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Why is this? Firstly, because an Ork company's Might cannot be lower than its Treasure. If they're tied and Treasure goes up, Might follows. My reasoning for this is that Treasure is representative of the resources looted and stolen from other nations, and which is being retrofitted into Toyz and Gubbins. Initially, the Orks bust as much as they steal, which is why it's a 2 for 1 ratio.
 
Why is this? Firstly, because an Ork company's Might cannot be lower than its Treasure. If they're tied and Treasure goes up, Might follows. My reasoning for this is that Treasure is representative of the resources looted and stolen from other nations, and which is being retrofitted into Toyz and Gubbins. Initially, the Orks bust as much as they steal, which is why it's a 2 for 1 ratio.
  
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If the Sovereignty of an Ork company ever hits 3, then the leadership provided by having a new Boss means they're more focused in their looting. Treasure from raiding goes back to a 1 for 1 increase. The parity with Might continues.
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If the Sovereignty of an Ork company ever hits 3, then the focus provided by having a Boss means they're more focused in their looting. Treasure from raiding goes back to a 1 for 1 increase. The parity with Might continues.
  
 
It's also worth considering that the higher a Company's Treasure, the more advanced the Company is going to be on the field. You can expect to see more magic, more Meks, and other such developments the higher the Treasure is.
 
It's also worth considering that the higher a Company's Treasure, the more advanced the Company is going to be on the field. You can expect to see more magic, more Meks, and other such developments the higher the Treasure is.

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