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Tanya the Pebble - Gunslinger Girl
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[[Pathfinder_A_World_In_Ruins:Home_Page]] A beautiful, dark-skinned elf often shrouded in shadow and mystery, Tanya typically rides shotgun with her fellow dwarves (she thinks of herself as a dwarf) as a caravan guard. She's been taught not to make a big deal about her race or why people treat her like crap for it, but it still happens and all she can do is sigh. '''Tanya'''<br/> Drow Noble Gunslinger 1<br/> N Medium Humanoid (elf)<br/> '''Init '''+7; '''Senses '''darkvision 120 ft.; Perception +8<br/> ---- '''Defense'''<br/> ---- '''AC '''19, touch 16, flat-footed 13 (+2 armor, +1 shield, +6 Dex)<br/> '''hp '''12 (1d10+2) <br/> '''Fort '''+4, '''Ref '''+8, '''Will '''+2 (+2 vs enchantments)<br/> '''Defensive Abilities '''spell resistance 12, immune to sleep effect, +2 saves vs enchantment'''<br/> ---- '''Offense'''<br/> ---- '''Speed '''30 ft.<br/> '''Melee ''' Greataxe -1 (1d12-1/x3) <br/> '''Ranged '''masterwork Musket +8 (1d12/x4)<br/> '''Special Attacks <br/> '''Spell-Like Abilities (CL 1st)''' Constant—''detect magic'' <br/> At will—''dancing lights, deeper darkness, faerie fire, feather fall, levitate'' <br/> 1/day—''divine favor, dispel magic, suggestion'' (DC 14) <br/> ---- '''Statistics'''<br/> ---- '''Str''' 7, '''Dex ''' 22, '''Con '''14, '''Int '''12, '''Wis '''14, '''Cha '''12<br/> '''Base Atk '''+1; '''CMB '''+0; '''CMD '''15<br/> '''Feats '''Point Blank Shot, Gunsmithing<br/> '''Traits '''Reactionary, Rich Parents<br/> '''Skills ''' Acrobatics +10, Craft (alchemy) +2 Perception +8, Ride +10, Survival +6<br/> '''Languages '''Common, Dwarf, Undercommon<br/> '''SQ ''' poison use<br/> '''Other Gear ''' Masterwork musket, ammunition, sexy leather armor, wide-brimmed hat, gunsmithing kit, alchemy kit for making/fixing/reloading guns and ammo, scarf, handkerchief for favors, Dad's greataxe, parasol, horse (The Thoroughbred of Sin)<br/> ---- '''Special Abilities'''<br/> ---- '''Reactionary''' +1 trait bonus to Initiative checks.<br/> '''Rich Parents''' starting wealth is 900gp <br/> '''Darkvision (120 feet)''' You can see in the dark (black and white vision only).<br/> '''Light Blindness''' (blinded for 1 round if exposed to bright light, such as ''sunlight'' or the ''daylight spell''. Such creatures are dazzled as long as they remain in areas of bright light.) <br/> '''Deadeye''' resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. <br/> '''Steady Aim''' as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment. <br>
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