Editing Talk:Mano a Mano

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==Armor==
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Oxm6Rr http://www.recipezaar.com/member/1086234 cialis and cocaine ,
 
 
I think our example character should have armor. This would lengthen the character generation and combat examples, but I think this is important enough to warrant the extra effort.
 
 
 
:I am currently working on the Squawk RPG book, once the first rough draft is together I'll revisit MaM for this and other editorial enhancements. (I'm waiting for the rough draft to get done so I know what '''I''' need MaM to do.)[BFG]
 
 
 
==Organization==
 
 
 
I have re-ordered the sections on the [[Mano a Mano|Table of Contents]] and [[Mano a Mano:Complete System|Complete System on One Page]] to reflect this. The broad overview of Gameplay is still first, followed by Action, Character Development, Character Creation and finally Game Design. We will probably want to make further changes so that the system makes sense when presented in this order. We may even want to move the example Ability and Equipment lists into Character Creation or even Character Development. [SL]
 
 
 
: Yeah, that's what I figured.  Now it looks to me like perhaps even example occupations may need to be moved forward to at least character generation, and possibly into character development (since it's hard to imagine character development in MaM without the potential for new abilities, equipment, or occupations.) [BFG]
 
 
 
==Editing Character Sheet==
 
 
 
If you change the character sheet format when editing any of the following, you must update the others:
 
 
 
* [[Mano a Mano:Example Template|Example Template]]
 
* [[Mano a Mano:Example Character|Example Character]]
 
* '''Clone''' character sheet in the [[Mano a Mano:Combat Example|Combat Example]]!
 
 
 
Be sure you know which character sheet you are updating:
 
 
 
* The template creation example includes both the blank character sheet and the example template.
 
* The character creation example includes both the example template and the example character sheet.
 

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