Editing Temujin The Big
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=History= | =History= | ||
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=Personality= | =Personality= | ||
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=Motivation= | =Motivation= | ||
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===Negative=== | ===Negative=== | ||
* Clothes on girls (do not want) | * Clothes on girls (do not want) | ||
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===Positive=== | ===Positive=== | ||
* Girls (yes) | * Girls (yes) | ||
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===Negative=== | ===Negative=== | ||
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===Positive=== | ===Positive=== | ||
* To be good to good girls (Righteous Lion Defense) | * To be good to good girls (Righteous Lion Defense) | ||
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=Anima= | =Anima= | ||
=Attributes= | =Attributes= | ||
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*Charisma 5 | *Charisma 5 | ||
*Manipulation 5 | *Manipulation 5 | ||
− | *Appearance | + | *Appearance 3 |
==Mental== | ==Mental== | ||
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==Caste== | ==Caste== | ||
− | + | Athletics 5 (Combat Mobility +3)<br> | |
− | + | Awareness 5 (Vision +3)<br> | |
− | + | Dodge 3 (Against Essence Channellers +3)<br> | |
− | + | Larceny 5 (vs. women +2, vs. Essence Channellers +1)<br> | |
− | + | Stealth 4 (Against Essence Channellers +3)<br> | |
==Favored== | ==Favored== | ||
− | + | Melee 5 (Against Essence Channellers +3)<br> | |
− | + | Archery 5 (Against Essence Channellers +3)<br> | |
− | + | Integrity 5 (Against Essence Channellers +3)<br> | |
− | + | Presence 5 (Against Essence Channellers +3)<br> | |
− | + | Ride 5 (Women +1, Magic Mounts +1, Bareback +1)<br> | |
==Unfavored== | ==Unfavored== | ||
− | + | Martial Arts 2 <br> | |
− | + | War 4 (When Outnumbered +1, Against Essence Channellers +1)<br> | |
− | + | Performance 3 (Oratory +1, Against Women +1, Against Essence Channellers +1)<br> | |
− | + | Resistance 4 (In Combat +3)<br> | |
− | + | Survival 4 (Steppes +1)<br> | |
− | + | Investigation 3 (Against Essence Channellers +2, Against Women +1)<br> | |
− | + | Lore 1<br> | |
− | + | Medicine 3 (Against Supernatural Maladies +3)<br> | |
− | + | Occult 2<br> | |
− | + | Linguistics 1<br> | |
− | + | Socialize 3 (Against Women +1, Against Essence Channellers +1)<br> | |
=Backgrounds= | =Backgrounds= | ||
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''(Never lose dodge DV as a result of surprise, though Parry DV can still be lost, +3 dice to detect and avoid hidden/sudden dangers, and to JB rolls) | ''(Never lose dodge DV as a result of surprise, though Parry DV can still be lost, +3 dice to detect and avoid hidden/sudden dangers, and to JB rolls) | ||
'' | '' | ||
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+ | ==Quick Draw 4== | ||
+ | Even when naked, he's ready to rumble at a moment's notice. | ||
+ | ''(May draw weapons as a reflexive action)'' | ||
==Signature Style 2 (Peerless Skill, Slick Seduction)== | ==Signature Style 2 (Peerless Skill, Slick Seduction)== | ||
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Rain of Feathered Death <br> | Rain of Feathered Death <br> | ||
Summoning The Loyal Bow<br> | Summoning The Loyal Bow<br> | ||
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*'''There Is No Wind''' (Supplemental, 3/5m) lets him ignore most penalties to his attacks for 3m and extend his range to his line of sight (which is VERY long; he has '''Keen/Unsurpassed Sight Discipline''') for 5m. | *'''There Is No Wind''' (Supplemental, 3/5m) lets him ignore most penalties to his attacks for 3m and extend his range to his line of sight (which is VERY long; he has '''Keen/Unsurpassed Sight Discipline''') for 5m. | ||
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One Weapon, Two Blows<br> | One Weapon, Two Blows<br> | ||
Flashing Edge of Dawn (GTMH) <br> | Flashing Edge of Dawn (GTMH) <br> | ||
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Call The Blade<br> | Call The Blade<br> | ||
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*Defensively, he has '''Dipping Swallow Defense''' (Reflexive) and '''Bulwark Stance''' (Reflexive), which allow him to ignore all DV penalties for 1 attack (2m) or an action (5m). Both are enhanced by '''Steel Curtain Dance''' (Permanent), which lets him add another weapon's Defense rating to his PDV when using DSD or BS, and '''Gilded Champion Refuge''' (Reflexive) lets him apply his PDV to all willing allies within 5 yards for 1 tick for 2m. For one scene, he can ignore onslaught penalties and reduce the penalties he takes on each of his actions by 1 with '''Fivefold Bulwark Stance''' (Simple 6, 5m, 1w). He also has '''Heavenly Guardian Defense''', which is 4m to perfect parry any attack he can perceive. | *Defensively, he has '''Dipping Swallow Defense''' (Reflexive) and '''Bulwark Stance''' (Reflexive), which allow him to ignore all DV penalties for 1 attack (2m) or an action (5m). Both are enhanced by '''Steel Curtain Dance''' (Permanent), which lets him add another weapon's Defense rating to his PDV when using DSD or BS, and '''Gilded Champion Refuge''' (Reflexive) lets him apply his PDV to all willing allies within 5 yards for 1 tick for 2m. For one scene, he can ignore onslaught penalties and reduce the penalties he takes on each of his actions by 1 with '''Fivefold Bulwark Stance''' (Simple 6, 5m, 1w). He also has '''Heavenly Guardian Defense''', which is 4m to perfect parry any attack he can perceive. | ||
*He has '''Call The Blade''' and '''Summon The Loyal Steel''' (Simple, Speed 3), which allow him to summon and banish his sword for 1m apiece. He also has '''Iron Raptor Technique''' (Simple 5), which lets him throw his sword up to 24 yards away and make a normal attack before coming back to him. | *He has '''Call The Blade''' and '''Summon The Loyal Steel''' (Simple, Speed 3), which allow him to summon and banish his sword for 1m apiece. He also has '''Iron Raptor Technique''' (Simple 5), which lets him throw his sword up to 24 yards away and make a normal attack before coming back to him. | ||
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==War== | ==War== | ||
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[Any War Excellency] <br> | [Any War Excellency] <br> | ||
Shining General Puissance (1000CA) <br> | Shining General Puissance (1000CA) <br> | ||
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*'''Swift Solar Strategy''' (Permanent) reduces the Speed of his Coordinate Attack / Coordinate Unit actions by 1 , to a minimum of 2. | *'''Swift Solar Strategy''' (Permanent) reduces the Speed of his Coordinate Attack / Coordinate Unit actions by 1 , to a minimum of 2. | ||
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Elusive Dream Defense<br> | Elusive Dream Defense<br> | ||
− | Righteous Lion | + | Righteous Lion Defense<br> |
Unhesitating Dedication<br> | Unhesitating Dedication<br> | ||
[Any Integrity Excellency]<br> | [Any Integrity Excellency]<br> | ||
Invincible Ego Shield (1000CA) <br> | Invincible Ego Shield (1000CA) <br> | ||
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*'''Integrity-Protecting Prana''' (Reflexive, 5m, 1w) renders Temujin immune to Shaping effects for 1 day, while '''Destiny-Manifesting Method''' (Permanent) increases the difficulty of Shaping attacks vs him by 2 and reduces the frequency of hostile encounters in the Wyld and in the Underworld by a factor of 10. | *'''Integrity-Protecting Prana''' (Reflexive, 5m, 1w) renders Temujin immune to Shaping effects for 1 day, while '''Destiny-Manifesting Method''' (Permanent) increases the difficulty of Shaping attacks vs him by 2 and reduces the frequency of hostile encounters in the Wyld and in the Underworld by a factor of 10. | ||
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[Any Performance Excellency]<br> | [Any Performance Excellency]<br> | ||
Phantom-Conjuring Performance<br> | Phantom-Conjuring Performance<br> | ||
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*'''Heart-Compelling Method''' (Supplemental, 6m) allows Temujin to create any emotion he wants with a Performance attack inflicting UMI that costs 2 WP to resist. | *'''Heart-Compelling Method''' (Supplemental, 6m) allows Temujin to create any emotion he wants with a Performance attack inflicting UMI that costs 2 WP to resist. | ||
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[Any Presence Excellency]<br> | [Any Presence Excellency]<br> | ||
Sun And Moon Method (GTMH) <br> | Sun And Moon Method (GTMH) <br> | ||
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*'''Hypnotic Tongue Technique'''(Simple 6, 10m 1w) lets Temujin implant a subconscious command into the victim if he touches them and beats their MDV with a (Man+Presence) roll. The UMI lasts for (Charisma) days and the victim can resist for 1 day by paying 1 WP. The influence fades when the Charm ends. '''Glorious Imperative'''(Permanent) removes the need to touch them. '''Mind Yields To Glory''' (Permanent) makes the effect last for a month. | *'''Hypnotic Tongue Technique'''(Simple 6, 10m 1w) lets Temujin implant a subconscious command into the victim if he touches them and beats their MDV with a (Man+Presence) roll. The UMI lasts for (Charisma) days and the victim can resist for 1 day by paying 1 WP. The influence fades when the Charm ends. '''Glorious Imperative'''(Permanent) removes the need to touch them. '''Mind Yields To Glory''' (Permanent) makes the effect last for a month. | ||
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Tireless Sentinel Technique (Mirror) <br> | Tireless Sentinel Technique (Mirror) <br> | ||
Sustenance of Inner Glory (100F) <br> | Sustenance of Inner Glory (100F) <br> | ||
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*Resistance-wise, he can set his Hardness to 8 against any one attack with '''Durability of Oak Meditation''' (3m, Reflexive) or completely ignore its damage with '''Iron Skin Concentration''' (Reflexive, 2m) if he makes a Sta+Resistance roll with a difficulty of his attacker's Essence (max 6). | *Resistance-wise, he can set his Hardness to 8 against any one attack with '''Durability of Oak Meditation''' (3m, Reflexive) or completely ignore its damage with '''Iron Skin Concentration''' (Reflexive, 2m) if he makes a Sta+Resistance roll with a difficulty of his attacker's Essence (max 6). | ||
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==Survival== | ==Survival== | ||
First/Second/Third Excellency <br> | First/Second/Third Excellency <br> | ||
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Friendship with Animals Approach<br> | Friendship with Animals Approach<br> | ||
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Hardship-Surviving Mendicant Spirit<br> | Hardship-Surviving Mendicant Spirit<br> | ||
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*In Survival, he can use '''Friendship With Animals Approach''' (Reflexive, 3m) to talk to animals as though they possessed a common language and they won't attack him unless driven by unusual pain or fear. | *In Survival, he can use '''Friendship With Animals Approach''' (Reflexive, 3m) to talk to animals as though they possessed a common language and they won't attack him unless driven by unusual pain or fear. | ||
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*With '''Bestial Traits Technique''' (Simple, 10m 2w), he can improve an animal's Str/Dex/Sta/Per by up to 2, improve its Valor up to 4, improve its Ath/Awareness/Resistance/Survival/MA up to his current rating, give it up to its Stamina in extra -1 HLs (with the option of increasing its size by 10% with each one) and improve its Intelligence to a 6-year old child's level. If the animal is his Familiar, he can increase the maximums by 1 each and train it up to adult human intelligence. This requires 5 hours of training in a week. | *With '''Bestial Traits Technique''' (Simple, 10m 2w), he can improve an animal's Str/Dex/Sta/Per by up to 2, improve its Valor up to 4, improve its Ath/Awareness/Resistance/Survival/MA up to his current rating, give it up to its Stamina in extra -1 HLs (with the option of increasing its size by 10% with each one) and improve its Intelligence to a 6-year old child's level. If the animal is his Familiar, he can increase the maximums by 1 each and train it up to adult human intelligence. This requires 5 hours of training in a week. | ||
*Also, he can ignore penalties to Survival rolls imposed on him by his environment for an Indefinite period with '''Hardship-Surviving Mendicant Spirit''' (Reflexive, 10m). | *Also, he can ignore penalties to Survival rolls imposed on him by his environment for an Indefinite period with '''Hardship-Surviving Mendicant Spirit''' (Reflexive, 10m). | ||
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==Investigation== | ==Investigation== | ||
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[Any Investigation Excellency]<br> | [Any Investigation Excellency]<br> | ||
Evidence-Discerning Method<br> | Evidence-Discerning Method<br> | ||
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*'''Judge's Ear Technique''' (Reflexive, 3m) allows Temujin to know if anyone is lying or telling half-truths to him. It adds (Essence) autosux to Charm rolloffs. | *'''Judge's Ear Technique''' (Reflexive, 3m) allows Temujin to know if anyone is lying or telling half-truths to him. It adds (Essence) autosux to Charm rolloffs. | ||
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[Any Investigation Excellency]<br> | [Any Investigation Excellency]<br> | ||
Wound-Mending Care Technique<br> | Wound-Mending Care Technique<br> | ||
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*'''Flawless Diagnosis Technique''' (Reflexive, 1m) automatically diagnoses all medical conditions in the victim if she has enough information. Spending 5 minutes to examine the patient prevents any error in diagnosis. If her information is incomplete, she knows. | *'''Flawless Diagnosis Technique''' (Reflexive, 1m) automatically diagnoses all medical conditions in the victim if she has enough information. Spending 5 minutes to examine the patient prevents any error in diagnosis. If her information is incomplete, she knows. | ||
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Glorious Temple Body (IM) <br> | Glorious Temple Body (IM) <br> | ||
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*'''Graceful Crane Stance''' (Reflexive, 3m) gives him perfect balance for one scene and '''Perfect Poise Stance''' (Permanent) makes activating it no longer count as a Charm activation, and lets him spend 1m to negate all fall damage by catching hold onto something. | *'''Graceful Crane Stance''' (Reflexive, 3m) gives him perfect balance for one scene and '''Perfect Poise Stance''' (Permanent) makes activating it no longer count as a Charm activation, and lets him spend 1m to negate all fall damage by catching hold onto something. | ||
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[Any Awareness Excellency]<br> | [Any Awareness Excellency]<br> | ||
Panoptic Fusion Discipline (IM) <br> | Panoptic Fusion Discipline (IM) <br> | ||
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*'''Surprise Anticipation Method''' (Reflexive, 1m) enhanced by '''Attentive Courtier Attitude''' (Permanent) allows Temujin to detect any unexpected physical or social attack/danger made against him or others, potentially allowing him to protect others with his Charms. | *'''Surprise Anticipation Method''' (Reflexive, 1m) enhanced by '''Attentive Courtier Attitude''' (Permanent) allows Temujin to detect any unexpected physical or social attack/danger made against him or others, potentially allowing him to protect others with his Charms. | ||
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Reed In The Wind (IM) <br> | Reed In The Wind (IM) <br> | ||
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*'''Shadow Over Water''' (Reflexive, 1m) removes all penalties to Dodge DV when defending against an attack. | *'''Shadow Over Water''' (Reflexive, 1m) removes all penalties to Dodge DV when defending against an attack. | ||
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Distracting Glory Legerdemain (100F) <br> | Distracting Glory Legerdemain (100F) <br> | ||
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*'''Flawlessly Impenetrable Disguise''' (Speed 6 long, 7m) provides a perfect disguise that cannot be seen through by ordinary senses. Supernatural senses have a +4 difficulty penalty. Can't imitate other people. Lasts until Temujin sleeps. | *'''Flawlessly Impenetrable Disguise''' (Speed 6 long, 7m) provides a perfect disguise that cannot be seen through by ordinary senses. Supernatural senses have a +4 difficulty penalty. Can't imitate other people. Lasts until Temujin sleeps. | ||
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Mental Invisibility Technique<br> | Mental Invisibility Technique<br> | ||
Invisible Statue Spirit<br> | Invisible Statue Spirit<br> | ||
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*'''Easily Overlooked Presence Method''' (Simple, 3m) causes Awareness and Investigation against Temujin to fail unless he's being very obvious or in battle. | *'''Easily Overlooked Presence Method''' (Simple, 3m) causes Awareness and Investigation against Temujin to fail unless he's being very obvious or in battle. | ||
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Impossible Maneuver Execution (100F) <br> | Impossible Maneuver Execution (100F) <br> | ||
Pilot's Steady Hand (100F) <br> | Pilot's Steady Hand (100F) <br> | ||
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*'''Master Horseman's Techniques''' (Permanent) let him do the following as nonCharm actions: reflexively spend 1m to stay on his mount / call a loyal mount to his side / learn all a mount's strengths and weaknesses when evaluating them / touch a mount to sustain it for 2 hours (effort does not tire the mount, and it won't suffer minor, incidental injuries), and spend 3m reflexively to prevent a mount from panicking for the rest of the scene. | *'''Master Horseman's Techniques''' (Permanent) let him do the following as nonCharm actions: reflexively spend 1m to stay on his mount / call a loyal mount to his side / learn all a mount's strengths and weaknesses when evaluating them / touch a mount to sustain it for 2 hours (effort does not tire the mount, and it won't suffer minor, incidental injuries), and spend 3m reflexively to prevent a mount from panicking for the rest of the scene. | ||
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Mastery of Small Manners<br> | Mastery of Small Manners<br> | ||
Golden Courtier Infallibility (100F) <br> | Golden Courtier Infallibility (100F) <br> | ||
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*'''Wise-Eyed Courtier Method''' (Simple 6 long, 3m 1w) targets a social group with 1+ Magnitude; roll Cha/Man + Socialize, apply external penalty of leader's MDV and half the group's Magnitude. Success makes the group believe something. This is UMI that requires 1 Loyalty to ignore for 1 scene or 6 Loyalty to ignore forever. | *'''Wise-Eyed Courtier Method''' (Simple 6 long, 3m 1w) targets a social group with 1+ Magnitude; roll Cha/Man + Socialize, apply external penalty of leader's MDV and half the group's Magnitude. Success makes the group believe something. This is UMI that requires 1 Loyalty to ignore for 1 scene or 6 Loyalty to ignore forever. | ||
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=Combos= | =Combos= | ||
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=Essence= | =Essence= | ||
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*Peripheral: 47/47 | *Peripheral: 47/47 | ||
*Immortal Rider's Advantages: 13/13 | *Immortal Rider's Advantages: 13/13 | ||
− | + | *Committed to Charms: | |
− | + | *Committed to artifacts: | |
− | *Committed to Charms: | ||
− | *Committed to artifacts: | ||
*Willpower: 10/10 | *Willpower: 10/10 | ||
*Anima status: Quiescent | *Anima status: Quiescent | ||
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==Physical== | ==Physical== | ||
*Join Battle: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | *Join Battle: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | ||
− | *Dodge DV: (Dex 5 + Dodge 3 + Essence 3 + Spec | + | *Dodge DV: (Dex 5 + Dodge 3 + Essence 3 + Spec 3)/2 = 7 |
− | + | *Parry DV: | |
− | *Lethal Soak: Stamina 4 + Invincible Essence Reinforcement 12 | + | *Lethal Soak: Stamina 4 + Invincible Essence Reinforcement 12 = 16L |
− | *Lethal Hardness: | + | *Lethal Hardness: 0 |
− | *Bashing Soak: Stamina 4 + Invincible Essence Reinforcement 12 | + | *Bashing Soak: Stamina 4 + Invincible Essence Reinforcement 12 = 16B |
− | *Bashing Hardness: | + | *Bashing Hardness: 0 |
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===Movement=== | ===Movement=== | ||
− | *Move: Dex 5 + Glorious Temple Body 3 + Perfected Boots 3 | + | *Move: Dex 5 + Glorious Temple Body 3 + Perfected Boots 3 = 11 yards (38/57) |
− | *Dash: Dex 5 + Dash 6 + Glorious Temple Body 3 + Perfected Boots 6 | + | *Dash: Dex 5 + Dash 6 + Glorious Temple Body 3 + Perfected Boots 6 = 20 yards (56/84) |
− | + | **Lightning Speed adds 8 to each value and Sunbeam-Pursuing Alacrity doubles the final value (x3 if he spends an extra WP to activate it).<br> | |
− | **Lightning Speed adds 8 to each value and Sunbeam-Pursuing Alacrity | ||
*High Jump: Str 4 + Athletics 8 +3 Glorious Temple Body + Perfected Boots 2 = 34 (51) | *High Jump: Str 4 + Athletics 8 +3 Glorious Temple Body + Perfected Boots 2 = 34 (51) | ||
*Long Jump: (Str 4 + Athletics 8 +3 Glorious Temple Body + Perfected Boots 2)x2 = 68 (102) | *Long Jump: (Str 4 + Athletics 8 +3 Glorious Temple Body + Perfected Boots 2)x2 = 68 (102) | ||
**Monkey Leap Technique doubles jump distances, shown in brackets. When Monkey Leap Technique is active, Temujin may pay 2m as a reflexive nonCharm action to pursue the enemy. | **Monkey Leap Technique doubles jump distances, shown in brackets. When Monkey Leap Technique is active, Temujin may pay 2m as a reflexive nonCharm action to pursue the enemy. | ||
− | **Monkey Stone reduces Ath difficulties | + | **Monkey Stone reduces Ath difficulties bt 2 and doubles leaping distance (total of triple) |
==Social== | ==Social== | ||
*Join Debate: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | *Join Debate: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 | ||
*Dodge MDV: (Willpower 10 + Integrity 5 + Spec 3 + Essence 3)/2 = 11 | *Dodge MDV: (Willpower 10 + Integrity 5 + Spec 3 + Essence 3)/2 = 11 | ||
− | *Parry MDV: (Manipulation 5 + Presence | + | *Parry MDV: (Manipulation 5 + Presence + Spec 3 + Silver Tongue 2)/2 =8 |
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==Health Levels== | ==Health Levels== | ||
− | *-0x1 - | + | *-0x1 -1x7 -2x12 -4x1 Incapacitated |
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | ||
=Equipment= | =Equipment= | ||
− | + | Short orichalcum powerbow (banished with Summoning The Loyal Bow) | |
− | + | Perfect Chiaroscuran straight sword "Pillow Talk" (banished with Summoning The Loyal Steel) | |
− | Perfect Chiaroscuran | + | - Enchanted with Elemental Empowerment Air (Lightness) |
− | + | The Red Right Hand (Perfect fighting gauntlet) | |
− | The Red Right Hand (Perfect fighting gauntlet) | + | - |
− | + | Silken Armor (attuned) | |
− | Silken Armor (attuned) | + | Aegis-Inset amulets |
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− | Aegis-Inset amulets | ||
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