Editing TangenT

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 24: Line 24:
 
=TAKING ACTION=
 
=TAKING ACTION=
 
As with any game, you will want to take Action. Though TangenT is a lot more about unlocking mysteries and making discoveries about yourself and those aorund you than actually jumping into action constantly, there are still those moments and those moments need dice to roll so here is the run down.  
 
As with any game, you will want to take Action. Though TangenT is a lot more about unlocking mysteries and making discoveries about yourself and those aorund you than actually jumping into action constantly, there are still those moments and those moments need dice to roll so here is the run down.  
 
+
We use a Combo system when rolling to complete a task or to make an attack.
TangenT uses a fairly straight forward 20-sided dice mechanic to take actions that require rolls. Each Skill you possess will have a rank of 1-5 which is the Bonus you add to your dice rolls to accomplish the task you are trying to accomplish. In some circumstances and through special abilities you uncover in the game, you may roll Bonus Dice (BD). When you roll BD, you take the best number out of the dice rolled to use for your Skill roll. So if you roll you standard roll +2BD, you roll three 20-sided dice altogether and keep the best roll out of the three.
+
You roll a number of 20-sided dice (d20) dependent on the rank of a given Skill. So if you have a 3 in Stealth and are trying to pocket something without someone seeing then you would roll three 20-sided dice (3d20). Depending on the Difficulty, each successful roll past the first roll creates a Combo (2 Dice Combo, 3 Dice Combo in this case).  
 
+
Combos create greater effects in the game which you will discover as it unfolds.  
And that's about it for how to roll Skills.
 
 
 
==Actons in Combat==
 
Though Combat is not necessarily the main focus of TangenT, it is bound to happen in a RPG. The main thing to remember in Combat is that your attacks do damage depending on what you are using as a weapon and, most importantly, you take damage when you are attacks.  
 
 
 
Characters in TangenT begin play with 15 Life Points. If you reach 0 Life Points then you are ''dying'' and will die if no one patches you up or uses some means of bringing you back from the brink. When you bring someone (or some thing) else down to 0 Life Points, they are also ''dying'' or you have the option of killing them outright.
 
  
 
=THE MYSTERY=
 
=THE MYSTERY=

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)