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| || 5 || 14 - 2 &times; the reload time
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|-
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| || 6 || 16 - 2 &times; the reload time
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|-
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| || 7 || 17 - 2 &times; the reload time
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|-
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| || 8 || 18 - 2 &times; the reload time
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|-
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| || 9 || 19 - 2 &times; the reload time
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|-
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| || 10 or more || 20 - 2 &times; the reload time
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|-
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| || no limit || 20
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|}
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|}
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==Character Sheet==
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* italics to suggest hand-written text
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* underlines to indicate best absorption and melee defense
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* lower case stun and damage separated by commas
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<i>
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Steven (adult male human robber, 95 kg, 1.6 m height, 151 CP)<br>
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1 speed, 0 agility, 3 power, 7 toughness, 14 stamina<br>
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2 unarmed combat, 4 one-handed weapons, 2 craftsmanship<br>
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2 hands (hand, 3 power, 2 attack, 12 defense)<br>
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2 feet (3 power, 2 attack, 12 defense)<br>
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1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, <u>14 defense</u>)<br>
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3 carrying capacity, 0.5 kg equipment mass, 0 encumbrance<br>  
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4 ground movement, 0 water movement<br>
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0 total cover, 10 missile defense, 13 grapple defense, 3 grapple attack<br>
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____ stun, ____damage
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</i>
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==Armor==
 
==Armor==
  
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: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
 
: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
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==Compact NPCs==
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Can we abbreviate NPC stats by omitting some details?
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* Carrying capacity, equipment mass and encumbrance are only needed to calculate movement.
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* Movement, best absorption and total cover can be assumed to be 0 if they are not listed.
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* Stun and damage can go on scratch paper.
  
 
==Editing Character Sheet==
 
==Editing Character Sheet==
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If you change the character sheet format when editing any of the following, you must update the others:  
 
If you change the character sheet format when editing any of the following, you must update the others:  
  
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* [[Mano a Mano:Character Sheet|Blank Character Sheet]]
 
* [[Mano a Mano:Example Template|Example Template]]
 
* [[Mano a Mano:Example Template|Example Template]]
 
* [[Mano a Mano:Example Character|Example Character]]
 
* [[Mano a Mano:Example Character|Example Character]]

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