Editing Temujin The Big
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
=History= | =History= | ||
− | |||
− | |||
− | |||
− | |||
=Personality= | =Personality= | ||
− | |||
− | |||
− | |||
− | |||
=Motivation= | =Motivation= | ||
Line 25: | Line 17: | ||
===Negative=== | ===Negative=== | ||
* Clothes on girls (do not want) | * Clothes on girls (do not want) | ||
− | |||
− | |||
===Positive=== | ===Positive=== | ||
* Girls (yes) | * Girls (yes) | ||
Line 36: | Line 26: | ||
===Negative=== | ===Negative=== | ||
+ | |||
===Positive=== | ===Positive=== | ||
* To be good to good girls (Righteous Lion Defense) | * To be good to good girls (Righteous Lion Defense) | ||
− | + | ||
=Anima= | =Anima= | ||
=Attributes= | =Attributes= | ||
Line 49: | Line 40: | ||
*Charisma 5 | *Charisma 5 | ||
*Manipulation 5 | *Manipulation 5 | ||
− | *Appearance | + | *Appearance 3 |
==Mental== | ==Mental== | ||
Line 60: | Line 51: | ||
==Caste== | ==Caste== | ||
− | + | Athletics 5 (Combat Mobility +3)<br> | |
− | + | Awareness 5 (Vision +3)<br> | |
− | + | Dodge 3 (Against Essence Channellers +3)<br> | |
− | + | Larceny 5 (vs. women +2, vs. Essence Channellers +1)<br> | |
− | + | Stealth 4 (Against Essence Channellers +3)<br> | |
==Favored== | ==Favored== | ||
− | + | Melee 5 (Against Essence Channellers +3)<br> | |
− | + | Archery 5 (Against Essence Channellers +3)<br> | |
− | + | Integrity 5 (Against Essence Channellers +3)<br> | |
− | + | Presence 5 (Against Essence Channellers +3)<br> | |
− | + | Ride 5 (Women +1, Magic Mounts +1, Bareback +1)<br> | |
==Unfavored== | ==Unfavored== | ||
− | + | Martial Arts 2 <br> | |
− | + | War 4 (When Outnumbered +1, Against Essence Channellers +1)<br> | |
− | + | Performance 3 (Oratory +1, Against Women +1, Against Essence Channellers +1)<br> | |
− | + | Resistance 4 (In Combat +3)<br> | |
− | + | Survival 4 (Steppes +1)<br> | |
− | + | Investigation 3 (Against Essence Channellers +2, Against Women +1)<br> | |
− | + | Lore 1<br> | |
− | + | Medicine 3 (Against Supernatural Maladies +3)<br> | |
− | + | Occult 2<br> | |
− | + | Linguistics 1<br> | |
− | + | Socialize 3 (Against Women +1, Against Essence Channellers +1)<br> | |
=Backgrounds= | =Backgrounds= | ||
Line 135: | Line 126: | ||
''(Never lose dodge DV as a result of surprise, though Parry DV can still be lost, +3 dice to detect and avoid hidden/sudden dangers, and to JB rolls) | ''(Never lose dodge DV as a result of surprise, though Parry DV can still be lost, +3 dice to detect and avoid hidden/sudden dangers, and to JB rolls) | ||
'' | '' | ||
+ | |||
+ | ==Quick Draw 4== | ||
+ | Even when naked, he's ready to rumble at a moment's notice. | ||
+ | ''(May draw weapons as a reflexive action)'' | ||
==Signature Style 2 (Peerless Skill, Slick Seduction)== | ==Signature Style 2 (Peerless Skill, Slick Seduction)== | ||
Line 186: | Line 181: | ||
Rain of Feathered Death <br> | Rain of Feathered Death <br> | ||
Summoning The Loyal Bow<br> | Summoning The Loyal Bow<br> | ||
− | |||
*'''There Is No Wind''' (Supplemental, 3/5m) lets him ignore most penalties to his attacks for 3m and extend his range to his line of sight (which is VERY long; he has '''Keen/Unsurpassed Sight Discipline''') for 5m. | *'''There Is No Wind''' (Supplemental, 3/5m) lets him ignore most penalties to his attacks for 3m and extend his range to his line of sight (which is VERY long; he has '''Keen/Unsurpassed Sight Discipline''') for 5m. | ||
Line 219: | Line 213: | ||
One Weapon, Two Blows<br> | One Weapon, Two Blows<br> | ||
Flashing Edge of Dawn (GTMH) <br> | Flashing Edge of Dawn (GTMH) <br> | ||
− | |||
− | |||
Call The Blade<br> | Call The Blade<br> | ||
Line 231: | Line 223: | ||
*Defensively, he has '''Dipping Swallow Defense''' (Reflexive) and '''Bulwark Stance''' (Reflexive), which allow him to ignore all DV penalties for 1 attack (2m) or an action (5m). Both are enhanced by '''Steel Curtain Dance''' (Permanent), which lets him add another weapon's Defense rating to his PDV when using DSD or BS, and '''Gilded Champion Refuge''' (Reflexive) lets him apply his PDV to all willing allies within 5 yards for 1 tick for 2m. For one scene, he can ignore onslaught penalties and reduce the penalties he takes on each of his actions by 1 with '''Fivefold Bulwark Stance''' (Simple 6, 5m, 1w). He also has '''Heavenly Guardian Defense''', which is 4m to perfect parry any attack he can perceive. | *Defensively, he has '''Dipping Swallow Defense''' (Reflexive) and '''Bulwark Stance''' (Reflexive), which allow him to ignore all DV penalties for 1 attack (2m) or an action (5m). Both are enhanced by '''Steel Curtain Dance''' (Permanent), which lets him add another weapon's Defense rating to his PDV when using DSD or BS, and '''Gilded Champion Refuge''' (Reflexive) lets him apply his PDV to all willing allies within 5 yards for 1 tick for 2m. For one scene, he can ignore onslaught penalties and reduce the penalties he takes on each of his actions by 1 with '''Fivefold Bulwark Stance''' (Simple 6, 5m, 1w). He also has '''Heavenly Guardian Defense''', which is 4m to perfect parry any attack he can perceive. | ||
*He has '''Call The Blade''' and '''Summon The Loyal Steel''' (Simple, Speed 3), which allow him to summon and banish his sword for 1m apiece. He also has '''Iron Raptor Technique''' (Simple 5), which lets him throw his sword up to 24 yards away and make a normal attack before coming back to him. | *He has '''Call The Blade''' and '''Summon The Loyal Steel''' (Simple, Speed 3), which allow him to summon and banish his sword for 1m apiece. He also has '''Iron Raptor Technique''' (Simple 5), which lets him throw his sword up to 24 yards away and make a normal attack before coming back to him. | ||
− | |||
==War== | ==War== | ||
Line 242: | Line 233: | ||
[Any War Excellency] <br> | [Any War Excellency] <br> | ||
Shining General Puissance (1000CA) <br> | Shining General Puissance (1000CA) <br> | ||
− | |||
*'''Swift Solar Strategy''' (Permanent) reduces the Speed of his Coordinate Attack / Coordinate Unit actions by 1 , to a minimum of 2. | *'''Swift Solar Strategy''' (Permanent) reduces the Speed of his Coordinate Attack / Coordinate Unit actions by 1 , to a minimum of 2. | ||
Line 261: | Line 251: | ||
Elusive Dream Defense<br> | Elusive Dream Defense<br> | ||
− | Righteous Lion | + | Righteous Lion Defense<br> |
Unhesitating Dedication<br> | Unhesitating Dedication<br> | ||
[Any Integrity Excellency]<br> | [Any Integrity Excellency]<br> | ||
Invincible Ego Shield (1000CA) <br> | Invincible Ego Shield (1000CA) <br> | ||
− | |||
*'''Integrity-Protecting Prana''' (Reflexive, 5m, 1w) renders Temujin immune to Shaping effects for 1 day, while '''Destiny-Manifesting Method''' (Permanent) increases the difficulty of Shaping attacks vs him by 2 and reduces the frequency of hostile encounters in the Wyld and in the Underworld by a factor of 10. | *'''Integrity-Protecting Prana''' (Reflexive, 5m, 1w) renders Temujin immune to Shaping effects for 1 day, while '''Destiny-Manifesting Method''' (Permanent) increases the difficulty of Shaping attacks vs him by 2 and reduces the frequency of hostile encounters in the Wyld and in the Underworld by a factor of 10. | ||
*'''Phoenix Renewal Tactic''' (Permanent) permits Temujin to regain a Virtue Channel instead of the WP he would normally receive. | *'''Phoenix Renewal Tactic''' (Permanent) permits Temujin to regain a Virtue Channel instead of the WP he would normally receive. | ||
*'''Temptation-Resisting Stance''' (Reflexive, 6m) adds his highest Virtue to his MDV for one scene, while '''Elusive Dream Defense''' (Reflexive, 5m) establishes an magic Intimacy for the story that renders all influence opposing it into unacceptable orders. | *'''Temptation-Resisting Stance''' (Reflexive, 6m) adds his highest Virtue to his MDV for one scene, while '''Elusive Dream Defense''' (Reflexive, 5m) establishes an magic Intimacy for the story that renders all influence opposing it into unacceptable orders. | ||
− | *'''Righteous Lion Defence''' | + | *'''Righteous Lion Defence''' establishes an magic Intimacy that renders all influence opposing it into unacceptable orders. '''Unhesitating Dedication''' (Simple 6, 4m 1 wp) creates a magic Intimacy that can be treated as a Motivation for all purposes. The Charm is stackable, but Temujin can only benefit from a number of extra Motivations equal to his Conviction. |
− | *'''Invincible Ego Shield''' ( | + | *'''Invincible Ego Shield''' (5m, 1wp) allows Temujin to replace his Dodge MDV with his Dodge Mental DV for one scene. All bonuses which boost Dodge DV or Dodge MDV also boost the Dodge MDV. |
==Performance== | ==Performance== | ||
Line 283: | Line 272: | ||
[Any Performance Excellency]<br> | [Any Performance Excellency]<br> | ||
Phantom-Conjuring Performance<br> | Phantom-Conjuring Performance<br> | ||
− | |||
*'''Heart-Compelling Method''' (Supplemental, 6m) allows Temujin to create any emotion he wants with a Performance attack inflicting UMI that costs 2 WP to resist. | *'''Heart-Compelling Method''' (Supplemental, 6m) allows Temujin to create any emotion he wants with a Performance attack inflicting UMI that costs 2 WP to resist. | ||
Line 312: | Line 300: | ||
[Any Presence Excellency]<br> | [Any Presence Excellency]<br> | ||
Sun And Moon Method (GTMH) <br> | Sun And Moon Method (GTMH) <br> | ||
− | |||
*'''Hypnotic Tongue Technique'''(Simple 6, 10m 1w) lets Temujin implant a subconscious command into the victim if he touches them and beats their MDV with a (Man+Presence) roll. The UMI lasts for (Charisma) days and the victim can resist for 1 day by paying 1 WP. The influence fades when the Charm ends. '''Glorious Imperative'''(Permanent) removes the need to touch them. '''Mind Yields To Glory''' (Permanent) makes the effect last for a month. | *'''Hypnotic Tongue Technique'''(Simple 6, 10m 1w) lets Temujin implant a subconscious command into the victim if he touches them and beats their MDV with a (Man+Presence) roll. The UMI lasts for (Charisma) days and the victim can resist for 1 day by paying 1 WP. The influence fades when the Charm ends. '''Glorious Imperative'''(Permanent) removes the need to touch them. '''Mind Yields To Glory''' (Permanent) makes the effect last for a month. | ||
Line 338: | Line 325: | ||
Tireless Sentinel Technique (Mirror) <br> | Tireless Sentinel Technique (Mirror) <br> | ||
Sustenance of Inner Glory (100F) <br> | Sustenance of Inner Glory (100F) <br> | ||
− | |||
*Resistance-wise, he can set his Hardness to 8 against any one attack with '''Durability of Oak Meditation''' (3m, Reflexive) or completely ignore its damage with '''Iron Skin Concentration''' (Reflexive, 2m) if he makes a Sta+Resistance roll with a difficulty of his attacker's Essence (max 6). | *Resistance-wise, he can set his Hardness to 8 against any one attack with '''Durability of Oak Meditation''' (3m, Reflexive) or completely ignore its damage with '''Iron Skin Concentration''' (Reflexive, 2m) if he makes a Sta+Resistance roll with a difficulty of his attacker's Essence (max 6). | ||
Line 348: | Line 334: | ||
==Survival== | ==Survival== | ||
First/Second/Third Excellency <br> | First/Second/Third Excellency <br> | ||
− | |||
− | |||
Friendship with Animals Approach<br> | Friendship with Animals Approach<br> | ||
Line 356: | Line 340: | ||
Hardship-Surviving Mendicant Spirit<br> | Hardship-Surviving Mendicant Spirit<br> | ||
− | |||
*In Survival, he can use '''Friendship With Animals Approach''' (Reflexive, 3m) to talk to animals as though they possessed a common language and they won't attack him unless driven by unusual pain or fear. | *In Survival, he can use '''Friendship With Animals Approach''' (Reflexive, 3m) to talk to animals as though they possessed a common language and they won't attack him unless driven by unusual pain or fear. | ||
*With '''Spirit-Tied Pet''' (Simple 6, 10m, 1w, 1 xp) he can make any animal his Familiar. | *With '''Spirit-Tied Pet''' (Simple 6, 10m, 1w, 1 xp) he can make any animal his Familiar. | ||
− | *With '''Bestial Traits Technique''' | + | *With '''Bestial Traits Technique''', he can improve an animal's Str/Dex/Sta/Per by up to 2, improve its Valor up to 4, improve its Ath/Awareness/Resistance/Survival/MA up to his current rating, give it up to its Stamina in extra -1 HLs (with the option of increasing its size by 10% with each one) and improve its Intelligence to a 6-year old child's level. If the animal is his Familiar, he can increase the maximums by 1 each and train it up to adult human intelligence. |
*Also, he can ignore penalties to Survival rolls imposed on him by his environment for an Indefinite period with '''Hardship-Surviving Mendicant Spirit''' (Reflexive, 10m). | *Also, he can ignore penalties to Survival rolls imposed on him by his environment for an Indefinite period with '''Hardship-Surviving Mendicant Spirit''' (Reflexive, 10m). | ||
− | |||
==Investigation== | ==Investigation== | ||
Line 377: | Line 359: | ||
[Any Investigation Excellency]<br> | [Any Investigation Excellency]<br> | ||
Evidence-Discerning Method<br> | Evidence-Discerning Method<br> | ||
− | |||
*'''Judge's Ear Technique''' (Reflexive, 3m) allows Temujin to know if anyone is lying or telling half-truths to him. It adds (Essence) autosux to Charm rolloffs. | *'''Judge's Ear Technique''' (Reflexive, 3m) allows Temujin to know if anyone is lying or telling half-truths to him. It adds (Essence) autosux to Charm rolloffs. | ||
− | *'''Irresistible Questioning Technique''' (Simple 6 | + | *'''Irresistible Questioning Technique''' (Simple 6, 4m) exerts UMI if he beats their MDV with a (Cha/Man + Investigation) roll. Target may resist for 5 minutes for 1 wp, to a max of 3 wp, and the compulsion lasts for one scene. If used on a target more than once in a story, increase his MDV by 3. |
*'''Courtier's Eye Technique''' (Simple 6, 3m) lets Temujin learn his target's Resources and Influence ratings and a rough guess of how many allies he has and how much wealth and power he wields through organization-specific Backgrounds if he makes a (Per+Investigate) roll, with bonus sux of his Essence and an external penalty of the target's (Man+Socialize)/2 if he tries to hide it in any way. This Charm can only be used 1/scene. | *'''Courtier's Eye Technique''' (Simple 6, 3m) lets Temujin learn his target's Resources and Influence ratings and a rough guess of how many allies he has and how much wealth and power he wields through organization-specific Backgrounds if he makes a (Per+Investigate) roll, with bonus sux of his Essence and an external penalty of the target's (Man+Socialize)/2 if he tries to hide it in any way. This Charm can only be used 1/scene. | ||
*'''Consumer-Evaluating Glance''' (Reflexive, 2m) forces the other guy to declare his intentions if Temujin makes a (Per+Investigate) roll with an external penalty of the target's (Man+Socialize)/2. | *'''Consumer-Evaluating Glance''' (Reflexive, 2m) forces the other guy to declare his intentions if Temujin makes a (Per+Investigate) roll with an external penalty of the target's (Man+Socialize)/2. | ||
− | *'''Evidence-Discerning Method''' (Simple | + | *'''Evidence-Discerning Method''' (Simple, 5m 1w) gives Temujin a profile of the other guy if he makes a (Per+Investigate) roll with an external penalty of the target's (Man+Socialize)/2. Any successes remaining reduce external penalties and DVs to his dramatic, social, and mass social combat actions taken against the profilee, to a maximum of Temujin's Essence. |
==Medicine== | ==Medicine== | ||
Line 404: | Line 385: | ||
[Any Investigation Excellency]<br> | [Any Investigation Excellency]<br> | ||
Wound-Mending Care Technique<br> | Wound-Mending Care Technique<br> | ||
− | |||
*'''Flawless Diagnosis Technique''' (Reflexive, 1m) automatically diagnoses all medical conditions in the victim if she has enough information. Spending 5 minutes to examine the patient prevents any error in diagnosis. If her information is incomplete, she knows. | *'''Flawless Diagnosis Technique''' (Reflexive, 1m) automatically diagnoses all medical conditions in the victim if she has enough information. Spending 5 minutes to examine the patient prevents any error in diagnosis. If her information is incomplete, she knows. | ||
Line 449: | Line 429: | ||
Glorious Temple Body (IM) <br> | Glorious Temple Body (IM) <br> | ||
− | |||
*'''Graceful Crane Stance''' (Reflexive, 3m) gives him perfect balance for one scene and '''Perfect Poise Stance''' (Permanent) makes activating it no longer count as a Charm activation, and lets him spend 1m to negate all fall damage by catching hold onto something. | *'''Graceful Crane Stance''' (Reflexive, 3m) gives him perfect balance for one scene and '''Perfect Poise Stance''' (Permanent) makes activating it no longer count as a Charm activation, and lets him spend 1m to negate all fall damage by catching hold onto something. | ||
Line 476: | Line 455: | ||
[Any Awareness Excellency]<br> | [Any Awareness Excellency]<br> | ||
Panoptic Fusion Discipline (IM) <br> | Panoptic Fusion Discipline (IM) <br> | ||
− | |||
*'''Surprise Anticipation Method''' (Reflexive, 1m) enhanced by '''Attentive Courtier Attitude''' (Permanent) allows Temujin to detect any unexpected physical or social attack/danger made against him or others, potentially allowing him to protect others with his Charms. | *'''Surprise Anticipation Method''' (Reflexive, 1m) enhanced by '''Attentive Courtier Attitude''' (Permanent) allows Temujin to detect any unexpected physical or social attack/danger made against him or others, potentially allowing him to protect others with his Charms. | ||
Line 494: | Line 472: | ||
Reed In The Wind (IM) <br> | Reed In The Wind (IM) <br> | ||
− | |||
*'''Shadow Over Water''' (Reflexive, 1m) removes all penalties to Dodge DV when defending against an attack. | *'''Shadow Over Water''' (Reflexive, 1m) removes all penalties to Dodge DV when defending against an attack. | ||
Line 515: | Line 492: | ||
Distracting Glory Legerdemain (100F) <br> | Distracting Glory Legerdemain (100F) <br> | ||
− | |||
*'''Flawlessly Impenetrable Disguise''' (Speed 6 long, 7m) provides a perfect disguise that cannot be seen through by ordinary senses. Supernatural senses have a +4 difficulty penalty. Can't imitate other people. Lasts until Temujin sleeps. | *'''Flawlessly Impenetrable Disguise''' (Speed 6 long, 7m) provides a perfect disguise that cannot be seen through by ordinary senses. Supernatural senses have a +4 difficulty penalty. Can't imitate other people. Lasts until Temujin sleeps. | ||
Line 532: | Line 508: | ||
Mental Invisibility Technique<br> | Mental Invisibility Technique<br> | ||
Invisible Statue Spirit<br> | Invisible Statue Spirit<br> | ||
− | |||
*'''Easily Overlooked Presence Method''' (Simple, 3m) causes Awareness and Investigation against Temujin to fail unless he's being very obvious or in battle. | *'''Easily Overlooked Presence Method''' (Simple, 3m) causes Awareness and Investigation against Temujin to fail unless he's being very obvious or in battle. | ||
Line 543: | Line 518: | ||
Sagacious Reading of Intent<br> | Sagacious Reading of Intent<br> | ||
Poetic Expression Style<br> | Poetic Expression Style<br> | ||
− | |||
− | |||
− | |||
==Ride== | ==Ride== | ||
Line 552: | Line 524: | ||
Master Horseman's Techniques (all tricks)<br> | Master Horseman's Techniques (all tricks)<br> | ||
+ | Phantom Steed<br> | ||
Hero Rides Away (IM) <br> | Hero Rides Away (IM) <br> | ||
Immortal Rider's Advantages (IM) <br> | Immortal Rider's Advantages (IM) <br> | ||
Horse Skids Trick (IM) <br> | Horse Skids Trick (IM) <br> | ||
− | |||
[Any Ride Excellency]<br> | [Any Ride Excellency]<br> | ||
Line 567: | Line 539: | ||
Impossible Maneuver Execution (100F) <br> | Impossible Maneuver Execution (100F) <br> | ||
Pilot's Steady Hand (100F) <br> | Pilot's Steady Hand (100F) <br> | ||
− | |||
*'''Master Horseman's Techniques''' (Permanent) let him do the following as nonCharm actions: reflexively spend 1m to stay on his mount / call a loyal mount to his side / learn all a mount's strengths and weaknesses when evaluating them / touch a mount to sustain it for 2 hours (effort does not tire the mount, and it won't suffer minor, incidental injuries), and spend 3m reflexively to prevent a mount from panicking for the rest of the scene. | *'''Master Horseman's Techniques''' (Permanent) let him do the following as nonCharm actions: reflexively spend 1m to stay on his mount / call a loyal mount to his side / learn all a mount's strengths and weaknesses when evaluating them / touch a mount to sustain it for 2 hours (effort does not tire the mount, and it won't suffer minor, incidental injuries), and spend 3m reflexively to prevent a mount from panicking for the rest of the scene. | ||
Line 577: | Line 548: | ||
*'''Pilot's Steady Hand''' (Reflexive, 4m) reduces penalties to piloting maneuvers be (Ess/2) for one scene when piloting owned vehicles or loyal mounts. | *'''Pilot's Steady Hand''' (Reflexive, 4m) reduces penalties to piloting maneuvers be (Ess/2) for one scene when piloting owned vehicles or loyal mounts. | ||
*When he makes a dramatic exit on his mount after helping a community, '''Hero Rides Away''' (Permanent) gives Temujin the following benefits: he regains a channel of a selected Virtue and WP equal to (successes on a Conviction roll) +1. Ending a story with such an exit build a positive Intimacy toward him in the people he helped; resisting this UMI costs (Solar's Essence) WP, and this Intimacy becomes a part of a group's Policy unless the group leader spends (Solar's Essence) Loyalty. | *When he makes a dramatic exit on his mount after helping a community, '''Hero Rides Away''' (Permanent) gives Temujin the following benefits: he regains a channel of a selected Virtue and WP equal to (successes on a Conviction roll) +1. Ending a story with such an exit build a positive Intimacy toward him in the people he helped; resisting this UMI costs (Solar's Essence) WP, and this Intimacy becomes a part of a group's Policy unless the group leader spends (Solar's Essence) Loyalty. | ||
− | + | ||
− | |||
==Socialize== | ==Socialize== | ||
Line 592: | Line 562: | ||
Golden Courtier Infallibility (100F) <br> | Golden Courtier Infallibility (100F) <br> | ||
− | + | Gathering The Congregation<br> | |
− | |||
− | |||
− | |||
− | |||
=Combos= | =Combos= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Essence= | =Essence= | ||
Line 769: | Line 571: | ||
*Peripheral: 47/47 | *Peripheral: 47/47 | ||
*Immortal Rider's Advantages: 13/13 | *Immortal Rider's Advantages: 13/13 | ||
− | + | *Committed to Charms: | |
− | + | *Committed to artifacts: | |
− | *Committed to Charms: | ||
− | *Committed to artifacts: | ||
*Willpower: 10/10 | *Willpower: 10/10 | ||
*Anima status: Quiescent | *Anima status: Quiescent | ||
Line 788: | Line 588: | ||
==Physical== | ==Physical== | ||
*Join Battle: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | *Join Battle: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | ||
− | *Dodge DV: (Dex 5 + Dodge 3 + Essence 3 + Spec | + | *Dodge DV: (Dex 5 + Dodge 3 + Essence 3 + Spec 3)/2 = 7 |
− | + | *Parry DV: | |
− | *Lethal Soak: Stamina 4 + Invincible Essence Reinforcement 12 | + | *Lethal Soak: Stamina 4 + Invincible Essence Reinforcement 12 = 16L |
− | *Lethal Hardness: | + | *Lethal Hardness: 0 |
− | *Bashing Soak: Stamina 4 + Invincible Essence Reinforcement 12 | + | *Bashing Soak: Stamina 4 + Invincible Essence Reinforcement 12 = 16B |
− | *Bashing Hardness: | + | *Bashing Hardness: 0 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Movement=== | ===Movement=== | ||
− | *Move: Dex 5 + Glorious Temple Body | + | *Move: Dex 5 + Glorious Temple Body 4 = 9 yards |
− | *Dash: Dex 5 + Dash 6 + Glorious Temple Body | + | *Dash: Dex 5 + Dash 6 + Glorious Temple Body 4 = 15 yards |
− | |||
− | |||
− | + | Lightning Speed adds 8 to each value and Sunbeam-Pursuing Alacrity doubles the final value (x3 if he spends an extra WP to activate it).<br> | |
− | + | Perfected Boots add 3 to Move and 6 to Dash. <br> | |
− | + | Monkey Leap Technique permits reflexive jumps at (Str 4 + Athletics 5 + Spec 3 + 2 Perfected Boots)x2 = 28 yard jump vertical and 56 yard jump horizontal. | |
− | + | When Monkey Leap Technique is active, Temujin may pay 2m as a reflexive nonCharm action to pursue the enemy. | |
==Social== | ==Social== | ||
*Join Debate: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | *Join Debate: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | ||
*Dodge MDV: (Willpower 10 + Integrity 5 + Spec 3 + Essence 3)/2 = 11 | *Dodge MDV: (Willpower 10 + Integrity 5 + Spec 3 + Essence 3)/2 = 11 | ||
− | *Parry MDV: (Manipulation 5 + Presence | + | *Parry MDV: (Manipulation 5 + Presence + Spec 3 + Silver Tongue 2)/2 =8 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Health Levels== | ==Health Levels== | ||
− | *-0x1 - | + | *-0x1 -1x7 -2x12 -4x1 Incapacitated |
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | ||
=Equipment= | =Equipment= | ||
− | + | Perfect Chiaroscuran glass straight sword | |
− | |||
− | Perfect Chiaroscuran glass straight sword | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |