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{{FFCharDetail |name=Tony 'Poco' Malloy |image=Giamatti.jpg |firstAppearance=Pilot Episode |themeSong= |actor=Paul Giamatti |fullName=Anthony Malloy |legalStatus=Core Citizen |aliases= |age=35 |birthplace= |favoredWeapon= |abilities_physicalDie=8 |abilities_mentalDie=8 |abilities_socialDie=8 |distinctions_role_name=Career Criminal |distinctions_role_triggers@0_name=Friends in Low Places |distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up. |distinctions_role_triggers@1_name=Hard Habit to Break |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. |distinctions_background_name=Intuitive Mechanic |distinctions_background_triggers@0_name=Talk to me Baby |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail. |distinctions_background_triggers@1_name= |distinctions_background_triggers@1_text= |distinctions_personality_name=Burned Too Many Times |distinctions_personality_triggers@0_name=Panic Mode |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'. |distinctions_personality_triggers@1_name=Looking Out For Number One |distinctions_personality_triggers@1_text=Reroll all dice in a roll. On the reroll, all dice that roll 1s or 2s are considered Complications. |skills@0_name:Craft_die=4 |skills@0_name:Craft_specializations@0= |skills@0_name:Craft_specializations@1= |skills@1_name:Drive_die=4 |skills@1_name:Drive_specializations@0= |skills@1_name:Drive_specializations@1= |skills@2_name:Fight_die=4 |skills@2_name:Fight_specializations@0= |skills@2_name:Fight_specializations@1= |skills@3_name:Fix_die=12 |skills@3_name:Fix_specializations@0=Engines |skills@3_name:Fix_specializations@1= |skills@4_name:Fly_die=4 |skills@4_name:Fly_specializations@0= |skills@4_name:Fly_specializations@1= |skills@5_name:Focus_die=4 |skills@5_name:Focus_specializations@0= |skills@5_name:Focus_specializations@1= |skills@6_name:Influence_die=10 |skills@6_name:Influence_specializations@0=Bureaucratic |skills@6_name:Influence_specializations@1=Negotiate |skills@6_name:Influence_specializations@2= |skills@7_name:Know_die=4 |skills@7_name:Know_specializations@0= |skills@7_name:Know_specializations@1= |skills@8_name:Labor_die=4 |skills@8_name:Labor_specializations@0= |skills@8_name:Labor_specializations@1= |skills@9_name:Move_die=4 |skills@9_name:Move_specializations@0= |skills@9_name:Move_specializations@1= |skills@10_name:Notice_die=8 |skills@10_name:Notice_specializations@0= |skills@10_name:Notice_specializations@1= |skills@11_name:Operate_die=8 |skills@11_name:Operate_specializations@0= |skills@11_name:Operate_specializations@1= |skills@12_name:Perform_die=4 |skills@12_name:Perform_specializations@0= |skills@12_name:Perform_specializations@1= |skills@13_name:Shoot_die=8 |skills@13_name:Shoot_specializations@0= |skills@13_name:Shoot_specializations@1= |skills@14_name:Sneak_die=6 |skills@14_name:Sneak_specializations@0=Breaking & Entering |skills@14_name:Sneak_specializations@1= |skills@15_name:Survive_die=10 |skills@15_name:Survive_specializations@0= |skills@15_name:Survive_specializations@1= |skills@16_name:Throw_die=4 |skills@16_name:Throw_specializations@0= |skills@16_name:Throw_specializations@1= |skills@17_name:Treat_die=4 |skills@17_name:Treat_specializations@0= |skills@17_name:Treat_specializations@1= |skills@18_name:Trick_die=8 |skills@18_name:Trick_specializations@0= |skills@18_name:Trick_specializations@1= |sigAssets@0_name=Multi-tool |sigAssets@0_die=8 |sigAssets@0_triggers@0_name= |sigAssets@0_triggers@0_description= |sigAssets@0_triggers@1_name= |sigAssets@0_triggers@1_description= |sigAssets@1_name=The Baron |sigAssets@1_die=8 |sigAssets@1_triggers@0_name= |sigAssets@1_triggers@0_description= |sigAssets@1_triggers@1_name= |sigAssets@1_triggers@1_description= |sigAssets@2_name=Blue Sun Cigarettes |sigAssets@2_die=6 |sigAssets@2_triggers@0_name=Soothing Menthol |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications. |sigAssets@2_triggers@1_name= |sigAssets@2_triggers@1_description= |bdhd_d4=1 |bdhd_d6= |bdhd_d8= |bdhd_d10= |bdhd_d12= |spent_s01e01=Trigger (Looking out for Number One) |spent_s01e02=Signature Asset (The Baron) |spent_s01e03=Delilah Ability (Systems) |spent_s01e04=Trigger (Talk to Me Baby) |spent_s01e05=Trigger (Looking out for Number One) |spent_s01e06=Trigger (Talk to Me Baby) |spent_s01e07=Absent |spent_s01e08=Step Up (The Baron) |spent_s01e09=Signature Asset (Blue Sun Cigarettes) |spent_s01e10=Trigger (Hard Habit to Break) |spent_s01e11=Trigger (Hard Habit to Break) |spent_s01e12=Step Up (The Baron) |spent_s01e13=Step Up (Shoot d8) |spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol) |spent_s02e01=Influence Specialization (Negotiate) |spent_s02e02=Step Up (Shoot d8) |spent_s02e03=Absent |spent_s02e04=Step Up (Shoot d8) |spent_s02e05=Influence Specialization (Negotiate) |spent_s02e06=Step Up (Operate d8) |spent_s02e07=Step Up (Operate d8) |spent_s02e08=Step Up (Operate d8) |spent_s02e09=Absent |spent_s02e10= |spent_s02e11= |spent_s02e12= |spent_s02e13= |spent_s02e14= |spent_s02e15= |spent_s02e16= |spent_s02e17= |spent_s02e18= |spent_s02e19= |spent_s02e20= }}
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