Editing Talk:Scratch
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***NO, either you can use healing as a combat action or you don't use healing until hostilities stop. This is all about how you interpret the duration of combat. | ***NO, either you can use healing as a combat action or you don't use healing until hostilities stop. This is all about how you interpret the duration of combat. | ||
****If you insist on a very quick flow of combat without pauses for maneuvering and orientation (combat takes seconds), then there is not time in a battle to treat multiple injured allies, and it is not necessary or even appropriate to treat injured allies during combat. | ****If you insist on a very quick flow of combat without pauses for maneuvering and orientation (combat takes seconds), then there is not time in a battle to treat multiple injured allies, and it is not necessary or even appropriate to treat injured allies during combat. | ||
β | ****If combat turns are more like | + | ****If combat turns are more like shots in an action movie and clashes in a real fight, which are interrupted by pauses and maneuvers that vary in duration (combat takes minutes), there is time in a battle to treat multiple injured allies or treat an ally and then return fire at an enemy. |
milder | milder |