Editing Talk:Scratch

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:You should not be able to respec minions in the normal encounter cycle. You need a longer break ("return to town") to replace, modify or retrain your minions.
 
:You should not be able to respec minions in the normal encounter cycle. You need a longer break ("return to town") to replace, modify or retrain your minions.
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==distraction abilities==
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You should be able to add ANY ability level except for toughness to a distract roll (close range delay attack vs. intelligence)
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Pro:
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*distract does not currently have an ability bonus
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*toughness is by far the most useful ability
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*players can have fun inventing their own tricks for distracting enemies
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Con:
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*vague narrative
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*a player can throw a random ability at an enemy, leaving other players scratching their heads about what happened.
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This is a sort of "attack by role-playing."
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:Some abilities seem more suited to distract than others: acrobatics, detection, stealth, command seem much more appropriate than craftsmanship and healing.  In between are the combat abilities and other movement abilities. --[[User:BFGalbraith|BFGalbraith]] 04:54, 25 May 2011 (UTC)
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::Movement abilities seem like they would be useful for distracting in environments where they can be used to evade. If these were the ONLY abilities that could be used for distraction, this would help balance the abilities (downside: stealth could not be used for distraction) --[[User:SerpLord|SerpLord]] 14:32, 25 May 2011 (UTC)
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::: I like the idea of only using movement abilities for distraction.  While it does not explain why some abilitiy's can NOT be used for distraction, it does not do a greater evil, which is to have an explaination-defying selection of abilities do distraction.  IMHO this is our best choice so far for haviing ability bonuses apply to distraction. --[[User:BFGalbraith|BFGalbraith]] 04:15, 31 May 2011 (UTC)
  
 
==more realistic healing options==
 
==more realistic healing options==

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