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=Campaign Overview= This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming", and "Red Hill Mining Town" run on the Delta Green RPG system. Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.''' '''''Choose Delta Green'''.'' So consider this overview a warning. Delta Green is about fear. It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies. Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal. Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness. Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies. ''Delta Green is not about guns. Delta Green is not about a bug hunt. Delta Green is not about understanding. Delta Green is about the end.'' The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. Delta Green is about the end of everything—and how much of it you’ll live to see. =House Rules= '''Spending Willpower to Make Rolls Succeed''' You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana. Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that. '''Other notes:''' *Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends. *I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker. *This will be MA, but no sexuality involved; just your run of the mill blood and gore. *I will try and update the wiki, here, as often as possible. *I will ask the characters to keep track of failed rolls for skill increases later. *Any questions, please feel free to ask. =Characters= The player-characters within Task Force 443 {| class="wikitable" ! Player ! Character ! HP ! WP ! SAN ! BP |- |[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack] |[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator] |10 |12 |42 |30 |- |[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose] |[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent STILLWATER''' Leah Hayes, FBI Profiler''] |10 |12 |43 |34 |- |[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task] |[https://wiki.rpg.net/index.php/Cliff_Klein '''Agent SALISBURY''' Det. Cliff Klein: MSP Investigator] |12 |13 |62 |52 |-
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