Editing The-Boring-Hack
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=== So: why? === | === So: why? === | ||
− | The design intent is to evoke the novels of H.Rider Haggard, A.Conan Doyle, Fritz Lieber | + | The design intent is to evoke the novels of R.E. Howard, H.Rider Haggard, A.Conan Doyle, Fritz Lieber, and Talbot Mundy: low or no magic, adventurous action, without the bits of high fantasy that I feel detract and distract from the drama of characters taking real risks. |
=== And: what's different about ''this'' exactly? === | === And: what's different about ''this'' exactly? === | ||
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+ | [[File:Boring Thomas Tankhard (Level 3).png]] | ||
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== Warrior[[#warrior| ]] == | == Warrior[[#warrior| ]] == | ||
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=== Special features[[#special-features| ]] === | === Special features[[#special-features| ]] === | ||
− | + | In any successful melee attack, a Warrior can choose to go "all out" before rolling damage. They then compare their highest '''Hit Die''' to the target's highest Hit Die. The combatant with the lower die then becomes '''Out of Action'''. | |
− | + | As part of their action a Warrior can make 1 attack per level. | |
If a Warrior fails a '''STR''' or '''DEX''' test and would be dealt damage from an attack, they can opt to sunder (destroy) their shield - if they have one equipped - and ignore the damage. | If a Warrior fails a '''STR''' or '''DEX''' test and would be dealt damage from an attack, they can opt to sunder (destroy) their shield - if they have one equipped - and ignore the damage. | ||
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== Social conflict mechanism[[#social-conflict| ]] == | == Social conflict mechanism[[#social-conflict| ]] == | ||
− | Using '''HEAD Dice''' and '''CHA''' tests to "attack," with '''WIS''' tests to "defend," players can mechanize the game of social conflict. In this case, it is the '''Expert''' who has the option to " | + | Using '''HEAD Dice''' and '''CHA''' tests to "attack," with '''WIS''' tests to "defend," players can mechanize the game of social conflict. In this case, it is the '''Expert''' who has the option to go "all in" on a social gambit. |
== Banishing undead[[#banishing-undead| ]] == | == Banishing undead[[#banishing-undead| ]] == | ||
− | A character can attempt to banish all Nearby or Distant undead as an action. Each time they attempt this, they must successfully test their '''WIS''' and then roll their unspent HEAD Dice against the Hit Dice of all the undead, as if making a physical attack. If an undead creature's | + | A character can attempt to banish all Nearby or Distant undead as an action. Each time they attempt this, they must successfully test their '''WIS''' and then roll their unspent HEAD Dice against the Hit Dice of all the undead, as if making a physical attack. If any of an undead creature's Hit Dice are wounded/spent by the attack, it is '''Banished'''. |
Undead monsters that are '''Banished''' must move and remain Far-Away for 2d4 '''Moments''' after being '''Banished'''. | Undead monsters that are '''Banished''' must move and remain Far-Away for 2d4 '''Moments''' after being '''Banished'''. |