Editing Texas: Special Circumstances

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The ''Gunslinger'' shtick is appropriate, as is the ''Ex-Infantryman'' shtick. Both these sorts of characters will get the frankly massive advantage of an extra card in their hands.
 
The ''Gunslinger'' shtick is appropriate, as is the ''Ex-Infantryman'' shtick. Both these sorts of characters will get the frankly massive advantage of an extra card in their hands.
  
If a player character is ''shot'', then he literally takes a gunshot wound.
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If a player character is ''shot'', then he quite literally takes a gunshot wound.
  
If this conflict is in Act 1, then the wound is just a graze, and the character escapes with his tail between his legs but no serious injury.
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If this conflict is in Act 1, then the wound is just a graze, and the character escapes with his tail between his legs, but no serious injury.
  
If this conflict is in Act 2, then the wound is a bad one, but not instantly fatal. He'll likely be laid up for a while - the length of time depending on a later scene with the sawbones trying to patch him up.
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If this conflict is in Act 2, then the wound is a bad one, but not instantly fatal. He'll likely be laid up for a while - the length of time depending on a later scene with the Bonesaws trying to patch him up.
  
If this conflict is in Act 3, then the wound is deadly serious. He's probably going to die, though he may have enough time for a few last words. At the GM's discretion, if its cinematically appropriate, the sawbones might have a chance to save his life, though the Grim Reaper will be fighting off the sawbones with an extra card and a decent chip advantage from the outset.
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If this conflict is in Act 3, then the wound is deadly serious. He's probably going to die, though he may have enough time for a few last words. At the GM's discretion, if its cinematically appropriate, the sawbones might have a chance to save his life, though the Grim Reaper will be fighting off the Sawbones with an extra card and a decent chip advantage from the outset.
  
  
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By definition, it will only ever happen in Act 3.
 
By definition, it will only ever happen in Act 3.
  
The showdown has the "No Escape" rule - there's no way out except victory or death, so the normal rules for withdrawing from a conflict are not used.
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The showdown has the "No Escape" rule - basically, there's no way out except victory or death, so the normal rules for withdrawing from a conflict are not used.
  
The showdown has the "All or Nothing" rule - its just one attack, then death, just like the old iajitsu duels from samurai fiction. Both participants must go all-in on the first hand. Whoever wins that first hand wins the conflict.
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The showdown has the "All of Nothing" rule - its just one attack, then death, just like the old iajitsu duels from samurai fiction. Both participants must go all-in on the first hand. Whoever wins that first hand wins the conflict.
  
 
The loser dies, simple as that.
 
The loser dies, simple as that.

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