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| | [[Ten Hidden Orbs|Main Page]] | | | [[Ten Hidden Orbs|Main Page]] |
− | | [[Yarona's Journal|Journal]] | + | | [[Yarona's Journall|Journal]] |
| | [[Yarona's Scrapbook|Scrapbook]] | | | [[Yarona's Scrapbook|Scrapbook]] |
| |} | | |} |
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− | [[File:Cathak Yarona.png|600px|thumb]]
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| == Yarona#663 (level 1) == | | == Yarona#663 (level 1) == |
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− | *'''Goal:''' ensure Skerl remains capable of securing the borders of the realm! | + | *'''Goal:''' |
| *'''Element:''' Fire | | *'''Element:''' Fire |
− | *'''Height:''' 2.6m / '''Weight:''' 300kg
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| == Facts == | | == Facts == |
− | * Bio-Mechanical Body | + | * |
− | * One Life of Many
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− | * House Cathak Simulacrum[[https://wiki.rpg.net/index.php/Yarona's_Scrapbook#House_Cathak_Simulacrum_(Fact)|*]]
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| == Attributes == | | == Attributes == |
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| | '''Score''' | | | '''Score''' |
− | | 13 | + | | 1 |
− | | 14 | + | | 1 |
− | | 16 | + | | 1 |
− | | 13 | + | | 1 |
− | | 16 | + | | 1 |
− | | 10 | + | | 1 |
| |- | | |- |
| | '''Modifier''' | | | '''Modifier''' |
− | | +1 | + | | +0 |
− | | +1 | + | | +0 |
− | | +2 | + | | +0 |
− | | +1 | + | | +0 |
− | | +2 | + | | +0 |
| | +0 | | | +0 |
| |- | | |- |
| | '''Check''' | | | '''Check''' |
− | | 8+ | + | | + |
− | | 7+ | + | | + |
− | | 5+ | + | | + |
− | | 8+ | + | | + |
− | | 5+ | + | | + |
− | | 11+ | + | | + |
| |} | | |} |
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| |- | | |- |
| | '''Essence''' | | | '''Essence''' |
− | | 3 | + | | x |
− | | 3 | + | | |
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| |- | | |- |
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| |- | | |- |
| | '''Hardiness''' | | | '''Hardiness''' |
− | | 15 | + | | 1 |
− | | 2 | + | | |
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− | | 13 | + | | |
| |- | | |- |
| | '''Evasion''' | | | '''Evasion''' |
− | | 15
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| | 1 | | | 1 |
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− | | 14 | + | | |
| + | | |
| |- | | |- |
| | '''Spirit''' | | | '''Spirit''' |
− | | 15 | + | | 1 |
− | | 2 | + | | |
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− | | 13 | + | | |
| |} | | |} |
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| ! Maximum | | ! Maximum |
| |- | | |- |
− | | 10 | + | | 8? |
− | | 10 | + | | 8? |
| |} | | |} |
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| == Armor == | | == Armor == |
− | *'''AC:''' 6 | + | *'''AC:''' |
− | *'''Type:''' Light Regalia | + | *'''Type:''' |
− | *'''Description:''' Reinforced Chassis | + | *'''Description:''' |
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| == Attacks == | | == Attacks == |
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| ! Damage | | ! Damage |
| |- | | |- |
− | | Plasma Control Suite | + | | |
− | | Constitution | + | | |
− | | +3 (50ft range) | + | | |
− | | 1d10+2 (fire) | + | | |
| |- | | |- |
− | | Armour Arts | + | | |
− | | Dexterity | + | | |
− | | +2 | + | | |
− | | 1d8+1 (melee) | + | | |
| |- | | |- |
− | | Fire for Days | + | | |
− | | N/A | + | | |
− | | 20ft^3 Zone | + | | |
− | | 1 (1d6 straight vs mobs) | + | | |
| |- | | |- |
| |} | | |} |
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| ====Universal==== | | ====Universal==== |
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− | * Effort of the Word - ''Constant'' | + | * |
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− | ====Fire==== | + | ====???==== |
− | Gain an invincible defence against flame and smoke; may wield fire as a magical weapon with a range of up to 50 feet, and a 1d10 damage die.
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− | *Consuming Gaze (lesser) - ''Action''
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− | *Give Forth the Ashes (lesser) - ''Action''
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− | ====Artifice====
| + | * |
− | Create any non-magical object a normal man can carry as a round's action, using whatever materials are to hand. It may look odd (and be inedible) it functions as normal; crafting efforts for a day count as 100 labourers per character level when an estimate is needed.
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− | * Command the Wheels (lesser) - ''Action, Commit Effort''
| + | ====???==== |
− | * Transmuter (lesser) - ''Action, Commit Effort for the Scene''
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− | ====Knowledge====
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− | Raise Wisdom to 16.
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− | *The Unveiled Truth (lesser) - ''Action, Commit Effort for the Scene'' | + | * |
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− | ===Magic=== | + | ====???==== |
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− | ''The Empty Way''
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− | *'''Apprentice:''' the pprentice ca cast spells to gain immunity to hot or cold weather, ignore hunter and thrist for a day, become impervious to pain and able to fight on for one round after reaching zero hit points, or turn their unarmed attacks into 1d6 weapons for a scene.
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− | *'''Adept:''' the adept's spells can turn unarmed attacks into 1d8 weapons, grant them a natural armour class of 5 for a scene, leap up to sixty feet horozontally or half that vertically, gain immunity to natural flame/frost, or heal 1 hit point of damage as an Instant action.
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− | *'''Master:''' the sage master's spells can purge disease or poison from the blood, grant them a natural armour class of 3 for a scene, levitate up and down at their full movement rate for a scene, see clearly even in perfect darkness, or satiate their need for food/sleep/drink for the day.
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− | *'''Archmage:''' an archmage may turn unarmed attacks into 1d10 weapons, turn invisible for a scene or until they take vigorous action, become impervious to non-magical weapon attacks for a scene so long as they take no hostile action, restore youthful vigour for the day regardless of age, or gain immunity to mortal mind-affecting magic for the day.
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| ===Strifes=== | | ===Strifes=== |
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− | ''Lesser Strife of the Torment Defied''
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− | *'''Initiate:''' ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
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− | *'''Disciple:''' can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
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− | *'''Master:''' first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.
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| ==XP and Dominion Log== | | ==XP and Dominion Log== |