Editing Tamur e'Milek

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Ceremony - 34<br>
 
Ceremony - 34<br>
  
'''Weapon Attack +15/Weapon Parry +3'''<br>
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'''Weapon attack +15/Weapon Parry +3'''<br>
 
1H axe 35//23<br>
 
1H axe 35//23<br>
 
1H sword 35//23<br>
 
1H sword 35//23<br>
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Target Sh 20//23<br>
 
Target Sh 20//23<br>
  
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Leather armour for 1 point all over, except for head which has a 2 point hood<br>
 
Knife, Comp. bow, Horse Red Mane,
 
  
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The extra 50% were spent on Hide and sneak each 20 and Buckler 10.
The extra 50% were spent on Hide and sneak each 20 and Buckler 10.<br>
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Leather armour for 1 point all over, except for head which has a 2 point hood
  
 
<sup>1</sup> Farsee 2 +10% to search, -10% on distance modifiers, +5% to all perception.<br>
 
<sup>1</sup> Farsee 2 +10% to search, -10% on distance modifiers, +5% to all perception.<br>
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He also has a fine horse he stole from enemies last year. One of those fat merchants from the coast cities. He's heard that the city people give their animals names, but that is wrong. Animals only have a body soul and only beings with person souls can have names. So when you hear Tamur call his horse Red Mane you know it's not a name, just a description.
 
He also has a fine horse he stole from enemies last year. One of those fat merchants from the coast cities. He's heard that the city people give their animals names, but that is wrong. Animals only have a body soul and only beings with person souls can have names. So when you hear Tamur call his horse Red Mane you know it's not a name, just a description.
  
Like every sensible man he doesn't much like the city people, they are like children and not very smart. Cunning though and liable to cheat you trading unless you are on your guard.
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Like ever sensible man he doesn't much like the city people, they are like children and not very smart. Cunning though and liable to cheat you trading unless you are on your guard.
  
 
There are lots of strange peoples and beasts and you sometimes have to fight them. All except the Ahram. They almost never leave the deep desert but when they do you must always help them. Tamur isn't sure why, but the old men claim it's an old pact of sorts and that you must never harm one of the gray skins. He's never seen one himself, but the older men remember going to their cities to trade. Tamur hopes he will be selected to go when he has proven himself worthy.
 
There are lots of strange peoples and beasts and you sometimes have to fight them. All except the Ahram. They almost never leave the deep desert but when they do you must always help them. Tamur isn't sure why, but the old men claim it's an old pact of sorts and that you must never harm one of the gray skins. He's never seen one himself, but the older men remember going to their cities to trade. Tamur hopes he will be selected to go when he has proven himself worthy.
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Main page for the game [[Time of the Mists]]
 
Main page for the game [[Time of the Mists]]
  
[[User:Jarulf|Jarulf]] 09:38, 13 April 2008 (PDT)
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[[User:Jarulf|Jarulf]] 06:33, 12 April 2008 (PDT)

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