Editing Telkarion Races

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The half-ogre's class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Listen (Wis), Jump (Str), Spot (Wis), Survival (Wis), and Swim (Str).  Skill Points at 1st Level: (2 + Int modifier) x 4. Skill Points at Each Additional Hit Dice: 2 + Int modifier.
 
The half-ogre's class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Listen (Wis), Jump (Str), Spot (Wis), Survival (Wis), and Swim (Str).  Skill Points at 1st Level: (2 + Int modifier) x 4. Skill Points at Each Additional Hit Dice: 2 + Int modifier.
 
 
Class Features: Weapon and Armour Proficiency: Half-ogres are proficient with light armour, medium armour, and with shields (except tower shields). Half-ogres have the basic weapons group feat, plus two other weapon group feats (see Unearthed Arcana).
 
Class Features: Weapon and Armour Proficiency: Half-ogres are proficient with light armour, medium armour, and with shields (except tower shields). Half-ogres have the basic weapons group feat, plus two other weapon group feats (see Unearthed Arcana).
 
 
Natural Armor (Ex): At 1st level, a half-ogre has a +1 natural armour bonus. At 2nd level, this bonus increases to +2. At 3rd level, this bonus increases to +3. This bonus stacks with other armour bonuses.
 
Natural Armor (Ex): At 1st level, a half-ogre has a +1 natural armour bonus. At 2nd level, this bonus increases to +2. At 3rd level, this bonus increases to +3. This bonus stacks with other armour bonuses.
 
 
Feats: A half-ogre character gains one feat at 1st level and another at every Hit Die total divisible by 3. These feats are in addition to any bonus feats granted as class features or any other bonus feats.  
 
Feats: A half-ogre character gains one feat at 1st level and another at every Hit Die total divisible by 3. These feats are in addition to any bonus feats granted as class features or any other bonus feats.  
 
 
Ability Score Increases: At 2nd level, a half-ogre's Strength score increases by 2 points.
 
Ability Score Increases: At 2nd level, a half-ogre's Strength score increases by 2 points.
 
A half-ogre character increases one ability score by 1 point at every Hit Die total divisible by 4. The player chooses which ability score to improve in this case.
 
A half-ogre character increases one ability score by 1 point at every Hit Die total divisible by 4. The player chooses which ability score to improve in this case.
 
 
Large Size (Ex): At 3rd level, a half-ogre has grown sufficiently to become a Large creature. As a Large creature, a half-ogre gains a –1 size penalty to Armor Class, a –1 size penalty on attack rolls, a +4 size bonus on grappling checks, and a –4 size penalty on Hide and Move Silently checks (replacing -2 penalty at 1st level), but uses larger weapons than humans use, and their lifting and carrying limits are double those of a Medium character. In addition, a half-ogre now occupies a 10 foot space and benefits from a 10 foot reach.
 
Large Size (Ex): At 3rd level, a half-ogre has grown sufficiently to become a Large creature. As a Large creature, a half-ogre gains a –1 size penalty to Armor Class, a –1 size penalty on attack rolls, a +4 size bonus on grappling checks, and a –4 size penalty on Hide and Move Silently checks (replacing -2 penalty at 1st level), but uses larger weapons than humans use, and their lifting and carrying limits are double those of a Medium character. In addition, a half-ogre now occupies a 10 foot space and benefits from a 10 foot reach.
  

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