Editing
Tavar
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Quest_for_Glory:_Thirteenth_Age|Return to the Quest for Glory: Thirteenth Age main page]] =Tavar= '''Kin:''' Human<br> '''Class and level:''' Ranger 1<br> '''One Unique Thing:''' The only human to win the Court of Stars archery tournament ==Ability Scores== '''STR''' 13 (+1)<br> '''DEX''' 19 (+4)<br> '''CON''' 14 (+2)<br> '''INT''' 10 (+0)<br> '''WIS''' 17 (+3)<br> '''CHA''' 12 (+1)<br> ==Backgrounds== +4 Erstwhile Imperial Archer<br> +4 Woodward in the Elf Queen's service<br> ==Stats== '''HP''' 30<br> '''AC''' 17<br> '''PD''' 14<br> '''MD''' 14<br> '''Recovery (8):''' 1d6+2<br> ==Icons== The Elf Queen (positive) x2<br> The Emperor (conflicted)<br> ==Kin and Class features== '''Resourceful (Kin Power):''' Gain a bonus feat.<br> '''Tracker:''' HH 136 (3/arc)<br> ==Ranger Talents== ===Elemental Nature (Caster)=== HH 142 (1/arc), +2 to MD ===Ranger's Pet (Hunter)=== HH 197, fairy cat: Cinnog * agile: +2 to DEX checks * alert: +2 to WIS checks * scout: Once per arc, your familiar can separate itself from you and make a reconnaissance run of an area or location, and it may even manage that feat unseen (easy skill check for the environment to get your familiar to scout unseen). ( '''Close your eyes and let your pet tell you what to hit:''' Once per battle, while dazed, hindered, weakened, or stunned, you can make an attack as if you were not affected by that condition.<br> '''Your end is not your end:''' The first time you drop to 0 hit points in a battle, roll a normal save (11+). If the save succeeds, you don’t take a Skull. In addition, you get a +5 bonus to your first death save each battle as your pet does its best to WAKE YOU UP (by shouting at you).<br> ===Twin Arrows (Hunter)=== Same as ranger basic ranged attack, except...<br> '''Special:''' Your weapon damage dice drop one notch, usually from d8s to d6s.<br> '''Target:''' One or two nearby or far-away enemies, depending on the weapon's range<br> '''Special:''' Specify before you roll whether you are choosing a single target for both attack rolls OR choose two targets, one enemy as the target of the high roll and one enemy as the target of the low roll.<br> '''Effect:''' Make two separate attack rolls and a single damage roll. With two targets, the higher d20 roll goes against your first target and the lower d20 roll goes against your second target.<br> : '''Natural even hit:''' Normal damage.<br> : '''Natural odd hit:''' Half damage. (Yes, this includes odd crits, meaning a natural odd crit deals normal damage, not double.)<br> : '''Natural even miss:''' Damage equal to your level.<br> : '''Natural odd miss:''' No damage.<br> ===Lethal Hunter (Hunter bonus power)=== 1/battle and 1/Arc <br> Quick action once per turn when the escalation die is 1+<br> Use before making an attack on your turn, without using double ranged attack or double melee attack. Hit or miss, the attack deals an additional +X damage, as shown below.<br> This breaks the usual rule that damage bonuses only add to hits and crits, not to misses. The only way lethal hunter won’t deal its damage is if you fumble with a natural 1.<br> And yes, if you crit with the attack, the damage is doubled like the rest of your damage.<br> Current level: +9 (2d8) damage<br> ==Spells== Once per arc, you can cast ''one'' of the following four spells that take a standard action to cast. ====Flame Blossoms (Fire))==== Ranged spell<br> '''Targets:''' 1d3+1 nearby enemies in a group<br> '''Attack:''' +4 vs. PD<br> '''Hit:''' 10 (3d6) fire damage, and 5 ongoing fire damage.<br> '''Miss:''' -<br> '''Effect:''' Starting on your next turn, until the end of the battle, you can use a quick action once per turn to increase the flame blossoms’ ongoing fire damage by 5 against each target that hasn’t saved. ====River Teeth (Water)==== Close-quarters spell<br> '''Target:''' You and/or an ally or allies, up to a number of creatures equal to the escalation die.<br> '''Effect:''' Each target can save against a temporary effect it is suffering from. One target that succeeds with a save can use an at-will attack as a free action.<br> ====Thunder Strike (Air)==== Ranged spell<br> '''Targets:''' one nearby or far-away enemy<br> '''Attack:''' +4 vs. PD<br> '''Hit:''' 14 (4d6) lightning damage<br> '''Miss:''' -<br> '''Effect on your next turn:''' If you wish, you can use a quick action to cast the spell’s second part, a follow-up attack!<br> : '''Target when cast:''' 1d3 random nearby enemies<br> : '''Attack:''' +4 vs. PD<br> : '''Hit:''' 9 (2d8) thunder damage.<br> : '''Miss:''' —<br> ====Wild Heal (Earth)==== Close-quarters spell, Quick action to cast<br> '''Targets:''' You or one nearby ally, and one randomly chosen nearby ally that has taken damage and isn’t already a target of the spell.<br> '''Effect:''' Each target heals using one of its recoveries. ==Feats== '''Precise Shot:''' Can't hit allies with ranged or close-quarter attacks<br> '''Ranger's Pet:''' Your Pet gained a third ability<br> ==Equipment== Leather armor<br> Longsword (1d8 damage), Longbow (1d8 damage)<br> 1 adventure-tier healing potion<br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information